wiremod-svn-archive/wire/lua/entities/gmod_wire_radio/init.lua

120 lines
3.4 KiB
Lua
Raw Normal View History

2008-06-14 00:55:20 +00:00
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Radio"
local MODEL = Model( "models/props_lab/binderblue.mdl" )
function ENT:Initialize()
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Inputs = Wire_CreateInputs(self, { "Channel"})
self.Outputs = Wire_CreateOutputs(self, { "ERRORS!!!" })
self.Channel = 1
self.Transmitting = 0
Radio_Register(self)
end
function ENT:Setup(channel,values,secure)
channel = math.floor(tonumber(channel) or 0)
self.Channel = channel
self.Secure = secure
self.Old = false
if (tonumber(values) == nil) then
values = 4
self.Old = true
else
values = math.Round(values)
if (values > 20) then
values = 20
end
if (values < 1) then
values = 1
end
end
self.Values = values
local onames = {}
if (self.Old == false) then
for i = 1,self.Values do
onames[i] = tostring(i) //without tostring() you kill the debugger.
end
else
onames = {"A","B","C","D"}
end
Wire_AdjustOutputs(self,onames)
table.insert(onames,"Channel")
Wire_AdjustInputs(self,onames)
self:ReceiveRadio(Radio_Receive(self,self.Channel))
end
function ENT:TriggerInput(iname, value)
if (iname == "Channel") then
Radio_TuneOut(self,self.Channel)
self.Channel = math.floor(value)
self:ReceiveRadio(Radio_Receive(self,self.Channel))
for k,v in pairs(self.Inputs) do
if k != "Channel" then self:Transmit( self.Channel, k, v.Value ) end
end
2008-06-14 00:55:20 +00:00
elseif (iname != nil && value != nil) then
self.Inputs[iname].Value = value
self:Transmit(self.Channel,iname,value)
2008-06-14 00:55:20 +00:00
end
self:ShowOutput()
end
function ENT:Transmit(channel,k,v)
Radio_Transmit(self,self.Channel,k,v)
end
function ENT:ReceiveRadio(values)
if (values == nil) then return end
local i = 1
for k,o in pairs(values) do
Wire_TriggerOutput(self,k,o)
if (i >= self.Values) then self:ShowOutput() return end
i = i + 1
end
self:ShowOutput()
end
function ENT:SReceiveRadio(k,v)
if (k == nil || v == nil) then return end
Wire_TriggerOutput(self,k,v)
self:ShowOutput()
end
function ENT:ShowOutput()
if (self.Old == true) then
self:SetOverlayText( "(Channel " .. self.Channel .. ") Transmit A: " .. (self.Inputs.A.Value or 0) .. " B: " .. (self.Inputs.B.Value or 0) .. " C: " .. (self.Inputs.C.Value or 0) .. " D: " .. (self.Inputs.D.Value or 0) .. "\nReceive A: " .. (self.Outputs.A.Value or 0) .. " B: " .. (self.Outputs.B.Value or 0) .. " C: " .. (self.Outputs.C.Value or 0) .. " D: " .. (self.Outputs.D.Value or 0) )
else
local overlay = "(Channel " .. self.Channel .. ") Transmit"
for i=1,self.Values do
if (k!= "Channel") then if (self.Outputs[tostring(i)] != nil) then overlay = overlay .. " " .. (tostring(i) or "Error") .. ":" .. math.Round((self.Inputs[tostring(i)].Value or 0)*1000)/1000 end end
end
overlay = overlay .. "\nReceive"
for i=1,self.Values do
if (self.Outputs[tostring(i)] != nil) then overlay = overlay .. " " .. (tostring(i) or "Error") .. ":" .. math.Round((self.Outputs[tostring(i)].Value or 0)*1000)/1000 end
end
if (self.Secure == true) then overlay = overlay .. "\nSecured" end
self:SetOverlayText( overlay )
end
end
function ENT:OnRestore()
self.BaseClass.OnRestore(self)
Radio_Register(self)
end
function ENT:OnRemove()
if (!self.Channel) then return end
Radio_TuneOut(self,self.Channel)
2008-06-14 00:55:20 +00:00
end