Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
demos Update Autoload demo 2015-12-09 23:21:37 +01:00
doc Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
drivers Fix libpng link errors on android 2015-12-21 11:50:54 +03:30
main fix debouncing in axis buttons 2015-12-20 11:33:29 -03:00
modules Merge pull request #3051 from eska014/add-export-hints 2015-12-14 17:40:57 +01:00
platform -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
scene -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
servers -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
tools -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Merge pull request #2956 from est31/add_system_wide_export_path 2015-12-08 17:04:24 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics