mirror of
https://github.com/ziglang/zig.git
synced 2024-11-16 17:15:37 +00:00
398 lines
12 KiB
Zig
398 lines
12 KiB
Zig
const std = @import("../std.zig");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const expect = std.testing.expect;
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/// Many producer, many consumer, non-allocating, thread-safe.
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/// Uses a mutex to protect access.
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/// The queue does not manage ownership and the user is responsible to
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/// manage the storage of the nodes.
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pub fn Queue(comptime T: type) type {
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return struct {
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head: ?*Node,
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tail: ?*Node,
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mutex: std.Thread.Mutex,
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pub const Self = @This();
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pub const Node = std.TailQueue(T).Node;
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/// Initializes a new queue. The queue does not provide a `deinit()`
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/// function, so the user must take care of cleaning up the queue elements.
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pub fn init() Self {
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return Self{
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.head = null,
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.tail = null,
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.mutex = std.Thread.Mutex{},
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};
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}
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/// Appends `node` to the queue.
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/// The lifetime of `node` must be longer than lifetime of queue.
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pub fn put(self: *Self, node: *Node) void {
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node.next = null;
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self.mutex.lock();
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defer self.mutex.unlock();
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node.prev = self.tail;
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self.tail = node;
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if (node.prev) |prev_tail| {
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prev_tail.next = node;
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} else {
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assert(self.head == null);
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self.head = node;
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}
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}
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/// Gets a previously inserted node or returns `null` if there is none.
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/// It is safe to `get()` a node from the queue while another thread tries
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/// to `remove()` the same node at the same time.
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pub fn get(self: *Self) ?*Node {
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self.mutex.lock();
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defer self.mutex.unlock();
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const head = self.head orelse return null;
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self.head = head.next;
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if (head.next) |new_head| {
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new_head.prev = null;
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} else {
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self.tail = null;
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}
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// This way, a get() and a remove() are thread-safe with each other.
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head.prev = null;
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head.next = null;
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return head;
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}
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pub fn unget(self: *Self, node: *Node) void {
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node.prev = null;
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self.mutex.lock();
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defer self.mutex.unlock();
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const opt_head = self.head;
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self.head = node;
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if (opt_head) |head| {
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head.next = node;
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} else {
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assert(self.tail == null);
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self.tail = node;
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}
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}
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/// Removes a node from the queue, returns whether node was actually removed.
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/// It is safe to `remove()` a node from the queue while another thread tries
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/// to `get()` the same node at the same time.
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pub fn remove(self: *Self, node: *Node) bool {
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self.mutex.lock();
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defer self.mutex.unlock();
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if (node.prev == null and node.next == null and self.head != node) {
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return false;
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}
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if (node.prev) |prev| {
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prev.next = node.next;
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} else {
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self.head = node.next;
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}
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if (node.next) |next| {
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next.prev = node.prev;
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} else {
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self.tail = node.prev;
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}
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node.prev = null;
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node.next = null;
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return true;
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}
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/// Returns `true` if the queue is currently empty.
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/// Note that in a multi-consumer environment a return value of `false`
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/// does not mean that `get` will yield a non-`null` value!
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pub fn isEmpty(self: *Self) bool {
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self.mutex.lock();
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defer self.mutex.unlock();
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return self.head == null;
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}
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/// Dumps the contents of the queue to `stderr`.
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pub fn dump(self: *Self) void {
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self.dumpToStream(std.io.getStdErr().writer()) catch return;
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}
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/// Dumps the contents of the queue to `stream`.
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/// Up to 4 elements from the head are dumped and the tail of the queue is
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/// dumped as well.
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pub fn dumpToStream(self: *Self, stream: anytype) !void {
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const S = struct {
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fn dumpRecursive(
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s: anytype,
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optional_node: ?*Node,
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indent: usize,
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comptime depth: comptime_int,
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) !void {
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try s.writeByteNTimes(' ', indent);
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if (optional_node) |node| {
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try s.print("0x{x}={}\n", .{ @ptrToInt(node), node.data });
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if (depth == 0) {
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try s.print("(max depth)\n", .{});
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return;
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}
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try dumpRecursive(s, node.next, indent + 1, depth - 1);
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} else {
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try s.print("(null)\n", .{});
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}
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}
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};
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self.mutex.lock();
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defer self.mutex.unlock();
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try stream.print("head: ", .{});
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try S.dumpRecursive(stream, self.head, 0, 4);
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try stream.print("tail: ", .{});
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try S.dumpRecursive(stream, self.tail, 0, 4);
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}
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};
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}
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const Context = struct {
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allocator: std.mem.Allocator,
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queue: *Queue(i32),
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put_sum: isize,
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get_sum: isize,
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get_count: usize,
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puts_done: bool,
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};
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// TODO add lazy evaluated build options and then put puts_per_thread behind
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// some option such as: "AggressiveMultithreadedFuzzTest". In the AppVeyor
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// CI we would use a less aggressive setting since at 1 core, while we still
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// want this test to pass, we need a smaller value since there is so much thrashing
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// we would also use a less aggressive setting when running in valgrind
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const puts_per_thread = 500;
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const put_thread_count = 3;
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test "std.atomic.Queue" {
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var plenty_of_memory = try std.heap.page_allocator.alloc(u8, 300 * 1024);
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defer std.heap.page_allocator.free(plenty_of_memory);
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var fixed_buffer_allocator = std.heap.FixedBufferAllocator.init(plenty_of_memory);
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var a = fixed_buffer_allocator.threadSafeAllocator();
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var queue = Queue(i32).init();
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var context = Context{
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.allocator = a,
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.queue = &queue,
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.put_sum = 0,
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.get_sum = 0,
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.puts_done = false,
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.get_count = 0,
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};
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if (builtin.single_threaded) {
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try expect(context.queue.isEmpty());
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{
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var i: usize = 0;
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while (i < put_thread_count) : (i += 1) {
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try expect(startPuts(&context) == 0);
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}
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}
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try expect(!context.queue.isEmpty());
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context.puts_done = true;
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{
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var i: usize = 0;
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while (i < put_thread_count) : (i += 1) {
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try expect(startGets(&context) == 0);
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}
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}
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try expect(context.queue.isEmpty());
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} else {
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try expect(context.queue.isEmpty());
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var putters: [put_thread_count]std.Thread = undefined;
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for (putters) |*t| {
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t.* = try std.Thread.spawn(.{}, startPuts, .{&context});
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}
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var getters: [put_thread_count]std.Thread = undefined;
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for (getters) |*t| {
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t.* = try std.Thread.spawn(.{}, startGets, .{&context});
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}
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for (putters) |t|
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t.join();
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@atomicStore(bool, &context.puts_done, true, .SeqCst);
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for (getters) |t|
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t.join();
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try expect(context.queue.isEmpty());
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}
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if (context.put_sum != context.get_sum) {
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std.debug.panic("failure\nput_sum:{} != get_sum:{}", .{ context.put_sum, context.get_sum });
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}
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if (context.get_count != puts_per_thread * put_thread_count) {
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std.debug.panic("failure\nget_count:{} != puts_per_thread:{} * put_thread_count:{}", .{
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context.get_count,
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@as(u32, puts_per_thread),
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@as(u32, put_thread_count),
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});
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}
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}
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fn startPuts(ctx: *Context) u8 {
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var put_count: usize = puts_per_thread;
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var prng = std.rand.DefaultPrng.init(0xdeadbeef);
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const random = prng.random();
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while (put_count != 0) : (put_count -= 1) {
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std.time.sleep(1); // let the os scheduler be our fuzz
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const x = @bitCast(i32, random.int(u32));
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const node = ctx.allocator.create(Queue(i32).Node) catch unreachable;
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node.* = .{
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.prev = undefined,
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.next = undefined,
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.data = x,
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};
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ctx.queue.put(node);
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_ = @atomicRmw(isize, &ctx.put_sum, .Add, x, .SeqCst);
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}
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return 0;
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}
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fn startGets(ctx: *Context) u8 {
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while (true) {
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const last = @atomicLoad(bool, &ctx.puts_done, .SeqCst);
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while (ctx.queue.get()) |node| {
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std.time.sleep(1); // let the os scheduler be our fuzz
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_ = @atomicRmw(isize, &ctx.get_sum, .Add, node.data, .SeqCst);
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_ = @atomicRmw(usize, &ctx.get_count, .Add, 1, .SeqCst);
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}
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if (last) return 0;
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}
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}
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test "std.atomic.Queue single-threaded" {
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var queue = Queue(i32).init();
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try expect(queue.isEmpty());
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var node_0 = Queue(i32).Node{
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.data = 0,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_0);
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try expect(!queue.isEmpty());
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var node_1 = Queue(i32).Node{
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.data = 1,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_1);
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try expect(!queue.isEmpty());
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try expect(queue.get().?.data == 0);
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try expect(!queue.isEmpty());
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var node_2 = Queue(i32).Node{
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.data = 2,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_2);
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try expect(!queue.isEmpty());
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var node_3 = Queue(i32).Node{
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.data = 3,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_3);
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try expect(!queue.isEmpty());
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try expect(queue.get().?.data == 1);
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try expect(!queue.isEmpty());
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try expect(queue.get().?.data == 2);
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try expect(!queue.isEmpty());
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var node_4 = Queue(i32).Node{
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.data = 4,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_4);
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try expect(!queue.isEmpty());
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try expect(queue.get().?.data == 3);
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node_3.next = null;
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try expect(!queue.isEmpty());
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try expect(queue.get().?.data == 4);
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try expect(queue.isEmpty());
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try expect(queue.get() == null);
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try expect(queue.isEmpty());
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}
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test "std.atomic.Queue dump" {
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const mem = std.mem;
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var buffer: [1024]u8 = undefined;
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var expected_buffer: [1024]u8 = undefined;
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var fbs = std.io.fixedBufferStream(&buffer);
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var queue = Queue(i32).init();
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// Test empty stream
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fbs.reset();
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try queue.dumpToStream(fbs.writer());
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try expect(mem.eql(u8, buffer[0..fbs.pos],
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\\head: (null)
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\\tail: (null)
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\\
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));
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// Test a stream with one element
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var node_0 = Queue(i32).Node{
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.data = 1,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_0);
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fbs.reset();
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try queue.dumpToStream(fbs.writer());
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var expected = try std.fmt.bufPrint(expected_buffer[0..],
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\\head: 0x{x}=1
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\\ (null)
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\\tail: 0x{x}=1
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\\ (null)
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\\
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, .{ @ptrToInt(queue.head), @ptrToInt(queue.tail) });
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try expect(mem.eql(u8, buffer[0..fbs.pos], expected));
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// Test a stream with two elements
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var node_1 = Queue(i32).Node{
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.data = 2,
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.next = undefined,
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.prev = undefined,
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};
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queue.put(&node_1);
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fbs.reset();
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try queue.dumpToStream(fbs.writer());
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expected = try std.fmt.bufPrint(expected_buffer[0..],
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\\head: 0x{x}=1
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\\ 0x{x}=2
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\\ (null)
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\\tail: 0x{x}=2
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\\ (null)
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\\
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, .{ @ptrToInt(queue.head), @ptrToInt(queue.head.?.next), @ptrToInt(queue.tail) });
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try expect(mem.eql(u8, buffer[0..fbs.pos], expected));
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}
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