2007-02-04 01:16:06 +00:00
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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ENT.WireDebugName = "Distance"
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local MODEL = Model( "models/props_lab/huladoll.mdl" )
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function ENT:Initialize()
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self.Entity:SetModel( MODEL )
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self.Entity:PhysicsInit( SOLID_VPHYSICS )
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self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
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self.Entity:SetSolid( SOLID_VPHYSICS )
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Out" })
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end
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function ENT:Setup(xyz_mode, outdist, outbrng)
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self.XYZMode = xyz_mode
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self.PrevOutput = nil
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self.Value = 0
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self.OutDist = outdist
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self.OutBrng = outbrng
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local onames = {}
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if (outdist) then
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2007-02-07 03:45:44 +00:00
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table.insert(onames, "Distance")
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end
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if (xyz_mode) then
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table.insert(onames, "X")
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table.insert(onames, "Y")
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table.insert(onames, "Z")
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2007-02-04 01:16:06 +00:00
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end
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if (outbrng) then
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table.insert(onames, "Bearing")
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table.insert(onames, "Elevation")
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end
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Wire_AdjustOutputs(self.Entity, onames)
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2007-02-07 03:45:44 +00:00
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self:TriggerOutputs(0, Angle(0, 0, 0),Vector(0, 0, 0))
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2007-02-04 01:16:06 +00:00
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self:ShowOutput()
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end
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function ENT:Think()
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self.BaseClass.Think(self)
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if( !self.ToSense or !self.ToSense:IsValid() ) then return end
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if (self.Active) then
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local dist = 0
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2007-02-07 03:45:44 +00:00
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local distc = Vector(0, 0, 0)
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2007-02-04 01:16:06 +00:00
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local brng = Angle(0, 0, 0)
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local MyPos = self.Entity:GetPos()
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local BeaconPos = self.ToSense:GetBeaconPos(self.Entity)
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if (self.OutDist) then
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2007-02-07 03:45:44 +00:00
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dist = (BeaconPos-MyPos):Length()
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end
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if (self.XYZMode) then
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local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
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distc = Vector(-DeltaPos.y, DeltaPos.x, DeltaPos.z)
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2007-02-04 01:16:06 +00:00
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end
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if (self.OutBrng) then
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local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
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brng = DeltaPos:Angle()
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end
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2007-02-07 03:45:44 +00:00
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self:TriggerOutputs(dist, brng, distc)
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2007-02-04 01:16:06 +00:00
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self:ShowOutput()
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self.Entity:NextThink(CurTime()+0.04)
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return true
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end
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end
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function ENT:ShowOutput()
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local txt = "Beacon Sensor"
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if (self.OutDist) then
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2007-02-07 03:45:44 +00:00
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txt = txt .. "\nDistance = " .. math.Round(self.Outputs.Distance.Value*1000)/1000
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end
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if (self.XYZMode) then
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txt = txt .. "\nOffset = " .. math.Round(self.Outputs.X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Z.Value*1000)/1000
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2007-02-04 01:16:06 +00:00
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end
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if (self.OutBrng) then
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txt = txt .. "\nBearing = " .. math.Round(self.Outputs.Bearing.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Elevation.Value*1000)/1000
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end
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self:SetOverlayText(txt)
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end
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2007-02-07 04:07:36 +00:00
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function ENT:OnRestore()
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//this is to prevent old save breakage
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if (!self.Outputs.Distance.Value) then
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self:Setup(self.XYZMode, self.OutDist, self.OutBrng)
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end
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self.BaseClass.OnRestore(self)
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end
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2007-02-04 01:16:06 +00:00
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2007-02-07 03:45:44 +00:00
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function ENT:TriggerOutputs(dist, brng, distc)
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Wire_TriggerOutput(self.Entity, "Distance", dist)
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Wire_TriggerOutput(self.Entity, "X", distc.x)
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Wire_TriggerOutput(self.Entity, "Y", distc.y)
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Wire_TriggerOutput(self.Entity, "Z", distc.z)
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2007-02-04 01:16:06 +00:00
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local pitch = brng.p
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local yaw = brng.y
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if (pitch > 180) then pitch = pitch - 360 end
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if (yaw > 180) then yaw = yaw - 360 end
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Wire_TriggerOutput(self.Entity, "Bearing", -yaw)
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Wire_TriggerOutput(self.Entity, "Elevation", -pitch)
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end
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function ENT:SetBeacon(beacon)
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if (beacon) and (beacon:IsValid()) then
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self.ToSense = beacon
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self.Active = true
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else
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self.ToSense = nil
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self.Active = false
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end
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end
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function ENT:BuildDupeInfo()
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local info = self.BaseClass.BuildDupeInfo(self) or {}
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if (self.ToSense) and (self.ToSense:IsValid()) then
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info.to_sense = self.ToSense:EntIndex()
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end
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return info
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end
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function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID, GetConstByID)
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self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID, GetConstByID)
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if (info.to_sense) then
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self.ToSense = GetEntByID(info.to_sense)
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end
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end
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