Updated devel_roadmap (markdown)

reduz 2014-04-05 13:28:15 -07:00
parent bf00aa68f1
commit dae12473d3

@ -18,8 +18,15 @@ These are just tentative to have a rough idea of the development plan. Ideas and
* More Shaders (2D, Lighting, Post-Processing)
* 2D deforms and skeletons
* FBX Import (blender did it..)
* Live scene editing (should be rather easy)
### Milestone 3 (November 2014)
* OpenGL ES 3.0 backend
* SSAO, LPV, and more modern visual effects.
* Windows Universal Binary support (API still does not exist AFAIK)
### Future
* Add optional typing to GDScript
* Ideas?