zig/lib/compiler_rt/divsf3.zig
2023-07-24 10:23:51 -07:00

211 lines
8.4 KiB
Zig

//! Ported from:
//!
//! https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/lib/builtins/divsf3.c
const std = @import("std");
const builtin = @import("builtin");
const arch = builtin.cpu.arch;
const common = @import("common.zig");
const normalize = common.normalize;
pub const panic = common.panic;
comptime {
if (common.want_aeabi) {
@export(__aeabi_fdiv, .{ .name = "__aeabi_fdiv", .linkage = common.linkage, .visibility = common.visibility });
} else {
@export(__divsf3, .{ .name = "__divsf3", .linkage = common.linkage, .visibility = common.visibility });
}
}
pub fn __divsf3(a: f32, b: f32) callconv(.C) f32 {
return div(a, b);
}
fn __aeabi_fdiv(a: f32, b: f32) callconv(.AAPCS) f32 {
return div(a, b);
}
inline fn div(a: f32, b: f32) f32 {
const Z = std.meta.Int(.unsigned, 32);
const significandBits = std.math.floatMantissaBits(f32);
const exponentBits = std.math.floatExponentBits(f32);
const signBit = (@as(Z, 1) << (significandBits + exponentBits));
const maxExponent = ((1 << exponentBits) - 1);
const exponentBias = (maxExponent >> 1);
const implicitBit = (@as(Z, 1) << significandBits);
const quietBit = implicitBit >> 1;
const significandMask = implicitBit - 1;
const absMask = signBit - 1;
const exponentMask = absMask ^ significandMask;
const qnanRep = exponentMask | quietBit;
const infRep: Z = @bitCast(std.math.inf(f32));
const aExponent: u32 = @truncate((@as(Z, @bitCast(a)) >> significandBits) & maxExponent);
const bExponent: u32 = @truncate((@as(Z, @bitCast(b)) >> significandBits) & maxExponent);
const quotientSign: Z = (@as(Z, @bitCast(a)) ^ @as(Z, @bitCast(b))) & signBit;
var aSignificand: Z = @as(Z, @bitCast(a)) & significandMask;
var bSignificand: Z = @as(Z, @bitCast(b)) & significandMask;
var scale: i32 = 0;
// Detect if a or b is zero, denormal, infinity, or NaN.
if (aExponent -% 1 >= maxExponent - 1 or bExponent -% 1 >= maxExponent - 1) {
const aAbs: Z = @as(Z, @bitCast(a)) & absMask;
const bAbs: Z = @as(Z, @bitCast(b)) & absMask;
// NaN / anything = qNaN
if (aAbs > infRep) return @bitCast(@as(Z, @bitCast(a)) | quietBit);
// anything / NaN = qNaN
if (bAbs > infRep) return @bitCast(@as(Z, @bitCast(b)) | quietBit);
if (aAbs == infRep) {
// infinity / infinity = NaN
if (bAbs == infRep) {
return @bitCast(qnanRep);
}
// infinity / anything else = +/- infinity
else {
return @bitCast(aAbs | quotientSign);
}
}
// anything else / infinity = +/- 0
if (bAbs == infRep) return @bitCast(quotientSign);
if (aAbs == 0) {
// zero / zero = NaN
if (bAbs == 0) {
return @bitCast(qnanRep);
}
// zero / anything else = +/- zero
else {
return @bitCast(quotientSign);
}
}
// anything else / zero = +/- infinity
if (bAbs == 0) return @bitCast(infRep | quotientSign);
// one or both of a or b is denormal, the other (if applicable) is a
// normal number. Renormalize one or both of a and b, and set scale to
// include the necessary exponent adjustment.
if (aAbs < implicitBit) scale +%= normalize(f32, &aSignificand);
if (bAbs < implicitBit) scale -%= normalize(f32, &bSignificand);
}
// Or in the implicit significand bit. (If we fell through from the
// denormal path it was already set by normalize( ), but setting it twice
// won't hurt anything.)
aSignificand |= implicitBit;
bSignificand |= implicitBit;
var quotientExponent: i32 = @as(i32, @bitCast(aExponent -% bExponent)) +% scale;
// Align the significand of b as a Q31 fixed-point number in the range
// [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
// polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
// is accurate to about 3.5 binary digits.
const q31b = bSignificand << 8;
var reciprocal = @as(u32, 0x7504f333) -% q31b;
// Now refine the reciprocal estimate using a Newton-Raphson iteration:
//
// x1 = x0 * (2 - x0 * b)
//
// This doubles the number of correct binary digits in the approximation
// with each iteration, so after three iterations, we have about 28 binary
// digits of accuracy.
var correction: u32 = undefined;
correction = @truncate(~(@as(u64, reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(@as(u64, reciprocal) *% correction >> 31);
correction = @truncate(~(@as(u64, reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(@as(u64, reciprocal) *% correction >> 31);
correction = @truncate(~(@as(u64, reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(@as(u64, reciprocal) *% correction >> 31);
// Exhaustive testing shows that the error in reciprocal after three steps
// is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
// expectations. We bump the reciprocal by a tiny value to force the error
// to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
// be specific). This also causes 1/1 to give a sensible approximation
// instead of zero (due to overflow).
reciprocal -%= 2;
// The numerical reciprocal is accurate to within 2^-28, lies in the
// interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
// than the true reciprocal of b. Multiplying a by this reciprocal thus
// gives a numerical q = a/b in Q24 with the following properties:
//
// 1. q < a/b
// 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
// 3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
// from the fact that we truncate the product, and the 2^27 term
// is the error in the reciprocal of b scaled by the maximum
// possible value of a. As a consequence of this error bound,
// either q or nextafter(q) is the correctly rounded
var quotient: Z = @truncate(@as(u64, reciprocal) *% (aSignificand << 1) >> 32);
// Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
// In either case, we are going to compute a residual of the form
//
// r = a - q*b
//
// We know from the construction of q that r satisfies:
//
// 0 <= r < ulp(q)*b
//
// if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
// already have the correct result. The exact halfway case cannot occur.
// We also take this time to right shift quotient if it falls in the [1,2)
// range and adjust the exponent accordingly.
var residual: Z = undefined;
if (quotient < (implicitBit << 1)) {
residual = (aSignificand << 24) -% quotient *% bSignificand;
quotientExponent -%= 1;
} else {
quotient >>= 1;
residual = (aSignificand << 23) -% quotient *% bSignificand;
}
const writtenExponent = quotientExponent +% exponentBias;
if (writtenExponent >= maxExponent) {
// If we have overflowed the exponent, return infinity.
return @bitCast(infRep | quotientSign);
} else if (writtenExponent < 1) {
if (writtenExponent == 0) {
// Check whether the rounded result is normal.
const round = @intFromBool((residual << 1) > bSignificand);
// Clear the implicit bit.
var absResult = quotient & significandMask;
// Round.
absResult += round;
if ((absResult & ~significandMask) > 0) {
// The rounded result is normal; return it.
return @bitCast(absResult | quotientSign);
}
}
// Flush denormals to zero. In the future, it would be nice to add
// code to round them correctly.
return @bitCast(quotientSign);
} else {
const round = @intFromBool((residual << 1) > bSignificand);
// Clear the implicit bit
var absResult = quotient & significandMask;
// Insert the exponent
absResult |= @as(Z, @bitCast(writtenExponent)) << significandBits;
// Round
absResult +%= round;
// Insert the sign and return
return @bitCast(absResult | quotientSign);
}
}
test {
_ = @import("divsf3_test.zig");
}