mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 06:33:10 +00:00
88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* script_debugger_remote.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCRIPT_DEBUGGER_REMOTE_H
|
|
#define SCRIPT_DEBUGGER_REMOTE_H
|
|
|
|
|
|
#include "script_language.h"
|
|
#include "io/stream_peer_tcp.h"
|
|
#include "io/packet_peer.h"
|
|
#include "list.h"
|
|
class ScriptDebuggerRemote : public ScriptDebugger {
|
|
|
|
struct Message {
|
|
|
|
String message;
|
|
Array data;
|
|
};
|
|
|
|
Ref<StreamPeerTCP> tcp_client;
|
|
Ref<PacketPeerStream> packet_peer_stream;
|
|
|
|
uint64_t last_perf_time;
|
|
Object *performance;
|
|
bool requested_quit;
|
|
Mutex *mutex;
|
|
List<String> output_strings;
|
|
List<Message> messages;
|
|
|
|
bool locking; //hack to avoid a deadloop
|
|
static void _print_handler(void *p_this,const String& p_string);
|
|
|
|
PrintHandlerList phl;
|
|
|
|
void _get_output();
|
|
void _poll_events();
|
|
uint32_t poll_every;
|
|
|
|
|
|
RequestSceneTreeMessageFunc request_scene_tree;
|
|
void *request_scene_tree_ud;
|
|
|
|
|
|
public:
|
|
|
|
Error connect_to_host(const String& p_host,uint16_t p_port);
|
|
virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true);
|
|
virtual void idle_poll();
|
|
virtual void line_poll();
|
|
|
|
virtual bool is_remote() const { return true; }
|
|
virtual void request_quit();
|
|
|
|
virtual void send_message(const String& p_message, const Array& p_args);
|
|
|
|
virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
|
|
|
|
ScriptDebuggerRemote();
|
|
~ScriptDebuggerRemote();
|
|
};
|
|
|
|
#endif // SCRIPT_DEBUGGER_REMOTE_H
|