wiremod-svn-archive/wire/lua/entities/gmod_wire_input/init.lua

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AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Input"
ENT.OverlayDelay = 0
local keylist = {"0","1","2","3","4","5","6","7","8","9",".","Enter","+","-","*","/"}
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local MODEL = Model("models/jaanus/wiretool/wiretool_input.mdl")
function ENT:Initialize()
self.Entity:SetModel( MODEL )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
// Used to keep track of numpad.OnUp/Down returns
// Fixes bug where player cannot change numpad key (TheApathetic)
self.OnUpImpulse = nil
self.OnDownImpulse = nil
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Out" })
end
function ENT:Setup(keygroup, toggle, value_off, value_on)
self.keygroup = keygroup
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self.Toggle = (toggle == 1)
self.toggle = toggle
self.value_off = value_off
self.value_on = value_on
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self.Value = value_off
if (self.OnUpImpulse) then
numpad.Remove(self.OnUpImpulse)
numpad.Remove(self.OnDownImpulse)
end
local pl = self:GetPlayer()
self.OnDownImpulse = numpad.OnDown( pl, keygroup, "WireInput_On", self.Entity, 1 )
self.OnUpImpulse = numpad.OnUp( pl, keygroup, "WireInput_Off", self.Entity, 1 )
self:ShowOutput(self.value_off)
Wire_TriggerOutput(self.Entity, "Out", self.value_off)
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end
function ENT:InputActivate( mul )
if ( self.Toggle ) then
return self:Switch( !self.On, mul )
end
return self:Switch( true, mul )
end
function ENT:InputDeactivate( mul )
if ( self.Toggle ) then return true end
return self:Switch( false, mul )
end
function ENT:Switch( on, mul )
if (!self.Entity:IsValid()) then return false end
self.On = on
if (on) then
self:ShowOutput(self.value_on)
self.Value = self.value_on
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else
self:ShowOutput(self.value_off)
self.Value = self.value_off
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end
Wire_TriggerOutput(self.Entity, "Out", self.Value)
return true
end
function ENT:ShowOutput(value)
self:SetOverlayText( "Numpad Input ("..keylist[self.keygroup + 1]..")\n(" .. self.value_off .. " - " .. self.value_on .. ") = " .. value )
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end
local function On( pl, ent, mul )
if (!ent:IsValid()) then return false end
return ent:InputActivate( mul )
end
local function Off( pl, ent, mul )
if (!ent:IsValid()) then return false end
return ent:InputDeactivate( mul )
end
numpad.Register( "WireInput_On", On )
numpad.Register( "WireInput_Off", Off )