wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_wheel.lua

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2007-02-04 08:05:04 +00:00
TOOL.Category = "Wire - Physics"
TOOL.Name = "Wheel"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.ClientConVar[ "torque" ] = "3000"
TOOL.ClientConVar[ "friction" ] = "1"
TOOL.ClientConVar[ "nocollide" ] = "1"
TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.ClientConVar[ "fwd" ] = "1" // Forward
TOOL.ClientConVar[ "bck" ] = "-1" // Back
TOOL.ClientConVar[ "stop" ] = "0" // Stop
// Add Default Language translation (saves adding it to the txt files)
if ( CLIENT ) then
language.Add( "Tool_wire_wheel_name", "Wheel Tool (wire)" )
language.Add( "Tool_wire_wheel_desc", "Attaches a wheel to something." )
language.Add( "Tool_wire_wheel_0", "Click on a prop to attach a wheel." )
language.Add( "WireWheelTool_group", "Input value to go forward:" )
language.Add( "WireWheelTool_group_reverse", "Input value to go in reverse:" )
language.Add( "WireWheelTool_group_stop", "Input value for no acceleration:" )
language.Add( "WireWheelTool_group_desc", "All these values need to be different." )
language.Add( "undone_WireWheel", "Undone Wire Wheel" )
language.Add( "Cleanup_wire_wheels", "Wired Wheels" )
language.Add( "Cleaned_wire_wheels", "Cleaned up all Wired Wheels" )
language.Add( "SBoxLimit_wire_wheels", "You've reached the wired wheels limit!" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_wheels', 30)
end
cleanup.Register( "wire_wheels" )
/*---------------------------------------------------------
Places a wheel
---------------------------------------------------------*/
function TOOL:LeftClick( trace )
if ( trace.Entity && trace.Entity:IsPlayer() ) then return false end
// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if (CLIENT) then return true end
local ply = self:GetOwner()
if ( !self:GetSWEP():CheckLimit( "wire_wheels" ) ) then return false end
local targetPhys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
// Get client's CVars
local torque = self:GetClientNumber( "torque" )
local friction = self:GetClientNumber( "friction" )
local nocollide = self:GetClientNumber( "nocollide" )
local limit = self:GetClientNumber( "forcelimit" )
local model = ply:GetInfo( "wheel_model" )
local fwd = self:GetClientNumber( "fwd" )
local bck = self:GetClientNumber( "bck" )
local stop = self:GetClientNumber( "stop" )
if ( !util.IsValidModel( model ) ) then return false end
if ( !util.IsValidProp( model ) ) then return false end
if ( fwd == stop || bck == stop || fwd == bck ) then return false end
// Create the wheel
local wheelEnt = MakeWireWheel( ply, trace.HitPos, Angle(0,0,0), model, nil, nil, nil, fwd, bck, stop, torque )
// Make sure we have our wheel angle
self.wheelAngle = Angle( tonumber(ply:GetInfo( "wheel_rx" )), tonumber(ply:GetInfo( "wheel_ry" )), tonumber(ply:GetInfo( "wheel_rz" )) )
local TargetAngle = trace.HitNormal:Angle() + self.wheelAngle
wheelEnt:SetAngles( TargetAngle )
local CurPos = wheelEnt:GetPos()
local NearestPoint = wheelEnt:NearestPoint( CurPos - (trace.HitNormal * 512) )
local wheelOffset = CurPos - NearestPoint
wheelEnt:SetPos( trace.HitPos + wheelOffset + trace.HitNormal )
// Wake up the physics object so that the entity updates
wheelEnt:GetPhysicsObject():Wake()
local TargetPos = wheelEnt:GetPos()
// Set the hinge Axis perpendicular to the trace hit surface
local LPos1 = wheelEnt:GetPhysicsObject():WorldToLocal( TargetPos + trace.HitNormal )
local LPos2 = targetPhys:WorldToLocal( trace.HitPos )
local constraint, axis = constraint.Motor( wheelEnt, trace.Entity, 0, trace.PhysicsBone, LPos1, LPos2, friction, torque, 0, nocollide, false, ply, limit )
undo.Create("WireWheel")
undo.AddEntity( axis )
undo.AddEntity( constraint )
undo.AddEntity( wheelEnt )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_wheels", axis )
ply:AddCleanup( "wire_wheels", constraint )
ply:AddCleanup( "wire_wheels", wheelEnt )
wheelEnt:SetMotor( constraint )
wheelEnt:SetDirection( constraint.direction )
wheelEnt:SetAxis( trace.HitNormal )
wheelEnt:SetToggle( toggle )
wheelEnt:DoDirectionEffect()
wheelEnt:SetBaseTorque( torque )
return true
end
/*---------------------------------------------------------
Apply new values to the wheel
---------------------------------------------------------*/
function TOOL:RightClick( trace )
if ( trace.Entity && trace.Entity:GetClass() != "gmod_wire_wheel" ) then return false end
if (CLIENT) then return true end
local wheelEnt = trace.Entity
// Only change your own wheels..
if ( wheelEnt:GetTable():GetPlayer():IsValid() &&
wheelEnt:GetTable():GetPlayer() != self:GetOwner() ) then
return false
end
// Get client's CVars
local torque = self:GetClientNumber( "torque" )
local toggle = self:GetClientNumber( "toggle" ) != 0
local fwd = self:GetClientNumber( "fwd" )
local bck = self:GetClientNumber( "bck" )
local stop = self:GetClientNumber( "stop" )
wheelEnt:SetTorque( torque )
wheelEnt:SetFwd( fwd )
wheelEnt:SetBck( bck )
wheelEnt:SetStop( stop )
return true
end
if ( SERVER ) then
/*---------------------------------------------------------
For duplicator, creates the wheel.
---------------------------------------------------------*/
function MakeWireWheel( pl, Pos, Ang, Model, Vel, aVel, frozen, fwd, bck, stop, BaseTorque, direction, axis, Data )
if ( !pl:CheckLimit( "wire_wheels" ) ) then return false end
local wheel = ents.Create( "gmod_wire_wheel" )
if ( !wheel:IsValid() ) then return end
wheel:SetModel( Model )
wheel:SetPos( Pos )
wheel:SetAngles( Ang )
wheel:Spawn()
wheel:SetPlayer( pl )
duplicator.DoGenericPhysics( wheel, pl, Data )
wheel.fwd = fwd
wheel.bck = bck
wheel.stop = stop
wheel:SetFwd( fwd )
wheel:SetBck( bck )
wheel:SetStop( stop )
if ( axis ) then
wheel.Axis = axis
end
if ( direction ) then
wheel:SetDirection( direction )
end
wheel:SetBaseTorque( BaseTorque )
wheel:UpdateOverlayText()
pl:AddCount( "wire_wheels", wheel )
return wheel
end
duplicator.RegisterEntityClass( "gmod_wire_wheel", MakeWireWheel, "Pos", "Ang", "model", "Vel", "aVel", "frozen", "fwd", "bck", "stop", "BaseTorque", "direction", "Axis", "Data" )
end
function TOOL:UpdateGhostWireWheel( ent, player )
if ( !ent ) then return end
if ( !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
if ( trace.Entity:IsPlayer() ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle() + self.wheelAngle
local CurPos = ent:GetPos()
local NearestPoint = ent:NearestPoint( CurPos - (trace.HitNormal * 512) )
local WheelOffset = CurPos - NearestPoint
local min = ent:OBBMins()
ent:SetPos( trace.HitPos + trace.HitNormal + WheelOffset )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
/*---------------------------------------------------------
Maintains the ghost wheel
---------------------------------------------------------*/
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetOwner():GetInfo( "wheel_model" )) then
self.wheelAngle = Angle( tonumber(self:GetOwner():GetInfo( "wheel_rx" )), tonumber(self:GetOwner():GetInfo( "wheel_ry" )), tonumber(self:GetOwner():GetInfo( "wheel_rz" )) )
self:MakeGhostEntity( self:GetOwner():GetInfo( "wheel_model" ), Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireWheel( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel( CPanel )
// HEADER
CPanel:AddControl( "Header", { Text = "#Tool_wire_wheel_name", Description = "#Tool_wire_wheel_desc" } )
local Options = { Default = { wire_wheel_torque = "3000",
wire_wheel_friction = "0",
wire_wheel_nocollide = "1",
wire_wheel_forcelimit = "0",
wire_wheel_fwd = "1",
wire_wheel_bck = "-1",
wire_wheel_stop = "0", } }
local CVars = { "wire_wheel_torque", "wire_wheel_friction", "wire_wheel_nocollide", "wire_wheel_forcelimit", "wire_wheel_fwd", "wire_wheel_bck", "wire_wheel_stop" }
CPanel:AddControl( "ComboBox", { Label = "#Presets",
MenuButton = 1,
Folder = "wire_wheel",
Options = Options,
CVars = CVars } )
CPanel:AddControl( "Slider", { Label = "#WireWheelTool_group",
Description = "#WireWheelTool_group_desc",
Type = "Float",
Min = -10,
Max = 10,
Command = "wire_wheel_fwd" } )
CPanel:AddControl( "Slider", { Label = "#WireWheelTool_group_stop",
Description = "#WireWheelTool_group_desc",
Type = "Float",
Min = -10,
Max = 10,
Command = "wire_wheel_stop" } )
CPanel:AddControl( "Slider", { Label = "#WireWheelTool_group_reverse",
Description = "#WireWheelTool_group_desc",
Type = "Float",
Min = -10,
Max = 10,
Command = "wire_wheel_bck" } )
CPanel:AddControl( "PropSelect", { Label = "#WheelTool_model",
ConVar = "wheel_model",
Category = "Wheels",
Models = list.Get( "WheelModels" ) } )
CPanel:AddControl( "Slider", { Label = "#WheelTool_torque",
Description = "#WheelTool_torque_desc",
Type = "Float",
Min = 10,
Max = 10000,
Command = "wire_wheel_torque" } )
CPanel:AddControl( "Slider", { Label = "#WheelTool_forcelimit",
Description = "#WheelTool_forcelimit_desc",
Type = "Float",
Min = 0,
Max = 50000,
Command = "wire_wheel_forcelimit" } )
CPanel:AddControl( "Slider", { Label = "#WheelTool_friction",
Description = "#WheelTool_friction_desc",
Type = "Float",
Min = 0,
Max = 100,
Command = "wire_wheel_friction" } )
CPanel:AddControl( "CheckBox", { Label = "#WheelTool_nocollide",
Description = "#WheelTool_nocollide_desc",
Command = "wire_wheel_nocollide" } )
end