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a0e038e5ec
wiremod-svn-archive
/
wire
/
lua
/
entities
/
gmod_wire_addressbus
/
shared.lua
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Smaller shared.lua and cl_init.lua to improve download speed, added some local vars, tweaked here and there.
2007-08-17 10:24:35 +00:00
ENT.Type
=
"
anim
"
ENT.Base
=
"
base_wire_entity
"
Added: Console Screen (30x18 dos-like console) Address Bus (To join up to 4 address spaces) Data Port (Aka old ports in CPU, but external) Data Plug (Connects address spaces) 32KB RAM module CPU Protected Mode (Simple) CPU Interrupts (in PM) Strings supported in DB macro. Lots more I forgot. CPU Frequency limit to 5000Hz Fixed: CPU is now V2.00, added lots and lots of opcodes, around 100 (but 8 are disabled due to some reasons) Digital Screen (new inputs) Wired Numpad (Hi-Speed link added, acts as buffer) New examples for CPU CPU supports writing to ROM, i.e. program will be restored each reset. ZCPU & ZASM bugs. Known bugs: Address Bus settings do not save when duping Console screen does not dupe (duplications of it result in things connected to old copy) Removed in-game editor, reworking it into VGUI. You can always use notepad, or my editor, it might be posted on forum Some other misc little bugs.
2007-04-12 19:16:47 +00:00
ENT.PrintName
=
"
"
Smaller shared.lua and cl_init.lua to improve download speed, added some local vars, tweaked here and there.
2007-08-17 10:24:35 +00:00
ENT.Author
=
"
"
ENT.Contact
=
"
"
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