godot/scene/3d
2016-05-04 15:35:09 +02:00
..
area.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
area.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
baked_light_instance.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
baked_light_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
body_shape.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
body_shape.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
bone_attachment.cpp BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
bone_attachment.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
camera.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
character_camera.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
character_camera.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object.cpp Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
collision_object.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
collision_polygon.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
immediate_geometry.cpp -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
interpolated_camera.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
light.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
mesh_instance.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
mesh_instance.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
multimesh_instance.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
multimesh_instance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_mesh.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation.cpp fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
navigation.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
optimized_spatial_scene.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
optimized_spatial_scene.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particles.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
path.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_body.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_body.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_joint.cpp remove the invalid id error when freeing a 3D joint, fixes #2383 2016-01-02 08:37:27 -03:00
physics_joint.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
portal.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
portal.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
position_3d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_3d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
proximity_group.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
proximity_group.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quad.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quad.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
ray_cast.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
room_instance.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
room_instance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scenario_fx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scenario_fx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
skeleton.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
skeleton.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
spatial_indexer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_indexer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_player.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sample_player.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sample_player.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
spatial_stream_player.cpp Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
spatial_stream_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
spatial.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
sprite_3d.cpp -added hints to sprite v/hframes, fixes truncation problem 2015-08-29 13:02:56 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
test_cube.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
vehicle_body.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_instance.cpp Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only. 2016-03-07 23:14:14 +00:00
visual_instance.h remove trailing whitespace 2016-03-09 00:00:52 +01:00