Previously, global assembly was parsed expecting it to have
the template syntax. However global assembly has no inputs,
outputs, or clobbers, and thus does not have template syntax.
This is now fixed.
This commit also adds a compile error for using volatile
on global assembly, since it is meaningless.
closes#1515
* in Zig build scripts, getOutputPath() is no longer a valid function
to call, unless setOutputDir() was used, or within a custom make()
function. Instead there is more convenient API to use which takes
advantage of the caching system. Search this commit diff for
`exe.run()` for an example.
* Zig build by default enables caching. All build artifacts will go
into zig-cache. If you want to access build artifacts in a convenient
location, it is recommended to add an `install` step. Otherwise
you can use the `run()` API mentioned above to execute programs
directly from their location in the cache. Closes#330.
`addSystemCommand` is available for programs not built with Zig
build.
* Please note that Zig does no cache evicting yet. You may have to
manually delete zig-cache directories periodically to keep disk
usage down. It's planned for this to be a simple Least Recently
Used eviction system eventually.
* `--output`, `--output-lib`, and `--output-h` are removed. Instead,
use `--output-dir` which defaults to the current working directory.
Or take advantage of `--cache on`, which will print the main output
path to stdout, and the other artifacts will be in the same directory
with predictable file names. `--disable-gen-h` is available when
one wants to prevent .h file generation.
* `@cImport` is always independently cached now. Closes#2015.
It always writes the generated Zig code to disk which makes debug
info and compile errors better. No more "TODO: remember C source
location to display here"
* Fix .d file parsing. (Fixes the MacOS CI failure)
* Zig no longer creates "temporary files" other than inside a
zig-cache directory.
This breaks the CLI API that Godbolt uses. The suggested new invocation
can be found in this commit diff, in the changes to `test/cli.zig`.
* Add docs for the inline function attribute
* Remove outdated comment
Seems like a leftover from when implicit returns were around.
* Consistent terminology
* Fixes breaches of the guarantee that `@sizeOf(T) >= @alignOf(T)`
* Fixes std.mem.secureZero for integers where this guarantee previously
was breached
* Fixes std.mem.Allocator for integers where this guarantee previously
was breached
Closes#1851Closes#1864
closes#1764
This adds another boolean to the test matrix; hopefully it does not
inflate the time too much.
std.event.Loop does not work with this option yet. See #1908
This commit contains everything from the copy-elision-2
branch that does not have to do with copy elision directly,
but is generally useful for master branch.
* All const values know their parents, when applicable, not
just structs and unions.
* Null pointers in const values are represented explicitly,
rather than as a HardCodedAddr value of 0.
* Rename "maybe" to "optional" in various code locations.
* Separate DeclVarSrc and DeclVarGen
* Separate PtrCastSrc and PtrCastGen
* Separate CmpxchgSrc and CmpxchgGen
* Represent optional error set as an integer, using the 0 value.
In a const value, it uses nullptr.
* Introduce type_has_one_possible_value and use it where applicable.
* Fix debug builds not setting memory to 0xaa when storing
undefined.
* Separate the type of a variable from the const value of a variable.
* Use copy_const_val where appropriate.
* Rearrange structs to pack data more efficiently.
* Move test/cases/* to test/behavior/*
* Use `std.debug.assertOrPanic` in behavior tests instead of
`std.debug.assert`.
* Fix outdated slice syntax in docs.
* bitreverse - give bswap behavior
* bitreverse, comptime_ints, negative values still not working?
* bitreverse working for negative comptime ints
* Finished bitreverse test cases
* Undo exporting a bigint function. @bitreverse test name includes ampersand
* added docs entry for @bitreverse
* add `@bswap` builtin function. See #767
* comptime evaluation facilities are improved to be able to
handle a `@ptrCast` with a backing array.
* `@truncate` allows "truncating" a u0 value to any integer
type, and the result is always comptime known to be `0`.
* when specifying pointer alignment in a type expression,
the alignment value of pointers which do not have addresses
at runtime is ignored, and always has the default/ABI alignment
* threw in a fix to freebsd/x86_64.zig to update syntax from
language changes
* some improvements are pending #863closes#638closes#1733
std lib API changes
* io.InStream().readIntNe renamed to readIntNative
* io.InStream().readIntLe renamed to readIntLittle
* io.InStream().readIntBe renamed to readIntBig
* introduced io.InStream().readIntForeign
* io.InStream().readInt has parameter order changed
* io.InStream().readVarInt has parameter order changed
* io.InStream().writeIntNe renamed to writeIntNative
* introduced io.InStream().writeIntForeign
* io.InStream().writeIntLe renamed to writeIntLittle
* io.InStream().writeIntBe renamed to writeIntBig
* io.InStream().writeInt has parameter order changed
* mem.readInt has different parameters and semantics
* introduced mem.readIntNative
* introduced mem.readIntForeign
* mem.readIntBE renamed to mem.readIntBig and different API
* mem.readIntLE renamed to mem.readIntLittle and different API
* introduced mem.readIntSliceNative
* introduced mem.readIntSliceForeign
* introduced mem.readIntSliceLittle
* introduced mem.readIntSliceBig
* introduced mem.readIntSlice
* mem.writeInt has different parameters and semantics
* introduced mem.writeIntNative
* introduced mem.writeIntForeign
* mem.writeIntBE renamed to mem.readIntBig and different semantics
* mem.writeIntLE renamed to mem.readIntLittle and different semantics
* introduced mem.writeIntSliceForeign
* introduced mem.writeIntSliceNative
* introduced mem.writeIntSliceBig
* introduced mem.writeIntSliceLittle
* introduced mem.writeIntSlice
* removed mem.endianSwapIfLe
* removed mem.endianSwapIfBe
* removed mem.endianSwapIf
* added mem.littleToNative
* added mem.bigToNative
* added mem.toNative
* added mem.nativeTo
* added mem.nativeToLittle
* added mem.nativeToBig
system-ui is a new generic font-family for matching the font used in the operating system's native user interface. E.g. Roboto on Android, San Francisco on macOS, Segoe UI on Windows, etc.
https://caniuse.com/#search=system-ui