103 lines
2.9 KiB
Lua
103 lines
2.9 KiB
Lua
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--Wire graphics tablet by greenarrow
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--http://gmodreviews.googlepages.com/
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--http://forums.facepunchstudios.com/greenarrow
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--There may be a few bits of code from the wire panel here and there as i used it as a starting point.
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--Credit to whoever created the first wire screen, from which all others seem to use the lagacy clientside drawing code (this one included)
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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ENT.WireDebugName = "Graphics Tablet"
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ENT.outputMode = 0
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function ENT:OnRemove()
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end
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function ENT:Initialize()
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self.Entity:PhysicsInit( SOLID_VPHYSICS )
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self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
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self.Entity:SetSolid( SOLID_VPHYSICS )
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self.Outputs = Wire_CreateOutputs(self.Entity, { "X", "Y", "Switch", "OnScreen" })
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self.active = false
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self.onScreen = false
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self.osVal = 0
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self.lastX = 0
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self.lastY = 0
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self.switch = 0
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self.lastActivate = CurTime()
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end
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function ENT:Setup(gmode)
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self.outputMode = gmode
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end
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function ENT:Use()
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if (CurTime() < self.lastActivate + 0.2) then return true end
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self.active = !self.active
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if (self.active) then
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self.switch = 1
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else
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self.switch = 0
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end
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Wire_TriggerOutput(self.Entity, "Switch", self.switch)
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self:ShowOutput(self.lastX, self.lastY, self.switch, self.osVal)
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self.lastActivate = CurTime()
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end
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function ENT:Think()
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self.BaseClass.Think(self)
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local newOnScreen = false
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for i,player in pairs(player.GetAll()) do
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local trace = {}
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trace.start = player:GetShootPos()
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trace.endpos = player:GetAimVector() * 64 + trace.start
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trace.filter = player
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local trace = util.TraceLine(trace)
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if (trace.Entity == self.Entity) then
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newOnScreen = true
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local xval = player:GetInfoNum("wire_graphics_tablet_xval", 1)
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local yval = player:GetInfoNum("wire_graphics_tablet_yval", 1)
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if (xval ~= self.lastX || yval ~= self.lastY) then
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local activeval = 0
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if (self.active) then activeval = 1 end
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if (self.outputMode) then
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xval = (xval * 2) - 1
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yval = (-yval * 2) + 1
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end
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Wire_TriggerOutput(self.Entity, "X", xval)
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Wire_TriggerOutput(self.Entity, "Y", yval)
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self:ShowOutput(self.lastX, self.lastY, self.switch, self.osVal)
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self.lastX = xval
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self.lastY = yval
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end
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end
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end
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if (newOnScreen ~= self.onScreen) then
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if (newOnScreen) then
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self.osVal = 1
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else
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self.osVal = 0
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end
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Wire_TriggerOutput(self.Entity, "OnScreen", self.osVal)
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self:ShowOutput(self.lastX, self.lastY, self.switch, self.osVal)
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self.onScreen = newOnScreen
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end
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self.Entity:NextThink(CurTime()+0.08)
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return true
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end
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function ENT:ShowOutput(xval, yval, activeval, osval)
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self:SetOverlayText(string.format("X = %f, Y = %f, Switch = %d, OnScreen = %d\n", xval, yval, activeval, osval))
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end
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function ENT:OnRestore()
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self.BaseClass.OnRestore(self)
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Wire_AdjustOutputs(self.Entity, { "X", "Y", "Switch", "OnScreen" })
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end
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