wiremod-svn-archive/wire/lua/entities/gmod_wire_sensor/init.lua

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AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Distance"
local MODEL = Model( "models/props_lab/huladoll.mdl" )
function ENT:Initialize()
self.Entity:SetModel( MODEL )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Inputs = Wire_CreateInputs(self.Entity, { "Target" })
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Out" })
end
function ENT:Setup( xyz_mode, outdist, outbrng, gpscord, swapyz )
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self.XYZMode = xyz_mode
self.PrevOutput = nil
self.Value = 0
self.OutDist = outdist
self.OutBrng = outbrng
self.GPSCord = gpscord
self.SwapYZ = swapyz
if !xyz_mode and !outdist and !outbrng and !gpscord then self.OutDist = true end
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local onames = {}
if (outdist) then
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table.insert(onames, "Distance")
end
if (xyz_mode) then
table.insert(onames, "X")
table.insert(onames, "Y")
table.insert(onames, "Z")
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end
if (outbrng) then
table.insert(onames, "Bearing")
table.insert(onames, "Elevation")
end
if (gpscord) then
table.insert(onames, "World_X")
table.insert(onames, "World_Y")
table.insert(onames, "World_Z")
end
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Wire_AdjustOutputs(self.Entity, onames)
self:TriggerOutputs(0, Angle(0, 0, 0),Vector(0, 0, 0),Vector(0, 0, 0))
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self:ShowOutput()
end
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function ENT:Think()
self.BaseClass.Think(self)
//if (!self.Inputs.Target.Src or !self.Inputs.Target.Src:IsValid() ) then return end
if (!self.ToSense or !self.ToSense:IsValid() ) then return end
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if (self.Active) then
local dist = 0
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local distc = Vector(0, 0, 0)
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local brng = Angle(0, 0, 0)
local gpscords = Vector(0, 0, 0)
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local MyPos = self.Entity:GetPos()
//local BeaconPos = self.Inputs["Target"].Src:GetBeaconPos(self.Entity)
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local BeaconPos = self.ToSense:GetBeaconPos(self.Entity)
if (self.OutDist) then
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dist = (BeaconPos-MyPos):Length()
end
if (self.XYZMode) then
local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
if (self.SwapYZ) then
distc = Vector(DeltaPos.z, DeltaPos.x, -DeltaPos.y)
else
distc = Vector(-DeltaPos.y, DeltaPos.x, DeltaPos.z)
end
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end
if (self.OutBrng) then
local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
brng = DeltaPos:Angle()
end
if (self.GPSCord) then gpscords = BeaconPos end
self:TriggerOutputs(dist, brng, distc, gpscords)
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self:ShowOutput()
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self.Entity:NextThink(CurTime()+0.04)
return true
end
end
function ENT:ShowOutput()
local txt = "Beacon Sensor"
if (self.OutDist) then
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txt = txt .. "\nDistance = " .. math.Round(self.Outputs.Distance.Value*1000)/1000
end
if (self.XYZMode) then
txt = txt .. "\nOffset = " .. math.Round(self.Outputs.X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Z.Value*1000)/1000
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end
if (self.OutBrng) then
txt = txt .. "\nBearing = " .. math.Round(self.Outputs.Bearing.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Elevation.Value*1000)/1000
end
if (self.GPSCord) then
txt = txt .. "\nWorldPos = " .. math.Round(self.Outputs.World_X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.World_Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.World_Z.Value*1000)/1000
end
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self:SetOverlayText(txt)
end
function ENT:TriggerOutputs(dist, brng, distc, gpscords)
if (self.OutDist) then
Wire_TriggerOutput(self.Entity, "Distance", dist)
end
if (self.XYZMode) then
Wire_TriggerOutput(self.Entity, "X", distc.x)
Wire_TriggerOutput(self.Entity, "Y", distc.y)
Wire_TriggerOutput(self.Entity, "Z", distc.z)
end
if (self.GPSCord) then
Wire_TriggerOutput(self.Entity, "World_X", gpscords.x)
Wire_TriggerOutput(self.Entity, "World_Y", gpscords.y)
Wire_TriggerOutput(self.Entity, "World_Z", gpscords.z)
end
if (self.OutBrng) then
local pitch = brng.p
local yaw = brng.y
if (pitch > 180) then pitch = pitch - 360 end
if (yaw > 180) then yaw = yaw - 360 end
Wire_TriggerOutput(self.Entity, "Bearing", -yaw)
Wire_TriggerOutput(self.Entity, "Elevation", -pitch)
end
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end
function ENT:TriggerInput(iname, value)
if (iname == "Target") and ( self.ToSense != self.Inputs.Target.Src ) then
self:SetBeacon(self.Inputs.Target.Src)
end
end
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function ENT:SetBeacon(beacon)
if (beacon) and (beacon:IsValid()) then
self.ToSense = beacon
self.Active = true
else
self.ToSense = nil
self.Active = false
end
end
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function ENT:OnRestore()
//this is to prevent old save breakage
self:Setup(self.XYZMode, self.OutDist, self.OutBrng, self.GPSCord, self.SwapYZ)
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self.BaseClass.OnRestore(self)
end
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function ENT:BuildDupeInfo()
local info = self.BaseClass.BuildDupeInfo(self) or {}
if (self.ToSense) and (self.ToSense:IsValid()) then
info.to_sense = self.ToSense:EntIndex()
end
return info
end
function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID)
self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID)
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if (info.to_sense) then
self:SetBeacon(GetEntByID(info.to_sense))
if (!self.ToSense) then
self:SetBeacon(ents.GetByIndex(info.to_sense))
end
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end
end