2007-04-12 19:16:47 +00:00
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include('shared.lua')
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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ENT.RenderGroup = RENDERGROUP_BOTH
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function ENT:Initialize()
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surface.CreateFont( "lucida console", 30, 400, true, false, "console_font" )
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self.Memory1 = {}
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self.Memory2 = {}
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for i = 0, 2048 do
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self.Memory1[i] = 0
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end
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for i = 0, 2048 do
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self.Memory2[i] = 0
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end
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self.LastClk = 0
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self.PrevTime = CurTime()
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self.IntTimer = 0
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end
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function ConsoleScreen_DataMessage( um )
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local ent = ents.GetByIndex( um:ReadLong() )
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local clk = um:ReadLong()
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local address = um:ReadLong()
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local value = um:ReadFloat()
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if (ent) && (ent.Memory1) && (ent.Memory2) then
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2007-04-16 17:15:22 +00:00
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if (clk == 1) then
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2007-04-12 19:16:47 +00:00
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ent.Memory1[address] = value //Vis mem
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ent.Memory2[address] = value //Invis mem
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else
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ent.Memory2[address] = value //Invis mem
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end
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2007-04-16 17:15:22 +00:00
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//2039 - Shift rows (number of rows, >0 shift down, <0 shift up)
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2007-04-12 19:16:47 +00:00
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//2040 - Hardware Clear Row (Writing clears row)
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//2041 - Hardware Clear Column (Writing clears column)
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//2042 - Hardware Clear Screen
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2007-04-16 17:15:22 +00:00
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if (address == 2039) then
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local delta = value
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if (delta > 0) then
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for j = 0, 17-delta do
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for i = 0, 29 do
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Msg("Shift row "..j+delta.." into row "..j.."\n")
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ent.Memory1[j*30+i] = ent.Memory1[(j+delta)*30+i]
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ent.Memory2[j*30+i] = ent.Memory2[(j+delta)*30+i]
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end
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end
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else
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delta = -delta
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for j = 17,delta do
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for i = 0, 29 do
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ent.Memory1[j*30+i] = ent.Memory1[(j-delta)*30+i]
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ent.Memory2[j*30+i] = ent.Memory2[(j-delta)*30+i]
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end
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end
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end
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end
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2007-04-12 19:16:47 +00:00
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if (address == 2040) then
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for i = 0, 29 do
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ent.Memory1[value*30+i] = 0
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ent.Memory2[value*30+i] = 0
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end
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end
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if (address == 2041) then
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for i = 0, 17 do
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ent.Memory1[i*30+value] = 0
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ent.Memory2[i*30+value] = 0
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end
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end
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if (address == 2042) then
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for i = 0, 18*30*2 do
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ent.Memory1[i] = 0
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ent.Memory2[i] = 0
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end
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end
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if (ent.LastClk ~= clk) then
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ent.LastClk = clk //swap the memory if clock changes
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ent.Memory1 = table.Copy(ent.Memory2)
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//ent.Memory1,ent.Memory2 = ent.Memory2,ent.Memory1
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//local temp = table.Copy(ent.Memory1)
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//ent.Memory1 = table.Copy(ent.Memory2)
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//ent.Memory2 = table.Copy(temp)
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end
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end
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end
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usermessage.Hook("consolescreen_datamessage", ConsoleScreen_DataMessage)
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function ENT:Draw()
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self.Entity:DrawModel()
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local OF = 0
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local OU = 0
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local OR = 0
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local Res = 0.1
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local RatioX = 1
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if self.Entity:GetModel() == "models/props_lab/monitor01b.mdl" then
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OF = 6.53
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OU = 0
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OR = 0
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Res = 0.02
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elseif self.Entity:GetModel() == "models/kobilica/wiremonitorsmall.mdl" then
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OF = 0.2
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OU = 4.5
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OR = -0.85
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Res = 0.019
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elseif self.Entity:GetModel() == "models/kobilica/wiremonitorbig.mdl" then
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OF = 0.3
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OU = 11.8
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OR = -2.35
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Res = 0.051
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elseif self.Entity:GetModel() == "models/props/cs_office/computer_monitor.mdl" then
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OF = 3.25
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OU = 15.85
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OR = -2.2
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Res = 0.0364
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RatioX = 0.75
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elseif self.Entity:GetModel() == "models/props/cs_office/TV_plasma.mdl" then
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OF = 6.1
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OU = 17.05
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OR = -5.99
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Res = 0.075
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RatioX = 0.57
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end
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local ang = self.Entity:GetAngles()
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local rot = Vector(-90,90,0)
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ang:RotateAroundAxis(ang:Right(), rot.x)
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ang:RotateAroundAxis(ang:Up(), rot.y)
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ang:RotateAroundAxis(ang:Forward(), rot.z)
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local pos = self.Entity:GetPos() + (self.Entity:GetForward() * OF) + (self.Entity:GetUp() * OU) + (self.Entity:GetRight() * OR)
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cam.Start3D2D(pos,ang,Res)
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local x = -254
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local y = -247
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local w = 676
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local h = 692
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local ch = self.Memory1[2043]
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local hb = 24*math.fmod(ch,10)
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local hg = 24*math.fmod(math.floor(ch / 10),10)
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local hr = 24*math.fmod(math.floor(ch / 100),10)
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surface.SetDrawColor(hr,hg,hb,255)
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surface.DrawRect(x/RatioX,y,(x+w)/RatioX,y+h)
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//local ratio = 192/w;
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2007-04-16 17:15:22 +00:00
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local DeltaTime = CurTime()-(self.PrevTime or CurTime())
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self.PrevTime = (self.PrevTime or CurTime())+DeltaTime
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self.IntTimer = self.IntTimer + DeltaTime
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local Flash = false
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if (self.IntTimer <= self.Memory1[2044]) then
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Flash = true
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end
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if (self.IntTimer >= self.Memory1[2044]*2) then
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self.IntTimer = 0
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end
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2007-04-12 19:16:47 +00:00
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for ty = 0, 17 do
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for tx = 0, 29 do
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local a = tx + ty*30
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local c1 = self.Memory1[2*a]
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local c2 = self.Memory1[2*a+1]
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local cback = math.floor(c2 / 1000)
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local cfrnt = c2 - math.floor(c2 / 1000)*1000
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2007-04-16 17:15:22 +00:00
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local fb = 24*math.fmod(cfrnt,10) + self.Memory1[2037]
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local fg = 24*math.fmod(math.floor(cfrnt / 10),10) + self.Memory1[2037]
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local fr = 24*math.fmod(math.floor(cfrnt / 100),10) + self.Memory1[2037]
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local bb = 24*math.fmod(cback,10) + self.Memory1[2037]
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local bg = 24*math.fmod(math.floor(cback / 10),10) + self.Memory1[2037]
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local br = 24*math.fmod(math.floor(cback / 100),10) + self.Memory1[2037]
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if (Flash) && (cback > 999) then
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fb,bb = bb,fb
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fg,bg = bg,fg
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fr,br = br,fr
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end
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2007-04-12 19:16:47 +00:00
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if (c1 > 255) then c1 = 0 end
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if (cback ~= 0) then
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surface.SetDrawColor(br,bg,bb,255)
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2007-04-16 17:15:22 +00:00
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surface.DrawRect((x+tx*14)/RatioX,y+ty*24,14/RatioX+1,24+1)
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2007-04-12 19:16:47 +00:00
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end
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if (c1 ~= 0) && (cfrnt ~= 0) then
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draw.DrawText(string.char(c1),"console_font",(8+x+tx*14)/RatioX,y+ty*24,Color(fr,fg,fb,255),1)
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end
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end
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end
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2007-04-16 17:15:22 +00:00
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//2036 - Charset, always 0
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//2037 - Brightness (Add to color)
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//2038 - Shift cells -OBSOLETE-
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//2039 - Shift rows (number of rows, >0 shift down, <0 shift up)
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2007-04-12 19:16:47 +00:00
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//2040 - Hardware Clear Row (Writing clears row)
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//2041 - Hardware Clear Column (Writing clears column)
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//2042 - Hardware Clear Screen
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//2043 - Hardware Background Color (000)
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//2044 - Cursor Blink Rate (0.50)
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//2045 - Cursor Size (0.25)
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//2046 - Cursor Address
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//2047 - Cursor Enabled
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//2048 - Clk
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if (self.Memory1[2047] >= 1) then
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2007-04-16 17:15:22 +00:00
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if (Flash) then
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2007-04-12 19:16:47 +00:00
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local a = math.floor(self.Memory1[2046] / 2)
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local tx = a - math.floor(a / 30)*30
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local ty = math.floor(a / 30)
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local c = self.Memory1[2*a+1]
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local cback = 999-math.floor(c / 1000)
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local bb = 24*math.fmod(cback,10)
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local bg = 24*math.fmod(math.floor(cback / 10),10)
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local br = 24*math.fmod(math.floor(cback / 100),10)
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surface.SetDrawColor(br,bg,bb,255)
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surface.DrawRect((x+tx*14)/RatioX,y+ty*24+24*(1-self.Memory1[2045]),14/RatioX,24*self.Memory1[2045])
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end
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end
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cam.End3D2D()
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Wire_Render(self.Entity)
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end
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function ENT:IsTranslucent()
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return true
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end
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