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Updated tutorial_lighting (markdown)
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Spot lights are similar to Omni lights, except they only operate between a given angle (or "cutoff"). They are useful to simulate flashlights, car lights, etc. This kind of light is also attenuated towards the opposite direction it points to.
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<p align="center"><img src="images/light_spot.png"></p>
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## Ambient Light
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Ambient light can be found in the properties of a WorldEnvironment (remember only one of such can be instanced per scene). Ambient light consists of a uniform light and energy. This light is applied the same to every single pixel of the rendered scene, except to objects that used baked light.
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## Baked Light
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Baked Light stands for pre-computed ambient light. It can serve multiple purposes, such as baking light emissors that are not going to be used in real-time, and baking light bounces from real-time lights to add more realism to a scene (see [Baked Light](tutorial_baked_light) tutorial for more information).
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