rand: add enumValueWithIndex

and reimplement enumValue in terms of it. Same rationale as shuffleWithIndex. Share small piece of code through MinArrayIndex.
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InKryption 2022-11-02 23:38:46 +01:00
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commit 1f0e9e4e11
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@ -61,14 +61,41 @@ pub const Random = struct {
}
/// Returns a random value from an enum, evenly distributed.
pub fn enumValue(r: Random, comptime EnumType: type) EnumType {
///
/// Note that this will not yield consistent results across all targets
/// due to dependence on the representation of `usize` as an index.
/// See `enumValueWithIndex` for further commentary.
pub inline fn enumValue(r: Random, comptime EnumType: type) EnumType {
return r.enumValueWithIndex(EnumType, usize);
}
/// Returns a random value from an enum, evenly distributed.
///
/// An index into an array of all named values is generated using the
/// specified `Index` type to determine the return value.
/// This allows for results to be independent of `usize` representation.
///
/// Prefer `enumValue` if this isn't important.
///
/// See `uintLessThan`, which this function uses in most cases,
/// for commentary on the runtime of this function.
pub fn enumValueWithIndex(r: Random, comptime EnumType: type, comptime Index: type) EnumType {
comptime assert(@typeInfo(EnumType) == .Enum);
// We won't use int -> enum casting because enum elements can have
// arbitrary values. Instead we'll randomly pick one of the type's values.
const values = std.enums.values(EnumType);
const index = r.uintLessThan(usize, values.len);
return values[index];
const values = comptime std.enums.values(EnumType);
comptime assert(values.len > 0); // can't return anything
comptime assert(maxInt(Index) >= values.len - 1); // can't access all values
comptime if (values.len == 1) return values[0];
const index = if (comptime values.len - 1 == maxInt(Index))
r.int(Index)
else
r.uintLessThan(Index, values.len);
const MinInt = MinArrayIndex(Index);
return values[@intCast(MinInt, index)];
}
/// Returns a random int `i` such that `minInt(T) <= i <= maxInt(T)`.
@ -344,8 +371,7 @@ pub const Random = struct {
/// See `intRangeLessThan`, which this function uses,
/// for commentary on the runtime of this function.
pub fn shuffleWithIndex(r: Random, comptime T: type, buf: []T, comptime Index: type) void {
comptime std.debug.assert(@typeInfo(Index).Int.signedness == .unsigned);
const MinInt = std.meta.Int(.unsigned, @min(@typeInfo(Index).Int.bits, @typeInfo(usize).Int.bits));
const MinInt = MinArrayIndex(Index);
if (buf.len < 2) {
return;
}
@ -394,6 +420,13 @@ pub const Random = struct {
unreachable;
}
/// Returns the smallest of `Index` and `usize`.
fn MinArrayIndex(comptime Index: type) type {
const index_info = @typeInfo(Index).Int;
assert(index_info.signedness == .unsigned);
return if (index_info.bits >= @typeInfo(usize).Int.bits) usize else Index;
}
};
/// Convert a random integer 0 <= random_int <= maxValue(T),