add BoundedArrayAligned (#14580)

This is useful for creating byte buffers of actually-different-things.
Copied the argument order from `Allocator.alignedAlloc`

I noted that `ArrayListAligned` is going out of it's way to not set the
alignment at comptime when it is not specified. However, I was not able
to do that the same way here, and good people on IRC, @ifreund in
particular (thanks!) assured me that

    [N]T align(@alignOf(T))

is equivalent to

    [N]T
This commit is contained in:
Motiejus Jakštys 2023-03-17 18:50:25 +02:00 committed by GitHub
parent cfcd6698cd
commit e0dd20b02e
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2 changed files with 40 additions and 6 deletions

View File

@ -16,9 +16,30 @@ const testing = std.testing;
/// var a_clone = a; // creates a copy - the structure doesn't use any internal pointers
/// ```
pub fn BoundedArray(comptime T: type, comptime buffer_capacity: usize) type {
return BoundedArrayAligned(T, @alignOf(T), buffer_capacity);
}
/// A structure with an array, length and alignment, that can be used as a
/// slice.
///
/// Useful to pass around small explicitly-aligned arrays whose exact size is
/// only known at runtime, but whose maximum size is known at comptime, without
/// requiring an `Allocator`.
/// ```zig
// var a = try BoundedArrayAligned(u8, 16, 2).init(0);
// try a.append(255);
// try a.append(255);
// const b = @ptrCast(*const [1]u16, a.constSlice().ptr);
// try testing.expectEqual(@as(u16, 65535), b[0]);
/// ```
pub fn BoundedArrayAligned(
comptime T: type,
comptime alignment: u29,
comptime buffer_capacity: usize,
) type {
return struct {
const Self = @This();
buffer: [buffer_capacity]T = undefined,
buffer: [buffer_capacity]T align(alignment) = undefined,
len: usize = 0,
/// Set the actual length of the slice.
@ -30,15 +51,15 @@ pub fn BoundedArray(comptime T: type, comptime buffer_capacity: usize) type {
/// View the internal array as a slice whose size was previously set.
pub fn slice(self: anytype) switch (@TypeOf(&self.buffer)) {
*[buffer_capacity]T => []T,
*const [buffer_capacity]T => []const T,
*align(alignment) [buffer_capacity]T => []align(alignment) T,
*align(alignment) const [buffer_capacity]T => []align(alignment) const T,
else => unreachable,
} {
return self.buffer[0..self.len];
}
/// View the internal array as a constant slice whose size was previously set.
pub fn constSlice(self: *const Self) []const T {
pub fn constSlice(self: *const Self) []align(alignment) const T {
return self.slice();
}
@ -94,7 +115,7 @@ pub fn BoundedArray(comptime T: type, comptime buffer_capacity: usize) type {
/// Resize the slice, adding `n` new elements, which have `undefined` values.
/// The return value is a slice pointing to the uninitialized elements.
pub fn addManyAsArray(self: *Self, comptime n: usize) error{Overflow}!*[n]T {
pub fn addManyAsArray(self: *Self, comptime n: usize) error{Overflow}!*align(alignment) [n]T {
const prev_len = self.len;
try self.resize(self.len + n);
return self.slice()[prev_len..][0..n];
@ -118,7 +139,7 @@ pub fn BoundedArray(comptime T: type, comptime buffer_capacity: usize) type {
/// This can be useful for writing directly into it.
/// Note that such an operation must be followed up with a
/// call to `resize()`
pub fn unusedCapacitySlice(self: *Self) []T {
pub fn unusedCapacitySlice(self: *Self) []align(alignment) T {
return self.buffer[self.len..];
}
@ -365,3 +386,15 @@ test "BoundedArray" {
try w.writeAll(s);
try testing.expectEqualStrings(s, a.constSlice());
}
test "BoundedArrayAligned" {
var a = try BoundedArrayAligned(u8, 16, 4).init(0);
try a.append(0);
try a.append(0);
try a.append(255);
try a.append(255);
const b = @ptrCast(*const [2]u16, a.constSlice().ptr);
try testing.expectEqual(@as(u16, 0), b[0]);
try testing.expectEqual(@as(u16, 65535), b[1]);
}

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@ -9,6 +9,7 @@ pub const AutoArrayHashMapUnmanaged = array_hash_map.AutoArrayHashMapUnmanaged;
pub const AutoHashMap = hash_map.AutoHashMap;
pub const AutoHashMapUnmanaged = hash_map.AutoHashMapUnmanaged;
pub const BoundedArray = @import("bounded_array.zig").BoundedArray;
pub const BoundedArrayAligned = @import("bounded_array.zig").BoundedArrayAligned;
pub const Build = @import("Build.zig");
pub const BufMap = @import("buf_map.zig").BufMap;
pub const BufSet = @import("buf_set.zig").BufSet;