wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/adv_duplicator.lua

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TOOL.Category = "Construction"
TOOL.Name = "Advanced Duplicator"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_adv_duplicator_name", "Advanced Duplicator" )
language.Add( "Tool_adv_duplicator_desc", "Duplicate an entity, or group of entities" )
language.Add( "Tool_adv_duplicator_0", "Right click to copy a group of entities" )
language.Add( "Tool_duplicator_1", "Now left click to paste a copy" )
end
TOOL.ClientConVar[ "simple" ] = 0
TOOL.ClientConVar[ "save_filename" ] = ""
// Saving totally sucks. This whole thing needs to be re-written so don't do anything with it yet.
// Oops, I added this on my own before I noticed they had tried to do this already
--local ENABLE_SAVING = true
cleanup.Register( "duplicates" )
// Paste a copy
function TOOL:LeftClick( trace )
if ( CLIENT ) then return true end
Ents, Constraints = duplicator.Paste( self:GetOwner(), trace.HitPos )
if (!Ents) then return false end
for _, ent in pairs( Ents ) do self:GetOwner():AddCleanup( "duplicates", ent ) end
for _, ent in pairs( Constraints ) do self:GetOwner():AddCleanup( "duplicates", ent ) end
if (Ents) then return true end
end
// Put The stuff we're pointing at in the 'clipboard'
function TOOL:RightClick( trace )
if (!trace.Entity) then return false end
if (!trace.Entity:IsValid()) then return false end
if (trace.Entity:IsPlayer()) then return false end
local StartPos = trace.Entity:GetPos()
local offset = {
start = StartPos,
endpos = StartPos + Vector( 0,0,-1024),
mask = MASK_NPCWORLDSTATIC
}
duplicator.offset = util.TraceLine( offset ).HitPos
self:ReleaseGhostEntity()
if ( CLIENT ) then return true end
// Call the duplicator module to get all the stuff constrained to the trace.ent
local Ents, Constraints = duplicator.Copy( self:GetOwner(), trace.Entity, duplicator.offset )
local simple = self:GetClientNumber( "simple" ) == 1
// this should tide us over until the whole thing gets re-written
if simple then
for EntID,Ent in pairs(Ents) do
if Ent != trace.Entity then
self:GetOwner():GetTable().Duplicator.Ents[ EntID ] = nil
end
end
self:GetOwner():GetTable().Duplicator.Constraints = {}
Ents, Constraints = { [ trace.Entity:EntIndex() ] = trace.Entity }, {}
end
local angle = self:GetOwner():GetAngles()
angle.pitch = 0
angle.roll = 0
local HoldAngle = angle - trace.Entity:GetAngles()
duplicator.HeadEntID = trace.Entity:EntIndex()
duplicator.HoldAngle = HoldAngle
if !SinglePlayer() then
// Send the Ents to the client so we can do ghosts
local str = ""
for EntID,Ent in pairs(Ents) do
if Ent:IsValid() then
str = str .. EntID..","
if string.len(str) > 222 then break end // Don't send too many ents (Will max out at around 50, which should be enough)
end
end
// Todo! Use umsg to send messages!
self:GetOwner():SendLua( "duplicator.GhostEnts={" .. str .. "}")
self:GetOwner():SendLua( "duplicator.HeadEntID=" .. duplicator.HeadEntID )
self:GetOwner():SendLua( "duplicator.HoldAngle=Angle(" .. HoldAngle.pitch .. ", " .. HoldAngle.yaw .. ", " .. HoldAngle.roll .. ")" )
self:GetOwner():SendLua( "duplicator.offset=Vector(" .. duplicator.offset.x .. ", " .. duplicator.offset.y .. ", " .. duplicator.offset.z .. ")" )
self.Weapon:CallOnClient( "StartGhostEntities", "" )
else
duplicator.GhostEnts = {}
for EntID, Ent in pairs( Ents ) do
if Ent:IsValid() then
duplicator.GhostEnts[EntID] = EntID
end
end
self:StartGhostEntities()
end
return true
end
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Text = "#Tool_adv_duplicator_name", Description = "#Tool_adv_duplicator_desc" } )
CPanel:AddControl( "Checkbox", { Label = "#Simple Mode", Command = "adv_duplicator_simple" } )
end
function TOOL:Think()
if (CLIENT) then
local IsGhosts = (self.GhostEntities && #self.GhostEntities > 0)
if ( !IsGhosts && duplicator.GhostEnts && #duplicator.GhostEnts < 1 ) then return end
if ( !IsGhosts && duplicator.GhostEnts && #duplicator.GhostEnts > 0 ) then self:StartGhostEntities() end
end
self:UpdateGhostEntities()
end
/*---------------------------------------------------------
Make a ghost entity
---------------------------------------------------------*/
function TOOL:MakeGhostEntity_Duplicator( model, pos, angle )
// We do ghosting serverside in single player
// It's done clientside in multiplayer
if (SERVER && !SinglePlayer()) then return end
if (CLIENT && SinglePlayer()) then return end
if ( !model ) then
Msg("Model is NULL!\n")
return
end
local GhostEntity = ents.Create( "prop_physics" )
// If there's too many entities we might not spawn..
if ( !GhostEntity || GhostEntity == NULL ) then return end
if ( !util.IsValidProp( model ) ) then
model = "models/props_junk/watermelon01.mdl"
end
GhostEntity:SetModel( model )
GhostEntity:SetPos( pos )
GhostEntity:SetAngles( angle )
GhostEntity:Spawn()
GhostEntity:SetMoveType( MOVETYPE_NONE )
GhostEntity:SetSolid( SOLID_NONE );
GhostEntity:SetRenderMode( RENDERMODE_TRANSALPHA )
GhostEntity:SetColor( 255, 255, 255, 150 )
return GhostEntity
end
/*---------------------------------------------------------
Starts up the ghost entities
---------------------------------------------------------*/
function TOOL:StartGhostEntities()
// We do ghosting serverside in single player
// It's done clientside in multiplayer
if (SERVER && !SinglePlayer()) then return end
if (CLIENT && SinglePlayer()) then return end
// Clear any existing ghosts
self:ReleaseGhostEntity()
// set us up some tables
self.GhostEntities = {}
self.GhostOffset = {}
// For each EntID we got sent, check it's still valid and make Ghost if it is.
for id, EntID in pairs(duplicator.GhostEnts) do
local Ent = Entity( EntID )
if ( Ent:IsValid() ) then
local GhostEntity = self:MakeGhostEntity_Duplicator( Ent:GetModel(), Ent:GetPos(), Ent:GetAngles() )
if ( GhostEntity ) then
self.GhostEntities[id] = GhostEntity
self.GhostOffset[id] = Ent:GetPos() - duplicator.offset
if ( EntID == duplicator.HeadEntID ) then
self.GhostHead = GhostEntity
self.GhostHeadOff = Ent:GetPos() - duplicator.offset
end
end
end
end
if (!self.GhostHead) then
Msg("Duplicator Error, no head entity!")
self:ReleaseGhostEntity()
return
end
for k, ent in pairs ( self.GhostEntities ) do
if ( self.GhostHead != ent ) then
ent:SetParent( self.GhostHead )
end
end
end
function TOOL:UpdateGhostEntities()
if (!self.GhostEntities) then return end
local tr = utilx.GetPlayerTrace( self:GetOwner(), self:GetOwner():GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
local ent = self.GhostHead
if (!ent) then return end
if (ent == NULL) then return end
ent:SetPos( trace.HitPos + self.GhostHeadOff )
local angle = self:GetOwner():GetAngles()
angle.pitch = 0
angle.roll = 0
ent:SetAngles( angle - duplicator.HoldAngle )
end
function TOOL:UpdateList()
if (!self:GetOwner():IsValid()) then return false end
if (!self:GetOwner():IsPlayer()) then return false end
local gdir = "adv_duplicator"
local dir = "adv_duplicator/"..string.gsub(self:GetOwner():SteamID(), ":", "_")
self:GetOwner():SendLua( "if ( !duplicator ) then duplicator={} end" )
self:GetOwner():SendLua( "duplicator.LoadList={}" )
if ( file.Exists(dir) && file.IsDir(dir) ) then
for key, val in pairs( file.Find( dir.."/*" ) ) do
if ( !file.IsDir( dir.."/"..val ) ) then
self:GetOwner():SendLua( "table.insert(duplicator.LoadList,\"".. val .."\")" )
end
end
end
if ( file.Exists(gdir) && file.IsDir(gdir) ) then
for key, val in pairs( file.Find( gdir.."/*" ) ) do
if ( !file.IsDir( gdir.."/"..val ) ) then
self:GetOwner():SendLua( "table.insert(duplicator.LoadList,\"".. val .."\")" )
end
end
end
// Force user to update list
self:GetOwner():SendLua( "AdvDuplicator_UpdateControlPanel()" )
end
function TOOL:Deploy()
if ( CLIENT ) then return end
self:UpdateList()
end
if SERVER then
//Serverside save of duplicated ents
local function AdvDupeSS_Save( pl, _, args )
if !pl:IsValid()
or !pl:IsPlayer()
or !pl:GetTable().Duplicator
then return end
local dir = "adv_duplicator/"..string.gsub(pl:SteamID(), ":", "_")
if !file.Exists(dir) then file.CreateDir(dir)
elseif !file.IsDir(dir) then return end
//!!TODO!! check the that filename contains no illegal characters
local filename = tostring(pl:GetInfo( "adv_duplicator_save_filename" ))..".txt"
//save to file
local temp = {}
temp["ents"] = pl:GetTable().Duplicator.Ents
temp["const"] = pl:GetTable().Duplicator.Constraints
temp["head"] = pl:GetTable().Duplicator.HeadEntID
temp["holdangle"] = duplicator.HoldAngle
temp = duplicator.PrepareTableToSave(temp)
temp = util.TableToKeyValues(temp)
file.Write(dir.."/"..filename, temp)
pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
end
//Load duplicated ents from file
local function AdvDupeSS_Load( pl, command, args )
if !pl:IsValid()
or !pl:IsPlayer()
or !args[1]
then return end
local gdir = "adv_duplicator"
local dir = gdir.."/"..string.gsub(pl:SteamID(), ":", "_")
local filename = tostring(args[1])
if !file.Exists(dir.."/"..filename) && !file.Exists(gdir.."/"..filename) then print("File not found") return end
// Clear Ghost entity if one exists
pl:GetWeapon("gmod_tool"):GetTable():GetToolObject():ReleaseGhostEntity()
// This is ridiculous:
if ( pl:GetActiveWeapon():GetClass() == "gmod_tool" ) then
pl:SendLua( "LocalPlayer():GetActiveWeapon():GetTable():GetToolObject():ReleaseGhostEntity()" )
end
local filepath
if ( file.Exists(gdir.."/"..filename) ) then filepath = gdir.."/"..filename end
if ( file.Exists(dir.."/"..filename) ) then filepath = dir.."/"..filename end
//load from file
local temp = file.Read(filepath)
temp = util.KeyValuesToTable(temp)
tempents = duplicator.RebuildTableFromLoad(temp)
if (!pl:GetTable().Duplicator) then pl:GetTable().Duplicator = {} end
pl:GetTable().Duplicator.Ents = tempents["ents"]
pl:GetTable().Duplicator.Constraints = tempents["const"]
pl:GetTable().Duplicator.HeadEntID = tempents["head"]
duplicator.HoldAngle = tempents["holdangle"]
if ( pl:GetActiveWeapon():GetClass() == "gmod_tool" ) then
pl:SendLua( "LocalPlayer():GetActiveWeapon():GetTable():GetToolObject():UpdateGhostEntities()" )
end
end
concommand.Add( "adv_duplicator_save", AdvDupeSS_Save )
concommand.Add( "adv_duplicator_load", AdvDupeSS_Load )
// Clientside save of duplicated ents
local function AdvDupeCL_Save( pl, command, args )
if !pl:IsValid()
or !pl:IsPlayer()
or !pl:GetTable().Duplicator
then return end
local dir = "adv_duplicator"
// Make the directory on the client, if it doesn't exist
// Jesus fuck this is fucking awful.
pl:SendLua( "if !file.Exists('"..dir.."') then file.CreateDir('"..dir.."') elseif !file.IsDir('"..dir.."') then return end")
//!!TODO!! check the that filename contains no illegal characters
local filename = tostring(pl:GetInfo( "adv_duplicator_save_filename" ))
local filestr = dir.."/"..filename
//build save file
local str = {}
str["ents"] = pl:GetTable().Duplicator.Ents
str["const"] = pl:GetTable().Duplicator.Constraints
str["head"] = pl:GetTable().Duplicator.HeadEntID
temp["holdangle"] = duplicator.HoldAngle
str = duplicator.PrepareTableToSave(str)
str = util.TableToKeyValues(str)
local filewrite_start = "filex.Append('"..filestr.."','"
local filewrite_end = "')"
local maxchar = 254 - string.len( filewrite_start..filewrite_end )
// Split up the string into groups of X characters
local t={}
local splitstr = ""
for char in string.gmatch(str, "(.)") do
if (string.len(splitstr) >= maxchar) then
table.insert( t, splitstr )
splitstr=""
end
splitstr = splitstr..char
end
table.insert( t, splitstr )
// Delete the file if it already exists
pl:SendLua( "if ( file.Exists('"..filestr.."') ) then file.Delete('"..filestr.."') end" )
// Now iterate over every string and send it to the client
for k,v in pairs( t ) do
pl:SendLua( filewrite_start..v..filewrite_end )
end
print(dir.."/"..filename)
pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
end
concommand.Add( "adv_duplicator_save_cl", AdvDupeCL_Save )
local function AdvDupeSS_UpdateLoadList( pl, command, args )
pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject():UpdateList()
end
concommand.Add( "adv_duplicator_updatelist", AdvDupeSS_UpdateLoadList )
else // CLIENT
function AdvDuplicator_UpdateControlPanel()
local CPanel = GetControlPanel( "adv_duplicator" )
if (CPanel != nil) then
CPanel:ClearControls()
CPanel:AddHeader()
CPanel:AddDefaultControls()
local params = {}
params.Label = "#Duplicator_load"
params.Height = 180
params.Options = {}
if ( duplicator.LoadList ) then
for k,v in pairs( duplicator.LoadList ) do
params.Options[v] = {}
params.Options[v].adv_duplicator_load = v
end
end
CPanel:AddControl( "ListBox", params )
local params = {}
params.Text = "Reload list"
params.Command = "adv_duplicator_updatelist"
CPanel:AddControl( "Button", params )
local params = {}
params.Text = "#Duplicator_save"
params.Command = "adv_duplicator_save"
CPanel:AddControl( "Button", params )
/*local params = {}
params.Text = "#Duplicator_save_cl"
params.Command = "adv_duplicator_save_cl"
CPanel:AddControl( "Button", params )*/
CPanel:AddControl("TextBox", {
Label = "Filename:",
Command = "adv_duplicator_save_filename"})
end
end
local function AdvDuplicator_SaveGUI( pl, command, arguments )
local filename = {}
filename[1] = pl:GetInfo( "adv_duplicator_save_filename" )
--filename[1] = "test1.txt"
Msg("\nfilename: ")
Msg(filename[1])
local swep = pl:GetWeapon( "gmod_tool" ):GetTable():GetToolObject()
if ( !swep:IsValid() ) then return end
local tool = swep:GetTable():GetToolObject()
tool:UpdateList()
SS_Load( pl, command, filename)
//this doesn't do anything apparently
/*local frame = vgui.Create( "Frame" )
frame:SetName( "DuplicatorSave" )
// Save Button
local save = function( panel, message, param1, param2 )
if (message != "Command") then return end
end
local button = vgui.Create( "Button", frame, "SaveButton" )
button:SetActionFunction( save )
button:SetCommand( "rark" )
// Text Box
local type = function( panel, message, param1, param2 )
if (message != "TextChanged") then return end
end
local textbox = vgui.Create( "TextEntry", frame, "FileName" )
textbox:SetActionFunction( type )
frame:LoadControlsFromFile( "resource/ui/duplicatorsave.res" )
frame:SetKeyBoardInputEnabled( true )
frame:SetMouseInputEnabled( true )
frame:SetVisible( true )*/
end
concommand.Add( "adv_duplicator_save_gui", AdvDuplicator_SaveGUI )
local function AdvDuplicator_SaveCLGUI()
AdvDuplicator_SaveGUI()
end
concommand.Add( "adv_duplicator_save_cl_gui", AdvDuplicator_SaveCLGUI )
end