mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
fe52458154
Happy new year to the wonderful Godot community!
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* editor_paths.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef EDITOR_PATHS_H
|
|
#define EDITOR_PATHS_H
|
|
|
|
#include "core/object/class_db.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
class EditorPaths : public Object {
|
|
GDCLASS(EditorPaths, Object)
|
|
|
|
bool paths_valid = false; // If any of the paths can't be created, this is false.
|
|
String data_dir; // Editor data (templates, shader cache, etc.).
|
|
String config_dir; // Editor config (settings, profiles, themes, etc.).
|
|
String cache_dir; // Editor cache (thumbnails, tmp generated files).
|
|
String project_data_dir; // Project-specific data (metadata, shader cache, etc.).
|
|
bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
|
|
String self_contained_file; // Self-contained file with configuration.
|
|
|
|
static EditorPaths *singleton;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
bool are_paths_valid() const;
|
|
|
|
String get_data_dir() const;
|
|
String get_config_dir() const;
|
|
String get_cache_dir() const;
|
|
String get_project_data_dir() const;
|
|
|
|
bool is_self_contained() const;
|
|
String get_self_contained_file() const;
|
|
|
|
static EditorPaths *get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
static void create();
|
|
static void free();
|
|
|
|
EditorPaths();
|
|
};
|
|
|
|
#endif // EDITOR_PATHS_H
|