godot/editor/plugins/light_occluder_2d_editor_plugin.h
2019-08-12 04:26:38 -05:00

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3.3 KiB
C++

/*************************************************************************/
/* light_occluder_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
LightOccluder2D *node;
Ref<OccluderPolygon2D> _ensure_occluder() const;
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual bool _is_line() const;
virtual int _get_polygon_count() const;
virtual Variant _get_polygon(int p_idx) const;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
virtual bool _has_resource() const;
virtual void _create_resource();
public:
LightOccluder2DEditor(EditorNode *p_editor);
};
class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
LightOccluder2DEditorPlugin(EditorNode *p_node);
};
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H