Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde de2f0f147c
Some checks failed
🔗 GHA / 📊 Static (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🌐 JavaScript (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / ☁ Server (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
Bump version to 3.6-stable \o/
At long last, after 2 years of development, Godot 3.6 is finally out!

Developing it in parallel to the 4.x branch proved to be a challenge,
as eventually I (Rémi) hardly had any time to focus on it.

Thankfully lawnjelly picked up the torch, both on the feature dev side
(most new rendering features are his work) but now also as release
manager for 3.x.

For anyone still using Godot 3.5 for their released or soon-to-be
published titles, upgrading to 3.6 should bring a lot of bug fixes, as
well as a number of useful features and quality of life improvements.
2024-09-08 22:41:28 +02:00
.github [CI] Upload build cache before running tests 2024-07-13 17:50:46 +02:00
core Verify GLTF indices to prevent crash with corrupt files 2024-07-31 10:39:17 +01:00
doc ImageTexture - document workaround for mipmap generation 2024-06-27 17:04:02 +01:00
drivers Fix SSR warp when using orthogonal camera 2024-07-11 20:38:06 +03:00
editor Safe Camera::unproject_position() 2024-08-26 07:55:19 +01:00
main Fix physics tick count in Input.action_press and Input.action_release 2024-07-16 07:11:27 +01:00
misc Bump version to 3.6-rc 2024-07-02 13:06:42 +02:00
modules Verify GLTF indices to prevent crash with corrupt files 2024-07-31 10:39:17 +01:00
platform Merge pull request #93571 from Alex2782/g3.x_fix_GLSurfaceView 2024-07-18 11:26:14 +01:00
scene PopupMenu: Update margins on visibility change 2024-09-04 11:35:41 +02:00
servers Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
thirdparty enet: Sync with upstream commit c44b7d0 2024-04-25 16:24:13 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Add basic Emacs .gitignore entries 2024-04-25 16:24:14 +02:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 18:48:34 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 18:48:34 +02:00
CHANGELOG.md Bump version to 3.6-stable \o/ 2024-09-08 22:41:28 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt libpng: Update to 1.6.43 2024-04-25 16:24:13 +02:00
DONORS.md Donors: Change tiers to match Dev Fund, sync latest data 2024-01-18 16:10:45 +01:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-08-28 17:27:14 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-08-28 17:27:14 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py SCons: Fix Windows/MinGW TypeError with recent SCons 2024-05-07 13:03:16 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
scu_builders.py Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
version.py Bump version to 3.6-stable \o/ 2024-09-08 22:41:28 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate TODOs