wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_button.lua

225 lines
7.4 KiB
Lua
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2007-02-04 01:16:06 +00:00
TOOL.Category = "Wire"
TOOL.Name = "Button"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_button_name", "Button Tool (Wire)" )
language.Add( "Tool_wire_button_desc", "Spawns a button for use with the wire system." )
language.Add( "Tool_wire_button_0", "Primary: Create/Update Button" )
language.Add( "WireButtonTool_toggle", "Toggle:" )
language.Add( "WireButtonTool_value_on", "Value On:" )
language.Add( "WireButtonTool_value_off", "Value Off:" )
language.Add( "sboxlimit_wire_buttons", "You've hit buttons limit!" )
language.Add( "undone_wirebutton", "Undone Wire Button" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_buttons', 20)
end
TOOL.ClientConVar[ "model" ] = "models/props_c17/clock01.mdl"
TOOL.ClientConVar[ "toggle" ] = "0"
TOOL.ClientConVar[ "value_off" ] = "0"
TOOL.ClientConVar[ "value_on" ] = "1"
TOOL.ClientConVar[ "description" ] = ""
cleanup.Register( "wire_buttons" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
// Get client's CVars
local _model = self:GetClientInfo( "model" )
local _toggle = (self:GetClientNumber( "toggle" ) ~= 0)
local _value_off = self:GetClientNumber( "value_off" )
local _value_on = self:GetClientNumber( "value_on" )
local _description = self:GetClientInfo( "description" )
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_button" && trace.Entity.pl == ply ) then
trace.Entity:Setup(_toggle, _value_off, _value_on)
trace.Entity.toggle = _toggle
trace.Entity.value_off = _value_off
trace.Entity.value_on = _value_on
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_buttons" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local wire_button = MakeWireButton( ply, _model, trace.HitPos, Ang, _toggle, _value_off, _value_on, _description )
local min = wire_button:OBBMins()
wire_button:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const, nocollide
// Don't weld to world
if ( trace.Entity:IsValid() ) then
const = constraint.Weld( wire_button, trace.Entity, 0, trace.PhysicsBone, 0, true )
trace.Entity:DeleteOnRemove( wire_button )
// Don't disable collision if it's not attached to anything
wire_button:GetPhysicsObject():EnableCollisions( false )
wire_button.nocollide = true
end
undo.Create("WireButton")
undo.AddEntity( wire_button )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_buttons", wire_button )
return true
end
if (SERVER) then
function MakeWireButton( pl, Model, Pos, Ang, toggle, value_off, value_on, description, Vel, aVel, frozen )
if ( !pl:CheckLimit( "wire_buttons" ) ) then return false end
local wire_button = ents.Create( "gmod_wire_button" )
if (!wire_button:IsValid()) then return false end
wire_button:SetModel( Model )
wire_button:SetAngles( Ang )
wire_button:SetPos( Pos )
wire_button:Spawn()
wire_button:Setup(toggle, value_off, value_on )
wire_button:SetPlayer( pl )
local ttable = {
toggle = toggle,
value_off = value_off,
value_on = value_on,
pl = pl
}
table.Merge(wire_button:GetTable(), ttable )
pl:AddCount( "wire_buttons", wire_button )
return wire_button
end
duplicator.RegisterEntityClass("gmod_wire_button", MakeWireButton, "Model", "Pos", "Ang", "toggle", "value_off", "value_on", "description", "Vel", "aVel", "frozen" )
end
function TOOL:UpdateGhostWireButton( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_button" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" ) ) then
self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireButton( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_button_name", Description = "#Tool_wire_button_desc" })
panel:AddControl("ComboBox", {
Label = "#Presets",
MenuButton = "1",
Folder = "wire_button",
Options = {
Default = {
wire_button_toggle = "0",
wire_button_value_on = "1",
wire_button_value_off = "0"
}
},
CVars = {
[0] = "wire_button_toggle",
[1] = "wire_button_value_on",
[2] = "wire_button_value_off"
}
})
panel:AddControl("ComboBox", {
Label = "#Button_Model",
MenuButton = "0",
Options = {
["#Button"] = { wire_button_model = "models/dav0r/buttons/button.mdl" },
["#Switch"] = { wire_button_model = "models/dav0r/buttons/switch.mdl" },
["#Clock"] = { wire_button_model = "models/props_c17/clock01.mdl" },
["Start"] = { wire_button_model = "models/cheeze/buttons/chz_button_start.mdl" },
["Reset"] = { wire_button_model = "models/cheeze/buttons/chz_button_reset.mdl" },
["Enter"] = { wire_button_model = "models/cheeze/buttons/chz_button_enter.mdl" },
["Stop"] = { wire_button_model = "models/cheeze/buttons/chz_button_stop.mdl" },
["Key 1"] = { wire_button_model = "models/cheeze/buttons/chz_button1.mdl" },
["Key 2"] = { wire_button_model = "models/cheeze/buttons/chz_button2.mdl" },
["Key 3"] = { wire_button_model = "models/cheeze/buttons/chz_button3.mdl" },
["Key 4"] = { wire_button_model = "models/cheeze/buttons/chz_button4.mdl" },
["Key 5"] = { wire_button_model = "models/cheeze/buttons/chz_button5.mdl" },
["Key 6"] = { wire_button_model = "models/cheeze/buttons/chz_button6.mdl" },
["Key 7"] = { wire_button_model = "models/cheeze/buttons/chz_button7.mdl" },
["Key 8"] = { wire_button_model = "models/cheeze/buttons/chz_button8.mdl" },
["Key 9"] = { wire_button_model = "models/cheeze/buttons/chz_button9.mdl" },
["Key 0"] = { wire_button_model = "models/cheeze/buttons/chz_button0.mdl" },
["Set"] = { wire_button_model = "models/cheeze/buttons/chz_button_set.mdl" },
["Plus"] = { wire_button_model = "models/cheeze/buttons/chz_button_plus.mdl" },
["Minus"] = { wire_button_model = "models/cheeze/buttons/chz_button_minus.mdl" },
["Clear"] = { wire_button_model = "models/cheeze/buttons/chz_button_clear.mdl" },
["Arm"] = { wire_button_model = "models/cheeze/buttons/chz_button_arm.mdl" },
["Muffin!"] = { wire_button_model = "models/cheeze/buttons/muffin.mdl" },
}
})
panel:AddControl("CheckBox", {
Label = "#WireButtonTool_toggle",
Command = "wire_button_toggle"
})
panel:AddControl("Slider", {
Label = "#WireButtonTool_value_on",
Type = "Float",
Min = "-10",
Max = "10",
Command = "wire_button_value_on"
})
panel:AddControl("Slider", {
Label = "#WireButtonTool_value_off",
Type = "Float",
Min = "-10",
Max = "10",
Command = "wire_button_value_off"
})
end