604 lines
16 KiB
Lua
604 lines
16 KiB
Lua
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TOOL.Category = "Construction"
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TOOL.Name = "Advanced Duplicator"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_adv_duplicator_name", "Advanced Duplicator" )
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language.Add( "Tool_adv_duplicator_desc", "Duplicate an entity, or group of entities" )
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language.Add( "Tool_adv_duplicator_0", "Right click to copy a group of entities" )
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language.Add( "Tool_duplicator_1", "Now left click to paste a copy" )
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end
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TOOL.ClientConVar[ "simple" ] = 0
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TOOL.ClientConVar[ "save_filename" ] = ""
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// Saving totally sucks. This whole thing needs to be re-written so don't do anything with it yet.
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// Oops, I added this on my own before I noticed they had tried to do this already
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--local ENABLE_SAVING = true
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cleanup.Register( "duplicates" )
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// Paste a copy
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function TOOL:LeftClick( trace )
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if ( CLIENT ) then return true end
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Ents, Constraints = duplicator.Paste( self:GetOwner(), trace.HitPos )
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if (!Ents) then return false end
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for _, ent in pairs( Ents ) do self:GetOwner():AddCleanup( "duplicates", ent ) end
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for _, ent in pairs( Constraints ) do self:GetOwner():AddCleanup( "duplicates", ent ) end
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if (Ents) then return true end
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end
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// Put The stuff we're pointing at in the 'clipboard'
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function TOOL:RightClick( trace )
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if (!trace.Entity) then return false end
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if (!trace.Entity:IsValid()) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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local StartPos = trace.Entity:GetPos()
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local offset = {
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start = StartPos,
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endpos = StartPos + Vector( 0,0,-1024),
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mask = MASK_NPCWORLDSTATIC
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}
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duplicator.offset = util.TraceLine( offset ).HitPos
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self:ReleaseGhostEntity()
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if ( CLIENT ) then return true end
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// Call the duplicator module to get all the stuff constrained to the trace.ent
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local Ents, Constraints = duplicator.Copy( self:GetOwner(), trace.Entity, duplicator.offset )
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local simple = self:GetClientNumber( "simple" ) == 1
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// this should tide us over until the whole thing gets re-written
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if simple then
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for EntID,Ent in pairs(Ents) do
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if Ent != trace.Entity then
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self:GetOwner():GetTable().Duplicator.Ents[ EntID ] = nil
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end
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end
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self:GetOwner():GetTable().Duplicator.Constraints = {}
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Ents, Constraints = { [ trace.Entity:EntIndex() ] = trace.Entity }, {}
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end
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local angle = self:GetOwner():GetAngles()
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angle.pitch = 0
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angle.roll = 0
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local HoldAngle = angle - trace.Entity:GetAngles()
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duplicator.HeadEntID = trace.Entity:EntIndex()
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duplicator.HoldAngle = HoldAngle
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if !SinglePlayer() then
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// Send the Ents to the client so we can do ghosts
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local str = ""
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for EntID,Ent in pairs(Ents) do
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if Ent:IsValid() then
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str = str .. EntID..","
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if string.len(str) > 222 then break end // Don't send too many ents (Will max out at around 50, which should be enough)
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end
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end
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// Todo! Use umsg to send messages!
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self:GetOwner():SendLua( "duplicator.GhostEnts={" .. str .. "}")
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self:GetOwner():SendLua( "duplicator.HeadEntID=" .. duplicator.HeadEntID )
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self:GetOwner():SendLua( "duplicator.HoldAngle=Angle(" .. HoldAngle.pitch .. ", " .. HoldAngle.yaw .. ", " .. HoldAngle.roll .. ")" )
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self:GetOwner():SendLua( "duplicator.offset=Vector(" .. duplicator.offset.x .. ", " .. duplicator.offset.y .. ", " .. duplicator.offset.z .. ")" )
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self.Weapon:CallOnClient( "StartGhostEntities", "" )
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else
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duplicator.GhostEnts = {}
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for EntID, Ent in pairs( Ents ) do
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if Ent:IsValid() then
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duplicator.GhostEnts[EntID] = EntID
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end
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end
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self:StartGhostEntities()
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end
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return true
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end
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function TOOL.BuildCPanel( CPanel )
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CPanel:AddControl( "Header", { Text = "#Tool_adv_duplicator_name", Description = "#Tool_adv_duplicator_desc" } )
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CPanel:AddControl( "Checkbox", { Label = "#Simple Mode", Command = "adv_duplicator_simple" } )
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end
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function TOOL:Think()
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if (CLIENT) then
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local IsGhosts = (self.GhostEntities && #self.GhostEntities > 0)
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if ( !IsGhosts && duplicator.GhostEnts && #duplicator.GhostEnts < 1 ) then return end
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if ( !IsGhosts && duplicator.GhostEnts && #duplicator.GhostEnts > 0 ) then self:StartGhostEntities() end
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end
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self:UpdateGhostEntities()
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end
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/*---------------------------------------------------------
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Make a ghost entity
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---------------------------------------------------------*/
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function TOOL:MakeGhostEntity_Duplicator( model, pos, angle )
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// We do ghosting serverside in single player
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// It's done clientside in multiplayer
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if (SERVER && !SinglePlayer()) then return end
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if (CLIENT && SinglePlayer()) then return end
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if ( !model ) then
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Msg("Model is NULL!\n")
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return
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end
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local GhostEntity = ents.Create( "prop_physics" )
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// If there's too many entities we might not spawn..
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if ( !GhostEntity || GhostEntity == NULL ) then return end
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if ( !util.IsValidProp( model ) ) then
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model = "models/props_junk/watermelon01.mdl"
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end
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GhostEntity:SetModel( model )
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GhostEntity:SetPos( pos )
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GhostEntity:SetAngles( angle )
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GhostEntity:Spawn()
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GhostEntity:SetMoveType( MOVETYPE_NONE )
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GhostEntity:SetSolid( SOLID_NONE );
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GhostEntity:SetRenderMode( RENDERMODE_TRANSALPHA )
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GhostEntity:SetColor( 255, 255, 255, 150 )
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return GhostEntity
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end
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/*---------------------------------------------------------
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Starts up the ghost entities
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---------------------------------------------------------*/
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function TOOL:StartGhostEntities()
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// We do ghosting serverside in single player
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// It's done clientside in multiplayer
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if (SERVER && !SinglePlayer()) then return end
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if (CLIENT && SinglePlayer()) then return end
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// Clear any existing ghosts
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self:ReleaseGhostEntity()
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// set us up some tables
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self.GhostEntities = {}
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self.GhostOffset = {}
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// For each EntID we got sent, check it's still valid and make Ghost if it is.
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for id, EntID in pairs(duplicator.GhostEnts) do
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local Ent = Entity( EntID )
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if ( Ent:IsValid() ) then
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local GhostEntity = self:MakeGhostEntity_Duplicator( Ent:GetModel(), Ent:GetPos(), Ent:GetAngles() )
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if ( GhostEntity ) then
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self.GhostEntities[id] = GhostEntity
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self.GhostOffset[id] = Ent:GetPos() - duplicator.offset
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if ( EntID == duplicator.HeadEntID ) then
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self.GhostHead = GhostEntity
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self.GhostHeadOff = Ent:GetPos() - duplicator.offset
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end
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end
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end
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end
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if (!self.GhostHead) then
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Msg("Duplicator Error, no head entity!")
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self:ReleaseGhostEntity()
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return
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end
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for k, ent in pairs ( self.GhostEntities ) do
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if ( self.GhostHead != ent ) then
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ent:SetParent( self.GhostHead )
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end
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end
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end
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function TOOL:UpdateGhostEntities()
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if (!self.GhostEntities) then return end
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local tr = utilx.GetPlayerTrace( self:GetOwner(), self:GetOwner():GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit) then return end
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local ent = self.GhostHead
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if (!ent) then return end
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if (ent == NULL) then return end
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ent:SetPos( trace.HitPos + self.GhostHeadOff )
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local angle = self:GetOwner():GetAngles()
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angle.pitch = 0
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angle.roll = 0
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ent:SetAngles( angle - duplicator.HoldAngle )
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end
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function TOOL:UpdateList()
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if (!self:GetOwner():IsValid()) then return false end
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if (!self:GetOwner():IsPlayer()) then return false end
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local gdir = "adv_duplicator"
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local dir = "adv_duplicator/"..string.gsub(self:GetOwner():SteamID(), ":", "_")
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self:GetOwner():SendLua( "if ( !duplicator ) then duplicator={} end" )
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self:GetOwner():SendLua( "duplicator.LoadList={}" )
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if ( file.Exists(dir) && file.IsDir(dir) ) then
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for key, val in pairs( file.Find( dir.."/*" ) ) do
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if ( !file.IsDir( dir.."/"..val ) ) then
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self:GetOwner():SendLua( "table.insert(duplicator.LoadList,\"".. val .."\")" )
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end
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end
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end
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if ( file.Exists(gdir) && file.IsDir(gdir) ) then
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for key, val in pairs( file.Find( gdir.."/*" ) ) do
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if ( !file.IsDir( gdir.."/"..val ) ) then
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self:GetOwner():SendLua( "table.insert(duplicator.LoadList,\"".. val .."\")" )
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end
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end
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end
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// Force user to update list
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self:GetOwner():SendLua( "AdvDuplicator_UpdateControlPanel()" )
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end
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function TOOL:Deploy()
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if ( CLIENT ) then return end
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self:UpdateList()
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end
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if SERVER then
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//Serverside save of duplicated ents
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local function AdvDupeSS_Save( pl, _, args )
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if !pl:IsValid()
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or !pl:IsPlayer()
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or !pl:GetTable().Duplicator
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then return end
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local dir = "adv_duplicator/"..string.gsub(pl:SteamID(), ":", "_")
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if !file.Exists(dir) then file.CreateDir(dir)
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elseif !file.IsDir(dir) then return end
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//!!TODO!! check the that filename contains no illegal characters
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local filename = tostring(pl:GetInfo( "adv_duplicator_save_filename" ))..".txt"
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//save to file
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local temp = {}
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temp["ents"] = pl:GetTable().Duplicator.Ents
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temp["const"] = pl:GetTable().Duplicator.Constraints
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temp["head"] = pl:GetTable().Duplicator.HeadEntID
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temp["holdangle"] = duplicator.HoldAngle
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temp = duplicator.PrepareTableToSave(temp)
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temp = util.TableToKeyValues(temp)
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file.Write(dir.."/"..filename, temp)
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pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
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end
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//Load duplicated ents from file
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local function AdvDupeSS_Load( pl, command, args )
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if !pl:IsValid()
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or !pl:IsPlayer()
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or !args[1]
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then return end
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local gdir = "adv_duplicator"
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local dir = gdir.."/"..string.gsub(pl:SteamID(), ":", "_")
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local filename = tostring(args[1])
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if !file.Exists(dir.."/"..filename) && !file.Exists(gdir.."/"..filename) then print("File not found") return end
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// Clear Ghost entity if one exists
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pl:GetWeapon("gmod_tool"):GetTable():GetToolObject():ReleaseGhostEntity()
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// This is ridiculous:
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if ( pl:GetActiveWeapon():GetClass() == "gmod_tool" ) then
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pl:SendLua( "LocalPlayer():GetActiveWeapon():GetTable():GetToolObject():ReleaseGhostEntity()" )
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end
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local filepath
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if ( file.Exists(gdir.."/"..filename) ) then filepath = gdir.."/"..filename end
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if ( file.Exists(dir.."/"..filename) ) then filepath = dir.."/"..filename end
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//load from file
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local temp = file.Read(filepath)
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temp = util.KeyValuesToTable(temp)
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tempents = duplicator.RebuildTableFromLoad(temp)
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if (!pl:GetTable().Duplicator) then pl:GetTable().Duplicator = {} end
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pl:GetTable().Duplicator.Ents = tempents["ents"]
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pl:GetTable().Duplicator.Constraints = tempents["const"]
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pl:GetTable().Duplicator.HeadEntID = tempents["head"]
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duplicator.HoldAngle = tempents["holdangle"]
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if ( pl:GetActiveWeapon():GetClass() == "gmod_tool" ) then
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pl:SendLua( "LocalPlayer():GetActiveWeapon():GetTable():GetToolObject():UpdateGhostEntities()" )
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end
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end
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concommand.Add( "adv_duplicator_save", AdvDupeSS_Save )
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concommand.Add( "adv_duplicator_load", AdvDupeSS_Load )
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// Clientside save of duplicated ents
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local function AdvDupeCL_Save( pl, command, args )
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if !pl:IsValid()
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or !pl:IsPlayer()
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or !pl:GetTable().Duplicator
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then return end
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local dir = "adv_duplicator"
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// Make the directory on the client, if it doesn't exist
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// Jesus fuck this is fucking awful.
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pl:SendLua( "if !file.Exists('"..dir.."') then file.CreateDir('"..dir.."') elseif !file.IsDir('"..dir.."') then return end")
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//!!TODO!! check the that filename contains no illegal characters
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local filename = tostring(pl:GetInfo( "adv_duplicator_save_filename" ))
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local filestr = dir.."/"..filename
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//build save file
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local str = {}
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str["ents"] = pl:GetTable().Duplicator.Ents
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str["const"] = pl:GetTable().Duplicator.Constraints
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str["head"] = pl:GetTable().Duplicator.HeadEntID
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temp["holdangle"] = duplicator.HoldAngle
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str = duplicator.PrepareTableToSave(str)
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str = util.TableToKeyValues(str)
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local filewrite_start = "filex.Append('"..filestr.."','"
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local filewrite_end = "')"
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local maxchar = 254 - string.len( filewrite_start..filewrite_end )
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// Split up the string into groups of X characters
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local t={}
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local splitstr = ""
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for char in string.gmatch(str, "(.)") do
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if (string.len(splitstr) >= maxchar) then
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table.insert( t, splitstr )
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splitstr=""
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end
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splitstr = splitstr..char
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end
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table.insert( t, splitstr )
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||
|
// Delete the file if it already exists
|
||
|
pl:SendLua( "if ( file.Exists('"..filestr.."') ) then file.Delete('"..filestr.."') end" )
|
||
|
|
||
|
// Now iterate over every string and send it to the client
|
||
|
for k,v in pairs( t ) do
|
||
|
pl:SendLua( filewrite_start..v..filewrite_end )
|
||
|
end
|
||
|
|
||
|
print(dir.."/"..filename)
|
||
|
|
||
|
pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
|
||
|
|
||
|
end
|
||
|
|
||
|
concommand.Add( "adv_duplicator_save_cl", AdvDupeCL_Save )
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
local function AdvDupeSS_UpdateLoadList( pl, command, args )
|
||
|
|
||
|
pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
|
||
|
|
||
|
end
|
||
|
|
||
|
concommand.Add( "adv_duplicator_updatelist", AdvDupeSS_UpdateLoadList )
|
||
|
|
||
|
|
||
|
|
||
|
else // CLIENT
|
||
|
|
||
|
function AdvDuplicator_UpdateControlPanel()
|
||
|
|
||
|
local CPanel = GetControlPanel( "adv_duplicator" )
|
||
|
|
||
|
if (CPanel != nil) then
|
||
|
|
||
|
CPanel:ClearControls()
|
||
|
CPanel:AddHeader()
|
||
|
CPanel:AddDefaultControls()
|
||
|
|
||
|
local params = {}
|
||
|
params.Label = "#Duplicator_load"
|
||
|
params.Height = 180
|
||
|
params.Options = {}
|
||
|
if ( duplicator.LoadList ) then
|
||
|
for k,v in pairs( duplicator.LoadList ) do
|
||
|
params.Options[v] = {}
|
||
|
params.Options[v].adv_duplicator_load = v
|
||
|
end
|
||
|
end
|
||
|
|
||
|
CPanel:AddControl( "ListBox", params )
|
||
|
|
||
|
local params = {}
|
||
|
params.Text = "Reload list"
|
||
|
params.Command = "adv_duplicator_updatelist"
|
||
|
|
||
|
CPanel:AddControl( "Button", params )
|
||
|
|
||
|
local params = {}
|
||
|
params.Text = "#Duplicator_save"
|
||
|
params.Command = "adv_duplicator_save"
|
||
|
|
||
|
CPanel:AddControl( "Button", params )
|
||
|
|
||
|
/*local params = {}
|
||
|
params.Text = "#Duplicator_save_cl"
|
||
|
params.Command = "adv_duplicator_save_cl"
|
||
|
|
||
|
CPanel:AddControl( "Button", params )*/
|
||
|
|
||
|
CPanel:AddControl("TextBox", {
|
||
|
Label = "Filename:",
|
||
|
Command = "adv_duplicator_save_filename"})
|
||
|
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
local function AdvDuplicator_SaveGUI( pl, command, arguments )
|
||
|
|
||
|
local filename = {}
|
||
|
filename[1] = pl:GetInfo( "adv_duplicator_save_filename" )
|
||
|
--filename[1] = "test1.txt"
|
||
|
|
||
|
Msg("\nfilename: ")
|
||
|
Msg(filename[1])
|
||
|
|
||
|
local swep = pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject()
|
||
|
if ( !swep:IsValid() ) then return end
|
||
|
local tool = swep:GetTable():GetToolObject()
|
||
|
tool:UpdateList()
|
||
|
|
||
|
|
||
|
SS_Load( pl, command, filename)
|
||
|
|
||
|
|
||
|
|
||
|
//this doesn't do anything apparently
|
||
|
/*local frame = vgui.Create( "Frame" )
|
||
|
frame:SetName( "DuplicatorSave" )
|
||
|
|
||
|
// Save Button
|
||
|
|
||
|
local save = function( panel, message, param1, param2 )
|
||
|
|
||
|
if (message != "Command") then return end
|
||
|
|
||
|
end
|
||
|
|
||
|
local button = vgui.Create( "Button", frame, "SaveButton" )
|
||
|
button:SetActionFunction( save )
|
||
|
button:SetCommand( "rark" )
|
||
|
|
||
|
// Text Box
|
||
|
|
||
|
local type = function( panel, message, param1, param2 )
|
||
|
|
||
|
if (message != "TextChanged") then return end
|
||
|
|
||
|
end
|
||
|
|
||
|
local textbox = vgui.Create( "TextEntry", frame, "FileName" )
|
||
|
textbox:SetActionFunction( type )
|
||
|
|
||
|
frame:LoadControlsFromFile( "resource/ui/duplicatorsave.res" )
|
||
|
frame:SetKeyBoardInputEnabled( true )
|
||
|
frame:SetMouseInputEnabled( true )
|
||
|
frame:SetVisible( true )*/
|
||
|
|
||
|
end
|
||
|
concommand.Add( "adv_duplicator_save_gui", AdvDuplicator_SaveGUI )
|
||
|
|
||
|
|
||
|
|
||
|
local function AdvDuplicator_SaveCLGUI()
|
||
|
AdvDuplicator_SaveGUI()
|
||
|
end
|
||
|
concommand.Add( "adv_duplicator_save_cl_gui", AdvDuplicator_SaveCLGUI )
|
||
|
|
||
|
end
|