wiremod-svn-archive/wire/lua/entities/gmod_wire_consolescreen/cl_init.lua

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include('shared.lua')
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Initialize()
surface.CreateFont( "lucida console", 30, 400, true, false, "console_font" )
self.Memory1 = {}
self.Memory2 = {}
for i = 0, 2047 do
self.Memory1[i] = 0
end
for i = 0, 2047 do
self.Memory2[i] = 0
end
self.LastClk = 0
self.PrevTime = CurTime()
self.IntTimer = 0
end
function ConsoleScreen_DataMessage( um )
local ent = ents.GetByIndex( um:ReadLong() )
local clk = um:ReadLong()
local address = um:ReadLong()
local value = um:ReadFloat()
if (ent) && (ent.Memory1) && (ent.Memory2) then
if (clk == 1) then
ent.Memory1[address] = value //Vis mem
ent.Memory2[address] = value //Invis mem
else
ent.Memory2[address] = value //Invis mem
end
//2038 - Shift rows (number of rows, >0 shift down, <0 shift up)
//2039 - Hardware Clear Row (Writing clears row)
//2040 - Hardware Clear Column (Writing clears column)
//2041 - Hardware Clear Screen
if (address == 2037) then
local delta = value
if (delta > 0) then
for j = 0, 17 do
for i = 29,delta do
if (clk == 1) then
ent.Memory1[j*60+i*2] = ent.Memory1[j*60+i*2-delta*2]
ent.Memory1[j*60+i*2+1] = ent.Memory1[j*60+i*2+1-delta*2]
end
ent.Memory2[j*60+i*2] = ent.Memory2[j*60+i*2-delta*2]
ent.Memory2[j*60+i*2+1] = ent.Memory2[j*60+i*2+1-delta*2]
end
end
for j = 0,17 do
for i = 0, delta-1 do
if (clk == 1) then
ent.Memory1[j*60+i*2] = 0
ent.Memory1[j*60+i*2+1] = 0
end
ent.Memory2[j*60+i*2] = 0
ent.Memory2[j*60+i*2+1] = 0
end
end
else
delta = -delta
for j = 0,17 do
for i = 0,29-delta do
if (clk == 1) then
ent.Memory1[j*60+i*2] = ent.Memory1[j*60+i*2+delta*2]
ent.Memory1[j*60+i*2+1] = ent.Memory1[j*60+i*2+1+delta*2]
end
ent.Memory2[j*60+i*2] = ent.Memory2[j*60+i*2+delta*2]
ent.Memory2[j*60+i*2+1] = ent.Memory2[j*60+i*2+1+delta*2]
end
end
for j = 0,17 do
for i = 29-delta+1,29 do
if (clk == 1) then
ent.Memory1[j*60+i*2] = 0
ent.Memory1[j*60+i*2+1] = 0
end
ent.Memory2[j*60+i*2] = 0
ent.Memory2[j*60+i*2+1] = 0
end
end
end
end
if (address == 2038) then
local delta = value
if (delta > 0) then
for j = 0, 17-delta do
for i = 0, 59 do
if (clk == 1) then
ent.Memory1[j*60+i] = ent.Memory1[(j+delta)*60+i]
end
ent.Memory2[j*60+i] = ent.Memory2[(j+delta)*60+i]
end
end
for j = 17-delta+1,17 do
for i = 0, 59 do
if (clk == 1) then
ent.Memory1[j*60+i] = 0
end
ent.Memory2[j*60+i] = 0
end
end
else
delta = -delta
for j = 17,delta do
for i = 0, 59 do
if (clk == 1) then
ent.Memory1[j*60+i] = ent.Memory1[(j-delta)*60+i]
end
ent.Memory2[j*60+i] = ent.Memory2[(j-delta)*60+i]
end
end
for j = delta+1,0 do
for i = 0, 59 do
if (clk == 1) then
ent.Memory1[j*60+i] = 0
end
ent.Memory2[j*60+i] = 0
end
end
end
end
if (address == 2039) then
for i = 0, 59 do
ent.Memory1[value*60+i] = 0
ent.Memory2[value*60+i] = 0
end
end
if (address == 2040) then
for i = 0, 17 do
ent.Memory1[i*60+value] = 0
ent.Memory2[i*60+value] = 0
end
end
if (address == 2041) then
for i = 0, 18*30*2 do
ent.Memory1[i] = 0
ent.Memory2[i] = 0
end
end
if (ent.LastClk ~= clk) then
ent.LastClk = clk //swap the memory if clock changes
ent.Memory1 = table.Copy(ent.Memory2)
//ent.Memory1,ent.Memory2 = ent.Memory2,ent.Memory1
//local temp = table.Copy(ent.Memory1)
//ent.Memory1 = table.Copy(ent.Memory2)
//ent.Memory2 = table.Copy(temp)
end
end
end
usermessage.Hook("consolescreen_datamessage", ConsoleScreen_DataMessage)
function ENT:Draw()
self.Entity:DrawModel()
local OF = 0
local OU = 0
local OR = 0
local Res = 0.1
local RatioX = 1
if self.Entity:GetModel() == "models/props_lab/monitor01b.mdl" then
OF = 6.53
OU = 0
OR = 0
Res = 0.02
elseif self.Entity:GetModel() == "models/kobilica/wiremonitorsmall.mdl" then
OF = 0.2
OU = 4.5
OR = -0.85
Res = 0.019
elseif self.Entity:GetModel() == "models/kobilica/wiremonitorbig.mdl" then
OF = 0.3
OU = 11.8
OR = -2.35
Res = 0.051
elseif self.Entity:GetModel() == "models/props/cs_office/computer_monitor.mdl" then
OF = 3.25
OU = 15.85
OR = -2.2
Res = 0.0364
RatioX = 0.75
elseif self.Entity:GetModel() == "models/props/cs_office/TV_plasma.mdl" then
OF = 6.1
OU = 17.05
OR = -5.99
Res = 0.075
RatioX = 0.57
end
local ang = self.Entity:GetAngles()
local rot = Vector(-90,90,0)
ang:RotateAroundAxis(ang:Right(), rot.x)
ang:RotateAroundAxis(ang:Up(), rot.y)
ang:RotateAroundAxis(ang:Forward(), rot.z)
local pos = self.Entity:GetPos() + (self.Entity:GetForward() * OF) + (self.Entity:GetUp() * OU) + (self.Entity:GetRight() * OR)
cam.Start3D2D(pos,ang,Res)
local x = -254
local y = -247
local w = 676
local h = 692
local ch = self.Memory1[2042]
local hb = 24*math.fmod(ch,10)
local hg = 24*math.fmod(math.floor(ch / 10),10)
local hr = 24*math.fmod(math.floor(ch / 100),10)
surface.SetDrawColor(hr,hg,hb,255)
surface.DrawRect(x/RatioX,y,(x+w)/RatioX,y+h)
//local ratio = 192/w;
local DeltaTime = CurTime()-(self.PrevTime or CurTime())
self.PrevTime = (self.PrevTime or CurTime())+DeltaTime
self.IntTimer = self.IntTimer + DeltaTime
local Flash = false
if (self.IntTimer <= self.Memory1[2043]) then
Flash = true
end
if (self.IntTimer >= self.Memory1[2043]*2) then
self.IntTimer = 0
end
for ty = 0, 17 do
for tx = 0, 29 do
local a = tx + ty*30
local c1 = self.Memory1[2*a]
local c2 = self.Memory1[2*a+1]
local cback = math.floor(c2 / 1000)
local cfrnt = c2 - math.floor(c2 / 1000)*1000
local fb = 24*math.fmod(cfrnt,10) + self.Memory1[2036]
local fg = 24*math.fmod(math.floor(cfrnt / 10),10) + self.Memory1[2036]
local fr = 24*math.fmod(math.floor(cfrnt / 100),10) + self.Memory1[2036]
local bb = 24*math.fmod(cback,10) + self.Memory1[2036]
local bg = 24*math.fmod(math.floor(cback / 10),10) + self.Memory1[2036]
local br = 24*math.fmod(math.floor(cback / 100),10) + self.Memory1[2036]
if (Flash) && (cback > 999) then
fb,bb = bb,fb
fg,bg = bg,fg
fr,br = br,fr
end
if (c1 > 255) then c1 = 0 end
if (c1 < 0) then c1 = 0 end
if (cback ~= 0) then
surface.SetDrawColor(br,bg,bb,255)
surface.DrawRect((x+tx*14)/RatioX,y+ty*24,14/RatioX+1,24+1)
end
if (c1 ~= 0) && (cfrnt ~= 0) then
draw.DrawText(string.char(c1),"console_font",(8+x+tx*14)/RatioX,y+ty*24,Color(fr,fg,fb,255),1)
end
end
end
//2035 - Charset, always 0
//2036 - Brightness (Add to color)
//2037 - Shift cells -OBSOLETE-
//2038 - Shift rows (number of rows, >0 shift down, <0 shift up)
//2039 - Hardware Clear Row (Writing clears row)
//2040 - Hardware Clear Column (Writing clears column)
//2041 - Hardware Clear Screen
//2042 - Hardware Background Color (000)
//2043 - Cursor Blink Rate (0.50)
//2044 - Cursor Size (0.25)
//2045 - Cursor Address
//2046 - Cursor Enabled
//2047 - Clk
if (self.Memory1[2045] > 1080) then self.Memory1[2045] = 1080 end
if (self.Memory1[2045] < 0) then self.Memory1[2045] = 0 end
if (self.Memory1[2044] > 1) then self.Memory1[2044] = 1 end
if (self.Memory1[2044] < 0) then self.Memory1[2044] = 0 end
if (self.Memory1[2046] >= 1) then
if (Flash) then
local a = math.floor(self.Memory1[2045] / 2)
local tx = a - math.floor(a / 30)*30
local ty = math.floor(a / 30)
local c = self.Memory1[2*a+1]
local cback = 999-math.floor(c / 1000)
local bb = 24*math.fmod(cback,10)
local bg = 24*math.fmod(math.floor(cback / 10),10)
local br = 24*math.fmod(math.floor(cback / 100),10)
surface.SetDrawColor(br,bg,bb,255)
surface.DrawRect((x+tx*14)/RatioX,y+ty*24+24*(1-self.Memory1[2044]),14/RatioX,24*self.Memory1[2044])
end
end
cam.End3D2D()
Wire_Render(self.Entity)
end
function ENT:IsTranslucent()
return true
end