godot/servers/audio
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
effects Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_driver_dummy.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_dummy.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_filter_sw.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_stream.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00