wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_gate_logic.lua

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TOOL.Category = "Wire - Control"
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TOOL.Name = "Gate - Logic"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_gate_logic_name", "Logic Gate Tool (Wire)" )
language.Add( "Tool_wire_gate_logic_desc", "Spawns a logic gate for use with the wire system." )
language.Add( "Tool_wire_gate_logic_0", "Primary: Create/Update Logic Gate" )
language.Add( "WireGateLogicTool_action", "Action:" )
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language.Add( "WireGateLogicTool_model", "Model:" )
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language.Add( "sboxlimit_wire_gate_logics", "You've hit logic gates limit!" )
language.Add( "undone_wiregatelogic", "Undone Wire Logic Gate" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_gate_logics', 30)
end
TOOL.ClientConVar[ "action" ] = "and"
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TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_gate.mdl"
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if (SERVER) then
ModelPlug_Register("gate")
end
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cleanup.Register( "wire_gate_logics" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
// Get client's CVars
local action = self:GetClientInfo( "action" )
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local model = self:GetClientInfo( "model" )
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_gate" && trace.Entity.pl == ply ) then
trace.Entity:Setup( GateActions[action] )
trace.Entity:GetTable().action = action
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_gate_logics" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
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local wire_gate_logic = MakeWireGate( ply, trace.HitPos, Ang, model, action )
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local min = wire_gate_logic:OBBMins()
wire_gate_logic:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const, nocollide
// Don't weld to world
if ( trace.Entity:IsValid() ) then
const = constraint.Weld( wire_gate_logic, trace.Entity, 0, trace.PhysicsBone, 0, true )
trace.Entity:DeleteOnRemove( wire_gate_logic )
// Don't disable collision if it's not attached to anything
wire_gate_logic:GetPhysicsObject():EnableCollisions( false )
wire_gate_logic.nocollide = true
end
undo.Create("WireGateLogic")
undo.AddEntity( wire_gate_logic )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_gate_logics", wire_gate_logic )
return true
end
function TOOL:RightClick( trace )
return self:LeftClick( trace )
end
function TOOL:UpdateGhostWireGateLogic( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_gate" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then
self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
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end
self:UpdateGhostWireGateLogic( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_gate_logic_name", Description = "#Tool_wire_gate_logic_desc" })
local Actions = {
Label = "#WireGateLogicTool_action",
MenuButton = "0",
Options = {}
}
for k,v in pairs(GateActions) do
if(v.group == "Logic") then
Actions.Options[v.name or "No Name"] = { wire_gate_logic_action = k }
end
end
panel:AddControl("ListBox", Actions)
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ModelPlug_AddToCPanel(panel, "gate", "wire_gate_logic", "#WireGateLogicTool_model", nil, "#WireGateLogicTool_model")
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end
GateActions = GateActions or {}
GateActions["not"] = {
group = "Logic",
name = "Not (Invert)",
inputs = { "A" },
output = function(gate, A)
if (A > 0) then return 0 end
return 1
end,
label = function(Out, A)
return "not "..A.." = "..Out
end
}
GateActions["and"] = {
group = "Logic",
name = "And (All)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
for k,v in ipairs(arg) do
if (v) and (v <= 0) then return 0 end
end
return 1
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." and " end
end
return string.sub(txt, 1, -6).." = "..Out
end
}
GateActions["or"] = {
group = "Logic",
name = "Or (Any)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
for k,v in ipairs(arg) do
if (v) and (v > 0) then return 1 end
end
return 0
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." or " end
end
return string.sub(txt, 1, -5).." = "..Out
end
}
GateActions["xor"] = {
group = "Logic",
name = "Exclusive Or (Odd)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
local result = 0
for k,v in ipairs(arg) do
if (v) and (v > 0) then result = (1-result) end
end
return result
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." xor " end
end
return string.sub(txt, 1, -6).." = "..Out
end
}
GateActions["nand"] = {
group = "Logic",
name = "Not And (Not All)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
for k,v in ipairs(arg) do
if (v) and (v <= 0) then return 1 end
end
return 0
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." nand " end
end
return string.sub(txt, 1, -7).." = "..Out
end
}
GateActions["nor"] = {
group = "Logic",
name = "Not Or (None)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
for k,v in ipairs(arg) do
if (v) and (v > 0) then return 0 end
end
return 1
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." nor " end
end
return string.sub(txt, 1, -6).." = "..Out
end
}
GateActions["xnor"] = {
group = "Logic",
name = "Exclusive Not Or (Even)",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
local result = 1
for k,v in ipairs(arg) do
if (v) and (v > 0) then result = (1-result) end
end
return result
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." xnor " end
end
return string.sub(txt, 1, -7).." = "..Out
end
}