2007-02-04 01:16:06 +00:00
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2007-02-04 03:03:09 +00:00
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TOOL.Category = "Wire - Control"
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2007-02-04 01:16:06 +00:00
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TOOL.Name = "Chip - Selection"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_gate_selection_name", "Selection Chip Tool (Wire)" )
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language.Add( "Tool_wire_gate_selection_desc", "Spawns a selection chip for use with the wire system." )
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language.Add( "Tool_wire_gate_selection_0", "Primary: Create/Update Selection Chip" )
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language.Add( "WireGateSelectionTool_action", "Action:" )
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2007-02-04 07:34:07 +00:00
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language.Add( "WireGateSelectionTool_model", "Model:" )
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2007-02-04 01:16:06 +00:00
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language.Add( "sboxlimit_wire_gate_selections", "You've hit selections chip limit!" )
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language.Add( "undone_wiregateselection", "Undone Wire Selection Chip" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_gate_selections', 30)
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end
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TOOL.ClientConVar[ "action" ] = "sin"
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2007-02-05 10:52:02 +00:00
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TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_gate.mdl"
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2007-02-04 01:16:06 +00:00
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2007-02-05 10:52:02 +00:00
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if (SERVER) then
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ModelPlug_Register("gate")
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end
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2007-02-04 01:16:06 +00:00
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cleanup.Register( "wire_gate_selections" )
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function TOOL:LeftClick( trace )
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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// Get client's CVars
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local action = self:GetClientInfo( "action" )
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2007-02-04 07:34:07 +00:00
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local model = self:GetClientInfo( "model" )
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2007-02-04 01:16:06 +00:00
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_gate" && trace.Entity.pl == ply ) then
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trace.Entity:Setup( GateActions[action] )
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trace.Entity:GetTable().action = action
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_gate_selections" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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2007-02-04 07:34:07 +00:00
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local wire_gate_selection = MakeWireGate( ply, trace.HitPos, Ang, model, action )
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2007-02-04 01:16:06 +00:00
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local min = wire_gate_selection:OBBMins()
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wire_gate_selection:SetPos( trace.HitPos - trace.HitNormal * min.z )
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local const, nocollide
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// Don't weld to world
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if ( trace.Entity:IsValid() ) then
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2007-03-22 03:27:52 +00:00
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const = constraint.Weld( wire_gate_selection, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
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2007-02-04 01:16:06 +00:00
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// Don't disable collision if it's not attached to anything
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wire_gate_selection:GetPhysicsObject():EnableCollisions( false )
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wire_gate_selection.nocollide = true
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end
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undo.Create("WireGateSelection")
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undo.AddEntity( wire_gate_selection )
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undo.AddEntity( const )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_gate_selections", wire_gate_selection )
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return true
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end
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function TOOL:RightClick( trace )
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return self:LeftClick( trace )
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end
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function TOOL:UpdateGhostWireGateSelection( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_gate" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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2007-02-04 07:34:07 +00:00
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then
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self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
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2007-02-04 01:16:06 +00:00
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end
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self:UpdateGhostWireGateSelection( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_gate_selection_name", Description = "#Tool_wire_gate_selection_desc" })
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local Actions = {
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Label = "#WireGateSelectionTool_action",
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MenuButton = "0",
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2007-02-12 18:50:46 +00:00
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Height = 180,
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2007-02-04 01:16:06 +00:00
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Options = {}
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}
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for k,v in pairs(GateActions) do
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if(v.group == "Selection") then
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Actions.Options[v.name or "No Name"] = { wire_gate_selection_action = k }
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end
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end
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panel:AddControl("ListBox", Actions)
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2007-02-04 07:34:07 +00:00
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ModelPlug_AddToCPanel(panel, "chip", "wire_gate_selection", "#WireGateSelectionTool_model", nil, "#WireGateSelectionTool_model")
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2007-02-04 01:16:06 +00:00
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end
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GateActions = GateActions or {}
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GateActions["min"] = {
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group = "Selection",
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name = "Minimum (Smallest)",
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inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
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compact_inputs = 2,
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output = function(gate, ...)
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return math.min(unpack(arg))
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end,
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label = function(Out, ...)
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local txt = "min("
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for k,v in ipairs(arg) do
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if (v) then txt = txt..v..", " end
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end
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return string.sub(txt, 1, -3)..") = "..Out
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end
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}
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GateActions["max"] = {
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group = "Selection",
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name = "Maximum (Largest)",
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inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
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compact_inputs = 2,
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output = function(gate, ...)
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return math.max(unpack(arg))
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end,
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label = function(Out, ...)
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local txt = "max("
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for k,v in ipairs(arg) do
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if (v) then txt = txt..v..", " end
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end
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return string.sub(txt, 1, -3)..") = "..Out
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end
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}
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GateActions["minmax"] = {
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group = "Selection",
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name = "Value Range",
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inputs = { "Min", "Max", "Value" },
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output = function(gate, Min, Max, Value)
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local temp = Min
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if Min > Max then
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Min = Max
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Max = temp
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end
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if Value < Min then return Min end
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if Value > Max then return Max end
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return Value
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end,
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label = function(Out, Min, Max, Value)
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local temp = Min
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if Min > Max then
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Min = Max
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Max = temp
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end
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return "Min: "..Min.." Max: "..Max.." Value: "..Value.." = "..Out
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end
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}
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GateActions["if"] = {
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group = "Selection",
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name = "If Then Else",
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inputs = { "A", "B", "C" },
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output = function(gate, A, B, C)
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if (A) and (A > 0) then return B end
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return C
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end,
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label = function(Out, A, B, C)
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return "if "..A.." then "..B.." else "..C.." = "..Out
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end
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}
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GateActions["select"] = {
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group = "Selection",
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name = "Select (Choice)",
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inputs = { "Choice", "A", "B", "C", "D", "E", "F", "G", "H" },
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output = function(gate, Choice, ...)
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local idx = math.floor(Choice)
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if (idx > 0) and (idx <= 8) then
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return arg[idx]
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end
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return 0
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end,
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label = function(Out, Choice)
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return "Select Choice:"..Choice.." Out:"..Out
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end
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}
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GateActions["router"] = {
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group = "Selection",
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name = "Router",
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inputs = { "Path", "Data" },
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outputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
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output = function(gate, Path, Data)
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local result = { 0, 0, 0, 0, 0, 0, 0, 0 }
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local idx = math.floor(Path)
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if (idx > 0) and (idx <= 8) then
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result[idx] = Data
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end
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return unpack(result)
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end,
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label = function(Out, Path, Data)
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return "Router Path:"..Path.." Data:"..Data
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end
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}
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local SegmentInfo = {
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None = { 0, 0, 0, 0, 0, 0, 0 },
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[0] = { 1, 1, 1, 1, 1, 1, 0 },
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[1] = { 0, 1, 1, 0, 0, 0, 0 },
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[2] = { 1, 1, 0, 1, 1, 0, 1 },
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[3] = { 1, 1, 1, 1, 0, 0, 1 },
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[4] = { 0, 1, 1, 0, 0, 1, 1 },
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[5] = { 1, 0, 1, 1, 0, 1, 1 },
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[6] = { 1, 0, 1, 1, 1, 1, 1 },
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[7] = { 1, 1, 1, 0, 0, 0, 0 },
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[8] = { 1, 1, 1, 1, 1, 1, 1 },
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[9] = { 1, 1, 1, 1, 0, 1, 1 },
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}
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GateActions["7seg"] = {
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group = "Selection",
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name = "7 Segment Decoder",
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inputs = { "A", "Clear" },
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outputs = { "A", "B", "C", "D", "E", "F", "G" },
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output = function(gate, A, Clear)
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if (Clear > 0) then return unpack(SegmentInfo.None) end
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local idx = math.fmod(math.abs(math.floor(A)), 10)
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return unpack(SegmentInfo[idx]) -- same as: return SegmentInfo[idx][1], SegmentInfo[idx][2], ...
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end,
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label = function(Out, A)
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return "7-Seg In:" .. A .. " Out:" .. Out.A .. Out.B .. Out.C .. Out.D .. Out.E .. Out.F .. Out.G
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end
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}
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