ENT.Type = "anim"
ENT.Base = "base_wire_entity"
ENT.PrintName = ""
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
function ENT:SetEffect( name )
self.Entity:SetNetworkedBeamString( "Effect", name )
end
function ENT:GetEffect( name )
return self.Entity:GetNetworkedBeamString( "Effect" )
function ENT:SetOn( boolon )
self.Entity:SetNetworkedBeamBool( "On", boolon, true )
function ENT:IsOn( name )
return self.Entity:GetNetworkedBeamBool( "On" )
function ENT:SetOffset( v )
self.Entity:SetNetworkedBeamVector( "Offset", v, true )
function ENT:GetOffset( name )
return self.Entity:GetNetworkedBeamVector( "Offset" )