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## Contributing
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### Start a Project Using Zig
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One of the best ways you can contribute to Zig is to start using it for a
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personal project. Here are some great examples:
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* [TM35-Metronome](https://github.com/TM35-Metronome) - tools for modifying and randomizing Pokémon games
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* [River](https://github.com/ifreund/river/) - a dynamic tiling wayland compositor
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More examples can be found on the
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[Community Projects Wiki](https://github.com/ziglang/zig/wiki/Community-Projects).
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Without fail, these projects lead to discovering bugs and helping flesh out use
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cases, which lead to further design iterations of Zig. Importantly, each issue
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found this way comes with real world motivations, so it is easy to explain
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your reasoning behind proposals and feature requests.
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Ideally, such a project will help you to learn new skills and add something
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to your personal portfolio at the same time.
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### Spread the Word
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Another way to contribute is to write about Zig, or speak about Zig at a
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conference, or do either of those things for your project which uses Zig.
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Here are some examples:
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* [Iterative Replacement of C with Zig](http://tiehuis.github.io/blog/zig1.html)
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* [The Right Tool for the Right Job: Redis Modules & Zig](https://www.youtube.com/watch?v=eCHM8-_poZY)
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* [Writing a small ray tracer in Rust and Zig](https://nelari.us/post/raytracer_with_rust_and_zig/)
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Zig is a brand new language, with no advertising budget. Word of mouth is the
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only way people find out about the project, and the more people hear about it,
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the more people will use it, and the better chance we have to take over the
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world.
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### Finding Contributor Friendly Issues
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Please note that issues labeled
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[Proposal](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3Aproposal)
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but do not also have the
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[Accepted](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3Aaccepted)
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label are still under consideration, and efforts to implement such a proposal
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have a high risk of being wasted. If you are interested in a proposal which is
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still under consideration, please express your interest in the issue tracker,
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providing extra insights and considerations that others have not yet expressed.
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The most highly regarded argument in such a discussion is a real world use case.
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The issue label
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[Contributor Friendly](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3A%22contributor+friendly%22)
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exists to help you find issues that are **limited in scope and/or
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knowledge of Zig internals.**
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### Editing Source Code
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First, build the Stage 1 compiler as described in
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[Building Zig From Source](https://github.com/ziglang/zig/wiki/Building-Zig-From-Source).
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Zig locates lib files relative to executable path by searching up the
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filesystem tree for a sub-path of `lib/zig/std/std.zig` or `lib/std/std.zig`.
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Typically the former is an install and the latter a git working tree which
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contains the build directory.
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During development it is not necessary to perform installs when modifying
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stage1 or userland sources and in fact it is faster and simpler to run,
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test and debug from a git working tree.
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- `make` is typically sufficient to build zig during development iterations.
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- `make install` performs a build __and__ install.
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- `msbuild -p:Configuration=Release INSTALL.vcxproj` on Windows performs a
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build and install. To avoid install, pass cmake option `-DZIG_NO_LIB=ON`.
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To test changes, do the following from the build directory:
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1. Run `make` (on POSIX) or
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`msbuild -p:Configuration=Release INSTALL.vcxproj` (on Windows).
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2. `$BUILD_DIR/zig build test` (on POSIX) or
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`$BUILD_DIR/Release\zig.exe build test` (on Windows).
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That runs the whole test suite, which does a lot of extra testing that you
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likely won't always need, and can take upwards of 1 hour. This is what the
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CI server runs when you make a pull request. (Note: actually it runs a few
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more tests; keep reading.)
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To save time, you can add the `--help` option to the `zig build` command and
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see what options are available. One of the most helpful ones is
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`-Dskip-release`. Adding this option to the command in step 2 above will take
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the time down from around 2 hours to about 6 minutes, and this is a good
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enough amount of testing before making a pull request.
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Another example is choosing a different set of things to test. For example,
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`test-std` instead of `test` will only run the standard library tests, and
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not the other ones. Combining this suggestion with the previous one, you could
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do this:
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`$BUILD_DIR/bin/zig build test-std -Dskip-release` (on POSIX) or
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`$BUILD_DIR/Release\zig.exe build test-std -Dskip-release` (on Windows).
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This will run only the standard library tests, in debug mode only, for all
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targets (it will cross-compile the tests for non-native targets but not run
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them).
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When making changes to the compiler source code, the most helpful test step to
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run is `test-behavior`. When editing documentation it is `docs`. You can find
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this information and more in the `--help` menu.
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#### Testing Changes to std lib
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To quickly test a change to a file in the standard library, you can run zig test and specify a custom lib directory with the follow command-line argument.
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```bash
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./build/zig test lib/std/fmt.zig --zig-lib-dir lib --main-pkg-path lib/std
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```
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#### Testing Non-Native Architectures with QEMU
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The Linux CI server additionally has qemu installed and sets `-fqemu`.
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This provides test coverage for, e.g. aarch64 even on x86_64 machines. It's
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recommended for Linux users to install qemu and enable this testing option
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when editing the standard library or anything related to a non-native
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architecture.
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##### glibc
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Testing foreign architectures with dynamically linked glibc is one step trickier.
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This requires enabling `--glibc-runtimes /path/to/glibc/multi/install/glibcs`.
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This path is obtained by building glibc for multiple architectures. This
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process for me took an entire day to complete and takes up 65 GiB on my hard
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drive. The CI server does not provide this test coverage. Instructions for
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producing this path can be found
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[on the wiki](https://github.com/ziglang/zig/wiki/Updating-libc#glibc).
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Just the part with `build-many-glibcs.py`.
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It's understood that most contributors will not have these tests enabled.
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#### Testing Windows from a Linux Machine with Wine
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When developing on Linux, another option is available to you: `-fwine`.
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This will enable running behavior tests and std lib tests with Wine. It's
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recommended for Linux users to install Wine and enable this testing option
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when editing the standard library or anything Windows-related.
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#### Testing WebAssembly using wasmtime
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If you have [wasmtime](https://wasmtime.dev/) installed, take advantage of the
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`-fwasmtime` flag which will enable running WASI behavior tests and std
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lib tests. It's recommended for all users to install wasmtime and enable this
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testing option when editing the standard library and especially anything
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WebAssembly-related.
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#### Improving Translate-C
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Please read the [Editing Source Code](#editing-source-code) section as a
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prerequisite to this one.
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`translate-c` is a feature provided by Zig that converts C source code into
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Zig source code. It powers the `zig translate-c` command as well as
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[@cImport](https://ziglang.org/documentation/master/#cImport), allowing Zig
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code to not only take advantage of function prototypes defined in .h files,
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but also `static inline` functions written in C, and even some macros.
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This feature works by using libclang API to parse and semantically analyze
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C/C++ files, and then based on the provided AST and type information,
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generating Zig AST, and finally using the mechanisms of `zig fmt` to render
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the Zig AST to a file.
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The relevant tests for this feature are:
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* `test/run_translated_c.zig` - each test case is C code with a `main` function. The C code
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is translated into Zig code, compiled, and run, and tests that the expected output is the
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same, and that the program exits cleanly. This kind of test coverage is preferred, when
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possible, because it makes sure that the resulting Zig code is actually viable.
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* `test/stage1/behavior/translate_c_macros.zig` - each test case consists of a Zig test
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which checks that the relevant macros in `test/stage1/behavior/translate_c_macros.h`.
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have the correct values. Macros have to be tested separately since they are expanded by
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Clang in `run_translated_c` tests.
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* `test/translate_c.zig` - each test case is C code, with a list of expected strings which
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must be found in the resulting Zig code. This kind of test is more precise in what it
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measures, but does not provide test coverage of whether the resulting Zig code is valid.
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This feature is self-hosted, even though Zig is not fully self-hosted yet. In the Zig source
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repo, we maintain a C API on top of Clang's C++ API:
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* `src/zig_clang.h` - the C API that we maintain on top of Clang's C++ API. This
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file does not include any Clang's C++ headers. Instead, C types and C enums are defined
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here.
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* `src/zig_clang.cpp` - a lightweight wrapper that fulfills the C API on top of the
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C++ API. It takes advantage of `static_assert` to make sure we get compile errors when
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Clang's C++ API changes. This one file necessarily does include Clang's C++ headers, which
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makes it the slowest-to-compile source file in all of Zig's codebase.
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* `src/clang.zig` - the Zig equivalent of `src/zig_clang.h`. This is a manually
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maintained list of types and functions that are ABI-compatible with the Clang C API we
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maintain. In theory this could be generated by running translate-c on `src/zig_clang.h`,
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but that would introduce a dependency cycle, since we are using this file to implement
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translate-c.
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Finally, the actual source code for the translate-c feature is
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`src/translate_c.zig`. This code uses the Clang C API exposed by
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`src/clang.zig`, and produces Zig AST.
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The steps for contributing to translate-c look like this:
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1. Identify a test case you want to improve. Add it as a run-translated-c test
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case (usually preferable), or as a translate-c test case.
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2. Edit `src/translate_c.zig` to improve the behavior.
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3. Run the relevant tests: `./zig build test-run-translated-c test-translate-c`
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Please see the
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[Contributing](https://github.com/ziglang/zig/wiki/Contributing)
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page on the wiki.
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