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eb74079dfb
When changing the type of the edited scene root node, it may be necessary to update edited scene root in time for the child nodes to work properly.
3881 lines
130 KiB
C++
3881 lines
130 KiB
C++
/**************************************************************************/
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/* scene_tree_dock.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_tree_dock.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_saver.h"
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#include "core/object/class_db.h"
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#include "core/object/message_queue.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_quick_open.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/inspector_dock.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/reparent_dialog.h"
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#include "editor/shader_create_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/window.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/display_server.h"
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#include "servers/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "editor/rename_dialog.h"
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#endif // MODULE_REGEX_ENABLED
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void SceneTreeDock::_nodes_drag_begin() {
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pending_click_select = nullptr;
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}
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void SceneTreeDock::_quick_open() {
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instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
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}
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void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
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if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
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tree_clicked = true;
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} else if (!mb->is_pressed()) {
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tree_clicked = false;
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}
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if (!mb->is_pressed() && pending_click_select) {
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_push_item(pending_click_select);
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pending_click_select = nullptr;
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}
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}
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}
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void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
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return;
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}
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if (!p_event->is_pressed() || p_event->is_echo()) {
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return;
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}
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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#endif // MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
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_tool_selected(TOOL_NEW);
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} else if (ED_IS_SHORTCUT("scene_tree/instantiate_scene", p_event)) {
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_tool_selected(TOOL_INSTANTIATE);
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} else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
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_tool_selected(TOOL_EXPAND_COLLAPSE);
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} else if (ED_IS_SHORTCUT("scene_tree/cut_node", p_event)) {
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_tool_selected(TOOL_CUT);
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} else if (ED_IS_SHORTCUT("scene_tree/copy_node", p_event)) {
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_tool_selected(TOOL_COPY);
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} else if (ED_IS_SHORTCUT("scene_tree/paste_node", p_event)) {
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_tool_selected(TOOL_PASTE);
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} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
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_tool_selected(TOOL_REPLACE);
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} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
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_tool_selected(TOOL_DUPLICATE);
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} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
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_tool_selected(TOOL_ATTACH_SCRIPT);
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} else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
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_tool_selected(TOOL_DETACH_SCRIPT);
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} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
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_tool_selected(TOOL_MOVE_UP);
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} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
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_tool_selected(TOOL_MOVE_DOWN);
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} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
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_tool_selected(TOOL_REPARENT);
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} else if (ED_IS_SHORTCUT("scene_tree/reparent_to_new_node", p_event)) {
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_tool_selected(TOOL_REPARENT_TO_NEW_NODE);
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} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
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_tool_selected(TOOL_NEW_SCENE_FROM);
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} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
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_tool_selected(TOOL_ERASE, true);
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} else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
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_tool_selected(TOOL_COPY_NODE_PATH);
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} else if (ED_IS_SHORTCUT("scene_tree/toggle_unique_name", p_event)) {
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_tool_selected(TOOL_TOGGLE_SCENE_UNIQUE_NAME);
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} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
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_tool_selected(TOOL_ERASE);
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} else {
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return;
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}
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// Tool selection was successful, accept the event to stop propagation.
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accept_event();
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}
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void SceneTreeDock::instantiate(const String &p_file) {
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Vector<String> scenes;
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scenes.push_back(p_file);
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instantiate_scenes(scenes, scene_tree->get_selected());
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}
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void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_parent) {
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Node *parent = p_parent;
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if (!parent) {
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parent = scene_tree->get_selected();
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}
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if (!parent) {
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parent = edited_scene;
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}
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if (!parent) {
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if (p_files.size() == 1) {
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accept->set_text(TTR("No parent to instantiate a child at."));
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} else {
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accept->set_text(TTR("No parent to instantiate the scenes at."));
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}
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accept->popup_centered();
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return;
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};
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_perform_instantiate_scenes(p_files, parent, -1);
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}
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void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
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ERR_FAIL_COND(!parent);
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Vector<Node *> instances;
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bool error = false;
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for (int i = 0; i < p_files.size(); i++) {
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Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
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if (!sdata.is_valid()) {
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current_option = -1;
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accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
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accept->popup_centered();
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error = true;
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break;
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}
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Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!instantiated_scene) {
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current_option = -1;
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accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_files[i]));
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accept->popup_centered();
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error = true;
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break;
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}
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if (!edited_scene->get_scene_file_path().is_empty()) {
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if (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
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accept->set_text(vformat(TTR("Cannot instantiate the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
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accept->popup_centered();
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error = true;
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break;
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}
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}
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instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_files[i]));
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instances.push_back(instantiated_scene);
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}
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if (error) {
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for (int i = 0; i < instances.size(); i++) {
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memdelete(instances[i]);
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}
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Instantiate Scene(s)"));
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for (int i = 0; i < instances.size(); i++) {
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Node *instantiated_scene = instances[i];
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undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
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if (p_pos >= 0) {
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undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
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}
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undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
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undo_redo->add_do_method(editor_selection, "clear");
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undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
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undo_redo->add_do_reference(instantiated_scene);
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undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
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String new_name = parent->validate_child_name(instantiated_scene);
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EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
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undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
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undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
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}
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undo_redo->commit_action();
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_push_item(instances[instances.size() - 1]);
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for (int i = 0; i < instances.size(); i++) {
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emit_signal(SNAME("node_created"), instances[i]);
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}
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}
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void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
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Ref<PackedScene> sdata = ResourceLoader::load(p_file);
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if (!sdata.is_valid()) {
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accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
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accept->popup_centered();
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return;
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}
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Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!instantiated_scene) {
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accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_file));
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accept->popup_centered();
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Replace with Branch Scene"));
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Node *parent = base->get_parent();
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int pos = base->get_index();
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undo_redo->add_do_method(parent, "remove_child", base);
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undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
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undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
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undo_redo->add_undo_method(parent, "add_child", base, true);
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undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
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undo_redo->add_undo_method(parent, "move_child", base, pos);
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List<Node *> owned;
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base->get_owned_by(base->get_owner(), &owned);
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Array owners;
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for (Node *F : owned) {
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owners.push_back(F);
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}
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undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
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undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
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undo_redo->add_do_method(editor_selection, "clear");
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undo_redo->add_undo_method(editor_selection, "clear");
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undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
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undo_redo->add_undo_method(editor_selection, "add_node", base);
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undo_redo->add_do_property(scene_tree, "set_selected", instantiated_scene);
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undo_redo->add_undo_property(scene_tree, "set_selected", base);
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undo_redo->add_do_reference(instantiated_scene);
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undo_redo->add_undo_reference(base);
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undo_redo->commit_action();
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}
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bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
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int childCount = p_desired_node->get_child_count();
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if (_track_inherit(p_target_scene_path, p_desired_node)) {
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return true;
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}
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for (int i = 0; i < childCount; i++) {
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Node *child = p_desired_node->get_child(i);
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if (_cyclical_dependency_exists(p_target_scene_path, child)) {
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return true;
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}
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}
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return false;
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}
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bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
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Node *p = p_desired_node;
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bool result = false;
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Vector<Node *> instances;
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while (true) {
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if (p->get_scene_file_path() == p_target_scene_path) {
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result = true;
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break;
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}
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Ref<SceneState> ss = p->get_scene_inherited_state();
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if (ss.is_valid()) {
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String path = ss->get_path();
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Ref<PackedScene> pack_data = ResourceLoader::load(path);
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if (pack_data.is_valid()) {
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p = pack_data->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!p) {
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continue;
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}
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instances.push_back(p);
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} else {
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break;
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}
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} else {
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break;
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}
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}
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for (int i = 0; i < instances.size(); i++) {
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memdelete(instances[i]);
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}
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return result;
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}
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void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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current_option = p_tool;
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switch (p_tool) {
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#ifdef MODULE_REGEX_ENABLED
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case TOOL_BATCH_RENAME: {
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if (!profile_allow_editing) {
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break;
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}
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if (editor_selection->get_selected_node_list().size() > 1) {
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rename_dialog->popup_centered();
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}
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} break;
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#endif // MODULE_REGEX_ENABLED
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case TOOL_RENAME: {
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if (!profile_allow_editing) {
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break;
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}
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Tree *tree = scene_tree->get_scene_tree();
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if (tree->is_anything_selected()) {
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tree->grab_focus();
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tree->edit_selected();
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}
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} break;
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case TOOL_REPARENT_TO_NEW_NODE:
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if (!_validate_no_foreign()) {
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break;
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}
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[[fallthrough]];
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case TOOL_NEW: {
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if (!profile_allow_editing) {
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break;
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}
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if (reset_create_dialog && !p_confirm_override) {
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create_dialog->set_base_type("Node");
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reset_create_dialog = false;
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}
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// Prefer nodes that inherit from the current scene root.
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Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
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if (current_edited_scene_root) {
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String root_class = current_edited_scene_root->get_class_name();
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static Vector<String> preferred_types;
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if (preferred_types.is_empty()) {
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preferred_types.push_back("Control");
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preferred_types.push_back("Node2D");
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preferred_types.push_back("Node3D");
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}
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for (int i = 0; i < preferred_types.size(); i++) {
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if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
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create_dialog->set_preferred_search_result_type(preferred_types[i]);
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break;
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}
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}
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}
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create_dialog->popup_create(true);
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if (!p_confirm_override) {
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emit_signal(SNAME("add_node_used"));
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}
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} break;
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case TOOL_INSTANTIATE: {
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if (!profile_allow_editing) {
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break;
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}
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Node *scene = edited_scene;
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if (!scene) {
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EditorNode::get_singleton()->new_inherited_scene();
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break;
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}
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quick_open->popup_dialog("PackedScene", true);
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quick_open->set_title(TTR("Instantiate Child Scene"));
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if (!p_confirm_override) {
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emit_signal(SNAME("add_node_used"));
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}
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} break;
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case TOOL_EXPAND_COLLAPSE: {
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Tree *tree = scene_tree->get_scene_tree();
|
|
TreeItem *selected_item = tree->get_selected();
|
|
|
|
if (!selected_item) {
|
|
selected_item = tree->get_root();
|
|
if (!selected_item) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool collapsed = selected_item->is_any_collapsed();
|
|
selected_item->set_collapsed_recursive(!collapsed);
|
|
|
|
tree->ensure_cursor_is_visible();
|
|
|
|
} break;
|
|
case TOOL_CUT:
|
|
case TOOL_COPY: {
|
|
if (!edited_scene || (p_tool == TOOL_CUT && !_validate_no_foreign())) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
if (selection.size() == 0) {
|
|
break;
|
|
}
|
|
|
|
bool was_empty = false;
|
|
if (!node_clipboard.is_empty()) {
|
|
_clear_clipboard();
|
|
} else {
|
|
was_empty = true;
|
|
}
|
|
clipboard_source_scene = EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path();
|
|
|
|
selection.sort_custom<Node::Comparator>();
|
|
|
|
for (Node *node : selection) {
|
|
HashMap<const Node *, Node *> duplimap;
|
|
Node *dup = node->duplicate_from_editor(duplimap);
|
|
|
|
ERR_CONTINUE(!dup);
|
|
|
|
// Preserve ownership relations ready for pasting.
|
|
List<Node *> owned;
|
|
node->get_owned_by(node->get_owner(), &owned);
|
|
|
|
for (Node *F : owned) {
|
|
if (!duplimap.has(F) || F == node) {
|
|
continue;
|
|
}
|
|
Node *d = duplimap[F];
|
|
// Only use this as a marker that ownership needs to be assigned when pasting.
|
|
// The actual owner doesn't matter.
|
|
d->set_owner(dup);
|
|
}
|
|
|
|
node_clipboard.push_back(dup);
|
|
}
|
|
|
|
if (p_tool == TOOL_CUT) {
|
|
_delete_confirm(true);
|
|
}
|
|
|
|
if (was_empty) {
|
|
_update_create_root_dialog();
|
|
}
|
|
} break;
|
|
case TOOL_PASTE: {
|
|
paste_nodes();
|
|
} break;
|
|
case TOOL_REPLACE: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
if (!_validate_no_foreign()) {
|
|
break;
|
|
}
|
|
|
|
if (!_validate_no_instance()) {
|
|
break;
|
|
}
|
|
|
|
if (reset_create_dialog) {
|
|
create_dialog->set_base_type("Node");
|
|
reset_create_dialog = false;
|
|
}
|
|
|
|
Node *selected = scene_tree->get_selected();
|
|
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
|
|
selected = editor_selection->get_selected_node_list().front()->get();
|
|
}
|
|
|
|
if (selected) {
|
|
create_dialog->popup_create(false, true, selected->get_class(), selected->get_name());
|
|
}
|
|
} break;
|
|
case TOOL_EXTEND_SCRIPT: {
|
|
attach_script_to_selected(true);
|
|
} break;
|
|
case TOOL_ATTACH_SCRIPT: {
|
|
attach_script_to_selected(false);
|
|
} break;
|
|
case TOOL_DETACH_SCRIPT: {
|
|
if (!profile_allow_script_editing) {
|
|
break;
|
|
}
|
|
|
|
Array selection = editor_selection->get_selected_nodes();
|
|
|
|
if (selection.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
|
|
undo_redo->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
|
|
|
|
for (int i = 0; i < selection.size(); i++) {
|
|
Node *n = Object::cast_to<Node>(selection[i]);
|
|
Ref<Script> existing = n->get_script();
|
|
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
|
|
if (existing != empty) {
|
|
undo_redo->add_do_method(n, "set_script", empty);
|
|
undo_redo->add_undo_method(n, "set_script", existing);
|
|
}
|
|
}
|
|
|
|
undo_redo->add_do_method(this, "_update_script_button");
|
|
undo_redo->add_undo_method(this, "_update_script_button");
|
|
|
|
undo_redo->commit_action();
|
|
} break;
|
|
case TOOL_MOVE_UP:
|
|
case TOOL_MOVE_DOWN: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
if (!scene_tree->get_selected()) {
|
|
break;
|
|
}
|
|
|
|
if (scene_tree->get_selected() == edited_scene) {
|
|
current_option = -1;
|
|
accept->set_text(TTR("This operation can't be done on the tree root."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (!_validate_no_foreign()) {
|
|
break;
|
|
}
|
|
|
|
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
|
|
bool MOVING_UP = !MOVING_DOWN;
|
|
|
|
Node *common_parent = scene_tree->get_selected()->get_parent();
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
selection.sort_custom<Node::Comparator>(); // sort by index
|
|
if (MOVING_DOWN) {
|
|
selection.reverse();
|
|
}
|
|
|
|
int lowest_id = common_parent->get_child_count() - 1;
|
|
int highest_id = 0;
|
|
for (Node *E : selection) {
|
|
int index = E->get_index();
|
|
|
|
if (index > highest_id) {
|
|
highest_id = index;
|
|
}
|
|
if (index < lowest_id) {
|
|
lowest_id = index;
|
|
}
|
|
|
|
if (E->get_parent() != common_parent) {
|
|
common_parent = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
|
|
break; // one or more nodes can not be moved
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
if (selection.size() == 1) {
|
|
undo_redo->create_action(TTR("Move Node In Parent"));
|
|
}
|
|
if (selection.size() > 1) {
|
|
undo_redo->create_action(TTR("Move Nodes In Parent"));
|
|
}
|
|
|
|
for (int i = 0; i < selection.size(); i++) {
|
|
Node *top_node = selection[i];
|
|
Node *bottom_node = selection[selection.size() - 1 - i];
|
|
|
|
ERR_FAIL_COND(!top_node->get_parent());
|
|
ERR_FAIL_COND(!bottom_node->get_parent());
|
|
|
|
int bottom_node_pos = bottom_node->get_index();
|
|
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
|
|
|
|
undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
|
|
undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
|
|
}
|
|
|
|
undo_redo->commit_action();
|
|
|
|
} break;
|
|
case TOOL_DUPLICATE: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
if (!edited_scene) {
|
|
break;
|
|
}
|
|
|
|
if (editor_selection->is_selected(edited_scene)) {
|
|
current_option = -1;
|
|
accept->set_text(TTR("This operation can't be done on the tree root."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (!_validate_no_foreign()) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
if (selection.size() == 0) {
|
|
break;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
|
|
undo_redo->add_do_method(editor_selection, "clear");
|
|
|
|
Node *dupsingle = nullptr;
|
|
|
|
selection.sort_custom<Node::Comparator>();
|
|
|
|
Node *add_below_node = selection.back()->get();
|
|
|
|
for (Node *node : selection) {
|
|
Node *parent = node->get_parent();
|
|
|
|
List<Node *> owned;
|
|
node->get_owned_by(node->get_owner(), &owned);
|
|
|
|
HashMap<const Node *, Node *> duplimap;
|
|
Node *dup = node->duplicate_from_editor(duplimap);
|
|
|
|
ERR_CONTINUE(!dup);
|
|
|
|
if (selection.size() == 1) {
|
|
dupsingle = dup;
|
|
}
|
|
|
|
dup->set_name(parent->validate_child_name(dup));
|
|
|
|
undo_redo->add_do_method(add_below_node, "add_sibling", dup, true);
|
|
|
|
for (Node *F : owned) {
|
|
if (!duplimap.has(F)) {
|
|
continue;
|
|
}
|
|
Node *d = duplimap[F];
|
|
undo_redo->add_do_method(d, "set_owner", node->get_owner());
|
|
}
|
|
undo_redo->add_do_method(editor_selection, "add_node", dup);
|
|
undo_redo->add_undo_method(parent, "remove_child", dup);
|
|
undo_redo->add_do_reference(dup);
|
|
|
|
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
|
|
|
|
undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
|
|
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
|
|
|
|
add_below_node = dup;
|
|
}
|
|
|
|
undo_redo->commit_action();
|
|
|
|
if (dupsingle) {
|
|
_push_item(dupsingle);
|
|
}
|
|
} break;
|
|
case TOOL_REPARENT: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
if (!scene_tree->get_selected()) {
|
|
break;
|
|
}
|
|
|
|
if (editor_selection->is_selected(edited_scene)) {
|
|
current_option = -1;
|
|
accept->set_text(TTR("This operation can't be done on the tree root."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (!_validate_no_foreign()) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> nodes = editor_selection->get_selected_node_list();
|
|
HashSet<Node *> nodeset;
|
|
for (Node *E : nodes) {
|
|
nodeset.insert(E);
|
|
}
|
|
reparent_dialog->set_current(nodeset);
|
|
reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
|
|
} break;
|
|
case TOOL_MAKE_ROOT: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> nodes = editor_selection->get_selected_node_list();
|
|
ERR_FAIL_COND(nodes.size() != 1);
|
|
|
|
Node *node = nodes.front()->get();
|
|
Node *root = get_tree()->get_edited_scene_root();
|
|
|
|
if (node == root) {
|
|
return;
|
|
}
|
|
|
|
//check that from node to root, all owners are right
|
|
|
|
if (root->get_scene_inherited_state().is_valid()) {
|
|
accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
if (node->get_owner() != root) {
|
|
accept->set_text(TTR("Node must belong to the edited scene to become root."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
if (!node->get_scene_file_path().is_empty()) {
|
|
accept->set_text(TTR("Instantiated scenes can't become root"));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Make node as Root"));
|
|
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
|
|
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
|
|
undo_redo->add_do_method(node, "add_child", root, true);
|
|
undo_redo->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
|
|
undo_redo->add_do_method(root, "set_scene_file_path", String());
|
|
undo_redo->add_do_method(node, "set_owner", (Object *)nullptr);
|
|
undo_redo->add_do_method(root, "set_owner", node);
|
|
_node_replace_owner(root, root, node, MODE_DO);
|
|
|
|
undo_redo->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
|
|
undo_redo->add_undo_method(node, "set_scene_file_path", String());
|
|
undo_redo->add_undo_method(node, "remove_child", root);
|
|
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
|
|
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
|
|
undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
|
|
undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
|
|
undo_redo->add_undo_method(node, "set_owner", root);
|
|
_node_replace_owner(root, root, root, MODE_UNDO);
|
|
|
|
undo_redo->add_do_method(scene_tree, "update_tree");
|
|
undo_redo->add_undo_method(scene_tree, "update_tree");
|
|
undo_redo->commit_action();
|
|
} break;
|
|
case TOOL_MULTI_EDIT: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
Node *root = EditorNode::get_singleton()->get_edited_scene();
|
|
if (!root) {
|
|
break;
|
|
}
|
|
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
|
|
for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) {
|
|
mne->add_node(root->get_path_to(E.key));
|
|
}
|
|
|
|
_push_item(mne.ptr());
|
|
|
|
} break;
|
|
|
|
case TOOL_ERASE: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> remove_list = editor_selection->get_selected_node_list();
|
|
|
|
if (remove_list.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!_validate_no_foreign()) {
|
|
break;
|
|
}
|
|
|
|
bool allow_ask_delete_tracks = EDITOR_GET("docks/scene_tree/ask_before_deleting_related_animation_tracks").operator bool();
|
|
bool has_tracks_to_delete = allow_ask_delete_tracks && _has_tracks_to_delete(edited_scene, remove_list);
|
|
if (p_confirm_override && !has_tracks_to_delete) {
|
|
_delete_confirm();
|
|
} else {
|
|
String msg;
|
|
if (remove_list.size() > 1) {
|
|
bool any_children = false;
|
|
for (int i = 0; !any_children && i < remove_list.size(); i++) {
|
|
any_children = remove_list[i]->get_child_count() > 0;
|
|
}
|
|
|
|
msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
|
|
} else {
|
|
if (!p_confirm_override) {
|
|
Node *node = remove_list[0];
|
|
if (node == editor_data->get_edited_scene_root()) {
|
|
msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
|
|
} else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
|
|
// Display this message only for non-instantiated scenes
|
|
msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
|
|
} else {
|
|
msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
|
|
}
|
|
}
|
|
|
|
if (has_tracks_to_delete) {
|
|
if (!msg.is_empty()) {
|
|
msg += "\n";
|
|
}
|
|
msg += TTR("Some nodes are referenced by animation tracks.");
|
|
delete_tracks_checkbox->show();
|
|
} else {
|
|
delete_tracks_checkbox->hide();
|
|
}
|
|
}
|
|
|
|
delete_dialog_label->set_text(msg);
|
|
|
|
// Resize the dialog to its minimum size.
|
|
// This prevents the dialog from being too wide after displaying
|
|
// a deletion confirmation for a node with a long name.
|
|
delete_dialog->reset_size();
|
|
delete_dialog->popup_centered();
|
|
}
|
|
|
|
} break;
|
|
case TOOL_NEW_SCENE_FROM: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
Node *scene = editor_data->get_edited_scene_root();
|
|
|
|
if (!scene) {
|
|
accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.size() != 1) {
|
|
accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size()));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
Node *tocopy = selection.front()->get();
|
|
|
|
if (tocopy == scene) {
|
|
accept->set_text(TTR("Can't save the root node branch as an instantiated scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (tocopy != editor_data->get_edited_scene_root() && !tocopy->get_scene_file_path().is_empty()) {
|
|
accept->set_text(TTR("Can't save the branch of an already instantiated scene.\nTo create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (tocopy->get_owner() != scene) {
|
|
accept->set_text(TTR("Can't save a branch which is a child of an already instantiated scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
if (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) {
|
|
accept->set_text(TTR("Can't save a branch which is part of an inherited scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
|
|
accept->popup_centered();
|
|
break;
|
|
}
|
|
|
|
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
|
|
List<String> extensions;
|
|
Ref<PackedScene> sd = memnew(PackedScene);
|
|
ResourceSaver::get_recognized_extensions(sd, &extensions);
|
|
new_scene_from_dialog->clear_filters();
|
|
for (int i = 0; i < extensions.size(); i++) {
|
|
new_scene_from_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
|
|
}
|
|
|
|
String existing;
|
|
if (extensions.size()) {
|
|
String root_name(tocopy->get_name());
|
|
root_name = EditorNode::adjust_scene_name_casing(root_name);
|
|
existing = root_name + "." + extensions.front()->get().to_lower();
|
|
}
|
|
new_scene_from_dialog->set_current_path(existing);
|
|
|
|
new_scene_from_dialog->set_title(TTR("Save New Scene As..."));
|
|
new_scene_from_dialog->popup_file_dialog();
|
|
} break;
|
|
case TOOL_COPY_NODE_PATH: {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
Node *root = EditorNode::get_singleton()->get_edited_scene();
|
|
NodePath path = root->get_path().rel_path_to(node->get_path());
|
|
DisplayServer::get_singleton()->clipboard_set(path);
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_OPEN_DOCUMENTATION: {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
for (int i = 0; i < selection.size(); i++) {
|
|
ScriptEditor::get_singleton()->goto_help("class_name:" + selection[i]->get_class());
|
|
}
|
|
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
|
|
} break;
|
|
case TOOL_AUTO_EXPAND: {
|
|
scene_tree->set_auto_expand_selected(!EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), true);
|
|
} break;
|
|
case TOOL_SCENE_EDITABLE_CHILDREN: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
|
|
|
|
if (editable) {
|
|
editable_instance_remove_dialog->set_text(TTR("Disabling \"editable_instance\" will cause all properties of the node to be reverted to their default."));
|
|
editable_instance_remove_dialog->popup_centered();
|
|
break;
|
|
}
|
|
_toggle_editable_children(node);
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_SCENE_USE_PLACEHOLDER: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
|
|
bool placeholder = node->get_scene_instance_load_placeholder();
|
|
|
|
// Fire confirmation dialog when children are editable.
|
|
if (editable && !placeholder) {
|
|
placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
|
|
placeholder_editable_instance_remove_dialog->popup_centered();
|
|
break;
|
|
}
|
|
|
|
placeholder = !placeholder;
|
|
|
|
if (placeholder) {
|
|
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
|
|
}
|
|
|
|
node->set_scene_instance_load_placeholder(placeholder);
|
|
scene_tree->update_tree();
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_SCENE_MAKE_LOCAL: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
Node *root = EditorNode::get_singleton()->get_edited_scene();
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
if (!root) {
|
|
break;
|
|
}
|
|
|
|
ERR_FAIL_COND(node->get_scene_file_path().is_empty());
|
|
undo_redo->create_action(TTR("Make Local"));
|
|
undo_redo->add_do_method(node, "set_scene_file_path", "");
|
|
undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
|
|
_node_replace_owner(node, node, root);
|
|
undo_redo->add_do_method(scene_tree, "update_tree");
|
|
undo_redo->add_undo_method(scene_tree, "update_tree");
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_SCENE_OPEN: {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path());
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_SCENE_CLEAR_INHERITANCE: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
clear_inherit_confirm->popup_centered();
|
|
} break;
|
|
case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
|
|
if (!profile_allow_editing) {
|
|
break;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
node->set_scene_inherited_state(Ref<SceneState>());
|
|
scene_tree->update_tree();
|
|
InspectorDock::get_inspector_singleton()->update_tree();
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_SCENE_OPEN_INHERITED: {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node && node->get_scene_inherited_state().is_valid()) {
|
|
scene_tree->emit_signal(SNAME("open"), node->get_scene_inherited_state()->get_path());
|
|
}
|
|
}
|
|
} break;
|
|
case TOOL_TOGGLE_SCENE_UNIQUE_NAME: {
|
|
// Enabling/disabling based on the same node based on which the checkbox in the menu is checked/unchecked.
|
|
List<Node *>::Element *first_selected = editor_selection->get_selected_node_list().front();
|
|
if (first_selected == nullptr) {
|
|
return;
|
|
}
|
|
if (first_selected->get() == EditorNode::get_singleton()->get_edited_scene()) {
|
|
// Exclude Root Node. It should never be unique name in its own scene!
|
|
editor_selection->remove_node(first_selected->get());
|
|
first_selected = editor_selection->get_selected_node_list().front();
|
|
if (first_selected == nullptr) {
|
|
return;
|
|
}
|
|
}
|
|
bool enabling = !first_selected->get()->is_unique_name_in_owner();
|
|
|
|
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
|
if (enabling) {
|
|
Vector<Node *> new_unique_nodes;
|
|
Vector<StringName> new_unique_names;
|
|
Vector<StringName> cant_be_set_unique_names;
|
|
|
|
for (Node *node : full_selection) {
|
|
if (node->is_unique_name_in_owner()) {
|
|
continue;
|
|
}
|
|
StringName name = node->get_name();
|
|
if (new_unique_names.find(name) != -1 || get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(name)) != nullptr) {
|
|
cant_be_set_unique_names.push_back(name);
|
|
} else {
|
|
new_unique_nodes.push_back(node);
|
|
new_unique_names.push_back(name);
|
|
}
|
|
}
|
|
|
|
if (new_unique_nodes.size()) {
|
|
undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
|
|
for (Node *node : new_unique_nodes) {
|
|
undo_redo->add_do_method(node, "set_unique_name_in_owner", true);
|
|
undo_redo->add_undo_method(node, "set_unique_name_in_owner", false);
|
|
}
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
if (cant_be_set_unique_names.size()) {
|
|
String popup_text = TTR("Unique names already used by another node in the scene:");
|
|
popup_text += "\n";
|
|
for (StringName name : cant_be_set_unique_names) {
|
|
popup_text += "\n" + String(name);
|
|
}
|
|
accept->set_text(popup_text);
|
|
accept->popup_centered();
|
|
}
|
|
} else { // Disabling.
|
|
undo_redo->create_action(TTR("Disable Scene Unique Name(s)"));
|
|
for (Node *node : full_selection) {
|
|
if (!node->is_unique_name_in_owner()) {
|
|
continue;
|
|
}
|
|
undo_redo->add_do_method(node, "set_unique_name_in_owner", false);
|
|
undo_redo->add_undo_method(node, "set_unique_name_in_owner", true);
|
|
}
|
|
undo_redo->commit_action();
|
|
}
|
|
} break;
|
|
case TOOL_CREATE_2D_SCENE:
|
|
case TOOL_CREATE_3D_SCENE:
|
|
case TOOL_CREATE_USER_INTERFACE:
|
|
case TOOL_CREATE_FAVORITE: {
|
|
Node *new_node = nullptr;
|
|
|
|
if (TOOL_CREATE_FAVORITE == p_tool) {
|
|
String name = selected_favorite_root.get_slicec(' ', 0);
|
|
if (ScriptServer::is_global_class(name)) {
|
|
Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
|
|
if (scr.is_valid()) {
|
|
new_node = Object::cast_to<Node>(ClassDB::instantiate(scr->get_instance_base_type()));
|
|
if (new_node) {
|
|
new_node->set_script(scr);
|
|
new_node->set_name(name);
|
|
}
|
|
}
|
|
} else {
|
|
new_node = Object::cast_to<Node>(ClassDB::instantiate(selected_favorite_root));
|
|
}
|
|
|
|
if (!new_node) {
|
|
new_node = memnew(Node);
|
|
ERR_PRINT("Creating root from favorite '" + selected_favorite_root + "' failed. Creating 'Node' instead.");
|
|
}
|
|
} else {
|
|
switch (p_tool) {
|
|
case TOOL_CREATE_2D_SCENE:
|
|
new_node = memnew(Node2D);
|
|
break;
|
|
case TOOL_CREATE_3D_SCENE:
|
|
new_node = memnew(Node3D);
|
|
break;
|
|
case TOOL_CREATE_USER_INTERFACE: {
|
|
Control *node = memnew(Control);
|
|
// Making the root control full rect by default is more useful for resizable UIs.
|
|
node->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
|
node->set_grow_direction_preset(PRESET_FULL_RECT);
|
|
new_node = node;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
add_root_node(new_node);
|
|
|
|
EditorNode::get_singleton()->edit_node(new_node);
|
|
editor_selection->clear();
|
|
editor_selection->add_node(new_node);
|
|
|
|
scene_tree->get_scene_tree()->grab_focus();
|
|
} break;
|
|
|
|
default: {
|
|
_filter_option_selected(p_tool);
|
|
|
|
if (p_tool >= EDIT_SUBRESOURCE_BASE) {
|
|
int idx = p_tool - EDIT_SUBRESOURCE_BASE;
|
|
|
|
ERR_FAIL_INDEX(idx, subresources.size());
|
|
|
|
Object *obj = ObjectDB::get_instance(subresources[idx]);
|
|
ERR_FAIL_COND(!obj);
|
|
|
|
_push_item(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_property_selected(int p_idx) {
|
|
ERR_FAIL_NULL(property_drop_node);
|
|
_perform_property_drop(property_drop_node, menu_properties->get_item_metadata(p_idx), ResourceLoader::load(resource_drop_path));
|
|
property_drop_node = nullptr;
|
|
}
|
|
|
|
void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(vformat(TTR("Set %s"), p_property));
|
|
undo_redo->add_do_property(p_node, p_property, p_res);
|
|
undo_redo->add_undo_property(p_node, p_property, p_node->get(p_property));
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SceneTreeDock::add_root_node(Node *p_node) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
|
|
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
|
|
undo_redo->add_do_method(scene_tree, "update_tree");
|
|
undo_redo->add_do_reference(p_node);
|
|
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SceneTreeDock::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
if (!first_enter) {
|
|
break;
|
|
}
|
|
first_enter = false;
|
|
|
|
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &SceneTreeDock::_feature_profile_changed));
|
|
|
|
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
|
|
if (canvas_item_plugin) {
|
|
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
|
|
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
|
|
scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::queue_redraw));
|
|
}
|
|
|
|
Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
|
|
spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
|
|
spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
|
|
|
|
filter->set_clear_button_enabled(true);
|
|
|
|
// create_root_dialog
|
|
HBoxContainer *top_row = memnew(HBoxContainer);
|
|
top_row->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
Label *l = memnew(Label(TTR("Create Root Node:")));
|
|
l->set_theme_type_variation("HeaderSmall");
|
|
top_row->add_child(l);
|
|
top_row->add_spacer();
|
|
|
|
node_shortcuts_toggle = memnew(Button);
|
|
node_shortcuts_toggle->set_flat(true);
|
|
node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
|
|
node_shortcuts_toggle->set_toggle_mode(true);
|
|
node_shortcuts_toggle->set_tooltip_text(TTR("Switch to Favorite Nodes"));
|
|
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
|
|
node_shortcuts_toggle->set_anchors_and_offsets_preset(Control::PRESET_CENTER_RIGHT);
|
|
node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
|
|
top_row->add_child(node_shortcuts_toggle);
|
|
|
|
create_root_dialog->add_child(top_row);
|
|
|
|
ScrollContainer *scroll_container = memnew(ScrollContainer);
|
|
create_root_dialog->add_child(scroll_container);
|
|
scroll_container->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
|
|
|
|
VBoxContainer *node_shortcuts = memnew(VBoxContainer);
|
|
scroll_container->add_child(node_shortcuts);
|
|
node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
beginner_node_shortcuts = memnew(VBoxContainer);
|
|
node_shortcuts->add_child(beginner_node_shortcuts);
|
|
|
|
button_2d = memnew(Button);
|
|
beginner_node_shortcuts->add_child(button_2d);
|
|
button_2d->set_text(TTR("2D Scene"));
|
|
button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
|
|
button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false));
|
|
|
|
button_3d = memnew(Button);
|
|
beginner_node_shortcuts->add_child(button_3d);
|
|
button_3d->set_text(TTR("3D Scene"));
|
|
button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
|
|
button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false));
|
|
|
|
button_ui = memnew(Button);
|
|
beginner_node_shortcuts->add_child(button_ui);
|
|
button_ui->set_text(TTR("User Interface"));
|
|
button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
|
|
button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
|
|
|
|
favorite_node_shortcuts = memnew(VBoxContainer);
|
|
node_shortcuts->add_child(favorite_node_shortcuts);
|
|
|
|
button_custom = memnew(Button);
|
|
node_shortcuts->add_child(button_custom);
|
|
button_custom->set_text(TTR("Other Node"));
|
|
button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
|
|
button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
|
|
|
|
button_clipboard = memnew(Button);
|
|
node_shortcuts->add_child(button_clipboard);
|
|
button_clipboard->set_text(TTR("Paste From Clipboard"));
|
|
button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")));
|
|
button_clipboard->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false));
|
|
|
|
_update_create_root_dialog();
|
|
} break;
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
|
|
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
|
|
} break;
|
|
|
|
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
|
|
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
|
|
} break;
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
|
|
button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
|
|
button_create_script->set_icon(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")));
|
|
button_detach_script->set_icon(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")));
|
|
button_tree_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
|
|
|
|
filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
|
|
|
|
// These buttons are created on READY, because reasons...
|
|
if (button_2d) {
|
|
button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
|
|
}
|
|
if (button_3d) {
|
|
button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
|
|
}
|
|
if (button_ui) {
|
|
button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
|
|
}
|
|
if (button_custom) {
|
|
button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
|
|
}
|
|
if (button_clipboard) {
|
|
button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
menu_subresources->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
|
|
} break;
|
|
|
|
case NOTIFICATION_PROCESS: {
|
|
bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == nullptr;
|
|
|
|
if (show_create_root != create_root_dialog->is_visible_in_tree() && !remote_tree->is_visible()) {
|
|
if (show_create_root) {
|
|
create_root_dialog->show();
|
|
scene_tree->hide();
|
|
} else {
|
|
create_root_dialog->hide();
|
|
scene_tree->show();
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
|
|
if (p_node->get_owner() == p_base && p_node != p_root) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
switch (p_mode) {
|
|
case MODE_BIDI: {
|
|
bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
|
|
if (disable_unique) {
|
|
// Will create a unique name conflict. Disable before setting owner.
|
|
undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
|
|
}
|
|
undo_redo->add_do_method(p_node, "set_owner", p_root);
|
|
undo_redo->add_undo_method(p_node, "set_owner", p_base);
|
|
if (disable_unique) {
|
|
// Will create a unique name conflict. Enable after setting owner.
|
|
undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
|
|
}
|
|
|
|
} break;
|
|
case MODE_DO: {
|
|
undo_redo->add_do_method(p_node, "set_owner", p_root);
|
|
|
|
} break;
|
|
case MODE_UNDO: {
|
|
undo_redo->add_undo_method(p_node, "set_owner", p_root);
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_node_replace_owner(p_base, p_node->get_child(i), p_root, p_mode);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_load_request(const String &p_path) {
|
|
EditorNode::get_singleton()->open_request(p_path);
|
|
_local_tree_selected();
|
|
}
|
|
|
|
void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
|
|
EditorNode::get_singleton()->edit_resource(p_script);
|
|
}
|
|
|
|
void SceneTreeDock::_push_item(Object *p_object) {
|
|
Node *node = Object::cast_to<Node>(p_object);
|
|
if (node || !p_object) {
|
|
// Assume that null object is a Node.
|
|
EditorNode::get_singleton()->push_node_item(node);
|
|
} else {
|
|
EditorNode::get_singleton()->push_item(p_object);
|
|
}
|
|
|
|
if (p_object == nullptr) {
|
|
EditorNode::get_singleton()->hide_unused_editors(this);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_handle_select(Node *p_node) {
|
|
if (tree_clicked) {
|
|
pending_click_select = p_node;
|
|
} else {
|
|
_push_item(p_node);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_node_selected() {
|
|
Node *node = scene_tree->get_selected();
|
|
|
|
if (!node) {
|
|
return;
|
|
}
|
|
_handle_select(node);
|
|
}
|
|
|
|
void SceneTreeDock::_node_renamed() {
|
|
_node_selected();
|
|
}
|
|
|
|
void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
|
|
for (int i = 0; i < p_nodes.size(); i++) {
|
|
Node *n = Object::cast_to<Node>(p_nodes[i]);
|
|
if (!n) {
|
|
continue;
|
|
}
|
|
n->set_owner(p_owner);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames) {
|
|
base_path.push_back(p_node->get_name());
|
|
|
|
NodePath new_path;
|
|
if (!new_base_path.is_empty()) {
|
|
new_base_path.push_back(p_node->get_name());
|
|
new_path = NodePath(new_base_path, true);
|
|
}
|
|
|
|
p_renames->insert(p_node, new_path);
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
|
|
}
|
|
}
|
|
|
|
bool SceneTreeDock::_has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
if (ap) {
|
|
Node *root = ap->get_node(ap->get_root());
|
|
if (root && !p_to_delete.find(root)) {
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
|
|
for (const StringName &E : anims) {
|
|
Ref<Animation> anim = ap->get_animation(E);
|
|
if (anim.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath track_np = anim->track_get_path(i);
|
|
Node *n = root->get_node_or_null(track_np);
|
|
if (n) {
|
|
for (const Node *F : p_to_delete) {
|
|
if (F == n || F->is_ancestor_of(n)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
if (_has_tracks_to_delete(p_node->get_child(i), p_to_delete)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
|
|
Vector<StringName> base_path;
|
|
Node *n = p_node->get_parent();
|
|
while (n) {
|
|
base_path.push_back(n->get_name());
|
|
n = n->get_parent();
|
|
}
|
|
base_path.reverse();
|
|
|
|
Vector<StringName> new_base_path;
|
|
if (p_new_parent) {
|
|
n = p_new_parent;
|
|
while (n) {
|
|
new_base_path.push_back(n->get_name());
|
|
n = n->get_parent();
|
|
}
|
|
|
|
new_base_path.reverse();
|
|
}
|
|
|
|
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
|
|
}
|
|
|
|
bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const {
|
|
Node *target_node = p_root_node->get_node_or_null(r_node_path);
|
|
ERR_FAIL_NULL_V_MSG(target_node, false, "Found invalid node path '" + String(r_node_path) + "' on node '" + String(scene_root->get_path_to(p_root_node)) + "'");
|
|
|
|
// Try to find the target node in modified node paths.
|
|
HashMap<Node *, NodePath>::Iterator found_node_path = p_renames->find(target_node);
|
|
if (found_node_path) {
|
|
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
|
|
NodePath root_path_new = found_root_path ? found_root_path->value : p_root_node->get_path();
|
|
r_node_path = root_path_new.rel_path_to(found_node_path->value);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Update the path if the base node has changed and has not been deleted.
|
|
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
|
|
if (found_root_path) {
|
|
NodePath root_path_new = found_root_path->value;
|
|
if (!root_path_new.is_empty()) {
|
|
NodePath old_abs_path = NodePath(String(p_root_node->get_path()).path_join(r_node_path));
|
|
old_abs_path.simplify();
|
|
r_node_path = root_path_new.rel_path_to(old_abs_path);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const {
|
|
switch (r_variant.get_type()) {
|
|
case Variant::NODE_PATH: {
|
|
NodePath node_path = r_variant;
|
|
if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
|
|
r_variant = node_path;
|
|
return true;
|
|
}
|
|
} break;
|
|
|
|
case Variant::ARRAY: {
|
|
Array a = r_variant;
|
|
bool updated = false;
|
|
for (int i = 0; i < a.size(); i++) {
|
|
Variant value = a[i];
|
|
if (_check_node_path_recursive(p_root_node, value, p_renames)) {
|
|
if (!updated) {
|
|
a = a.duplicate(); // Need to duplicate for undo-redo to work.
|
|
updated = true;
|
|
}
|
|
a[i] = value;
|
|
}
|
|
}
|
|
if (updated) {
|
|
r_variant = a;
|
|
return true;
|
|
}
|
|
} break;
|
|
|
|
case Variant::DICTIONARY: {
|
|
Dictionary d = r_variant;
|
|
bool updated = false;
|
|
for (int i = 0; i < d.size(); i++) {
|
|
Variant value = d.get_value_at_index(i);
|
|
if (_check_node_path_recursive(p_root_node, value, p_renames)) {
|
|
if (!updated) {
|
|
d = d.duplicate(); // Need to duplicate for undo-redo to work.
|
|
updated = true;
|
|
}
|
|
d[d.get_key_at_index(i)] = value;
|
|
}
|
|
}
|
|
if (updated) {
|
|
r_variant = d;
|
|
return true;
|
|
}
|
|
} break;
|
|
|
|
default: {
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims) {
|
|
HashMap<Ref<Animation>, HashSet<int>> rem_anims;
|
|
if (!r_rem_anims) {
|
|
r_rem_anims = &rem_anims;
|
|
}
|
|
|
|
if (!p_base) {
|
|
p_base = edited_scene;
|
|
}
|
|
|
|
if (!p_base) {
|
|
return;
|
|
}
|
|
|
|
// No renaming if base node is deleted.
|
|
HashMap<Node *, NodePath>::Iterator found_base_path = p_renames->find(p_base);
|
|
if (found_base_path && found_base_path->value.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
// Renaming node paths used in node properties.
|
|
List<PropertyInfo> properties;
|
|
p_base->get_property_list(&properties);
|
|
|
|
for (const PropertyInfo &E : properties) {
|
|
if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
|
|
continue;
|
|
}
|
|
String propertyname = E.name;
|
|
Variant old_variant = p_base->get(propertyname);
|
|
Variant updated_variant = old_variant;
|
|
if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->add_do_property(p_base, propertyname, updated_variant);
|
|
undo_redo->add_undo_property(p_base, propertyname, old_variant);
|
|
p_base->set(propertyname, updated_variant);
|
|
}
|
|
}
|
|
|
|
bool autorename_animation_tracks = bool(EDITOR_GET("editors/animation/autorename_animation_tracks"));
|
|
|
|
if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
Node *root = ap->get_node(ap->get_root());
|
|
|
|
if (root) {
|
|
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
|
|
NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
|
|
if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
|
|
for (const StringName &E : anims) {
|
|
Ref<Animation> anim = ap->get_animation(E);
|
|
if (!r_rem_anims->has(anim)) {
|
|
r_rem_anims->insert(anim, HashSet<int>());
|
|
HashSet<int> &ran = r_rem_anims->find(anim)->value;
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
ran.insert(i);
|
|
}
|
|
}
|
|
|
|
HashSet<int> &ran = r_rem_anims->find(anim)->value;
|
|
|
|
if (anim.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath track_np = anim->track_get_path(i);
|
|
Node *n = root->get_node_or_null(track_np);
|
|
if (!n) {
|
|
continue;
|
|
}
|
|
|
|
if (!ran.has(i)) {
|
|
continue; //channel was removed
|
|
}
|
|
|
|
HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
if (found_path) {
|
|
if (found_path->value.is_empty()) {
|
|
//will be erased
|
|
|
|
int idx = 0;
|
|
HashSet<int>::Iterator EI = ran.begin();
|
|
ERR_FAIL_COND(!EI); //bug
|
|
while (*EI != i) {
|
|
idx++;
|
|
++EI;
|
|
ERR_FAIL_COND(!EI); //another bug
|
|
}
|
|
|
|
undo_redo->add_do_method(anim.ptr(), "remove_track", idx);
|
|
undo_redo->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
|
|
undo_redo->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
|
|
undo_redo->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
|
|
for (int j = 0; j < anim->track_get_key_count(i); j++) {
|
|
undo_redo->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
|
|
}
|
|
|
|
ran.erase(i); //byebye channel
|
|
|
|
} else {
|
|
//will be renamed
|
|
NodePath rel_path = new_root_path.rel_path_to(found_path->value);
|
|
|
|
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
|
|
if (new_path == track_np) {
|
|
continue; //bleh
|
|
}
|
|
undo_redo->add_do_method(anim.ptr(), "track_set_path", i, new_path);
|
|
undo_redo->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_base->get_child_count(); i++) {
|
|
perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
|
|
HashMap<Node *, NodePath> path_renames;
|
|
|
|
Vector<StringName> base_path;
|
|
Node *n = p_node->get_parent();
|
|
while (n) {
|
|
base_path.push_back(n->get_name());
|
|
n = n->get_parent();
|
|
}
|
|
base_path.reverse();
|
|
|
|
Vector<StringName> new_base_path = base_path;
|
|
base_path.push_back(p_node->get_name());
|
|
|
|
new_base_path.push_back(p_new_name);
|
|
|
|
NodePath new_path(new_base_path, true);
|
|
path_renames[p_node] = new_path;
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
|
|
}
|
|
|
|
perform_node_renames(nullptr, &path_renames);
|
|
}
|
|
|
|
bool SceneTreeDock::_validate_no_foreign() {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
for (Node *E : selection) {
|
|
if (E != edited_scene && E->get_owner() != edited_scene) {
|
|
accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
|
|
accept->popup_centered();
|
|
return false;
|
|
}
|
|
|
|
// When edited_scene inherits from another one the root Node will be the parent Scene,
|
|
// we don't want to consider that Node a foreign one otherwise we would not be able to
|
|
// delete it.
|
|
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E) {
|
|
continue;
|
|
}
|
|
|
|
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) {
|
|
accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
|
|
accept->popup_centered();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SceneTreeDock::_validate_no_instance() {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
for (Node *E : selection) {
|
|
if (E != edited_scene && !E->get_scene_file_path().is_empty()) {
|
|
accept->set_text(TTR("This operation can't be done on instantiated scenes."));
|
|
accept->popup_centered();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
|
|
Node *new_parent = scene_root->get_node(p_path);
|
|
ERR_FAIL_COND(!new_parent);
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.is_empty()) {
|
|
return; // Nothing to reparent.
|
|
}
|
|
|
|
Vector<Node *> nodes;
|
|
|
|
for (Node *E : selection) {
|
|
nodes.push_back(E);
|
|
}
|
|
|
|
_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
|
|
}
|
|
|
|
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
|
|
Node *new_parent = p_new_parent;
|
|
ERR_FAIL_COND(!new_parent);
|
|
|
|
if (p_nodes.size() == 0) {
|
|
return; // Nothing to reparent.
|
|
}
|
|
|
|
p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable.
|
|
|
|
bool no_change = true;
|
|
for (int ni = 0; ni < p_nodes.size(); ni++) {
|
|
if (p_nodes[ni] == p_new_parent) {
|
|
return; // Attempt to reparent to itself.
|
|
}
|
|
|
|
if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
|
|
no_change = false;
|
|
}
|
|
}
|
|
|
|
if (no_change) {
|
|
return; // Position and parent didn't change.
|
|
}
|
|
|
|
Node *validate = new_parent;
|
|
while (validate) {
|
|
ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent.");
|
|
validate = validate->get_parent();
|
|
}
|
|
|
|
// Sort by tree order, so re-adding is easy.
|
|
p_nodes.sort_custom<Node::Comparator>();
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
|
|
|
|
HashMap<Node *, NodePath> path_renames;
|
|
Vector<StringName> former_names;
|
|
|
|
int inc = 0;
|
|
|
|
for (int ni = 0; ni < p_nodes.size(); ni++) {
|
|
// No undo implemented for this yet.
|
|
Node *node = p_nodes[ni];
|
|
|
|
fill_path_renames(node, new_parent, &path_renames);
|
|
former_names.push_back(node->get_name());
|
|
|
|
List<Node *> owned;
|
|
node->get_owned_by(node->get_owner(), &owned);
|
|
Array owners;
|
|
for (Node *E : owned) {
|
|
owners.push_back(E);
|
|
}
|
|
|
|
bool same_parent = new_parent == node->get_parent();
|
|
if (same_parent && node->get_index() < p_position_in_parent + ni) {
|
|
inc--; // If the child will generate a gap when moved, adjust.
|
|
}
|
|
|
|
if (!same_parent) {
|
|
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
|
|
undo_redo->add_do_method(new_parent, "add_child", node, true);
|
|
}
|
|
|
|
if (p_position_in_parent >= 0 || same_parent) {
|
|
undo_redo->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
|
|
}
|
|
|
|
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
|
|
String old_name = former_names[ni];
|
|
String new_name = new_parent->validate_child_name(node);
|
|
|
|
// Name was modified, fix the path renames.
|
|
if (old_name.casecmp_to(new_name) != 0) {
|
|
// Fix the to name to have the new name.
|
|
HashMap<Node *, NodePath>::Iterator found_path = path_renames.find(node);
|
|
if (found_path) {
|
|
NodePath old_new_name = found_path->value;
|
|
|
|
Vector<StringName> unfixed_new_names = old_new_name.get_names();
|
|
Vector<StringName> fixed_new_names;
|
|
|
|
// Get last name and replace with fixed new name.
|
|
for (int a = 0; a < (unfixed_new_names.size() - 1); a++) {
|
|
fixed_new_names.push_back(unfixed_new_names[a]);
|
|
}
|
|
fixed_new_names.push_back(new_name);
|
|
|
|
NodePath fixed_node_path = NodePath(fixed_new_names, true);
|
|
path_renames[node] = fixed_node_path;
|
|
} else {
|
|
ERR_PRINT("Internal error. Can't find renamed path for node '" + node->get_path() + "'");
|
|
}
|
|
}
|
|
|
|
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
|
|
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
|
|
|
|
if (p_keep_global_xform) {
|
|
if (Object::cast_to<Node2D>(node)) {
|
|
undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
|
|
}
|
|
if (Object::cast_to<Node3D>(node)) {
|
|
undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
|
|
}
|
|
if (Object::cast_to<Control>(node)) {
|
|
undo_redo->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
|
|
}
|
|
}
|
|
|
|
undo_redo->add_do_method(this, "_set_owners", edited_scene, owners);
|
|
|
|
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
|
|
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
|
|
}
|
|
|
|
undo_redo->add_undo_method(new_parent, "remove_child", node);
|
|
undo_redo->add_undo_method(node, "set_name", former_names[ni]);
|
|
|
|
inc++;
|
|
}
|
|
|
|
// Add and move in a second step (so old order is preserved).
|
|
for (int ni = 0; ni < p_nodes.size(); ni++) {
|
|
Node *node = p_nodes[ni];
|
|
|
|
List<Node *> owned;
|
|
node->get_owned_by(node->get_owner(), &owned);
|
|
Array owners;
|
|
for (Node *E : owned) {
|
|
owners.push_back(E);
|
|
}
|
|
|
|
int child_pos = node->get_index();
|
|
|
|
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
|
|
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
|
|
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
|
|
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
|
|
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
|
|
}
|
|
|
|
if (p_keep_global_xform) {
|
|
if (Object::cast_to<Node2D>(node)) {
|
|
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
|
|
}
|
|
if (Object::cast_to<Node3D>(node)) {
|
|
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
|
|
}
|
|
if (Object::cast_to<Control>(node)) {
|
|
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
|
|
}
|
|
}
|
|
}
|
|
|
|
perform_node_renames(nullptr, &path_renames);
|
|
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SceneTreeDock::_script_created(Ref<Script> p_script) {
|
|
List<Node *> selected = editor_selection->get_selected_node_list();
|
|
|
|
if (selected.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
|
|
for (Node *E : selected) {
|
|
Ref<Script> existing = E->get_script();
|
|
undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
|
|
undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
|
|
undo_redo->add_do_method(E, "set_script", p_script);
|
|
undo_redo->add_undo_method(E, "set_script", existing);
|
|
undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
|
|
undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
|
|
undo_redo->add_do_method(this, "_update_script_button");
|
|
undo_redo->add_undo_method(this, "_update_script_button");
|
|
}
|
|
undo_redo->commit_action();
|
|
|
|
_push_item(p_script.ptr());
|
|
_update_script_button();
|
|
}
|
|
|
|
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
|
|
if (selected_shader_material.is_null()) {
|
|
return;
|
|
}
|
|
|
|
Ref<Shader> existing = selected_shader_material->get_shader();
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Set Shader"));
|
|
undo_redo->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
|
|
undo_redo->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SceneTreeDock::_script_creation_closed() {
|
|
script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
|
|
script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
|
|
script_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
|
|
}
|
|
|
|
void SceneTreeDock::_shader_creation_closed() {
|
|
shader_create_dialog->disconnect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
|
|
shader_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
|
|
shader_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
|
|
}
|
|
|
|
void SceneTreeDock::_toggle_editable_children_from_selection() {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
|
|
if (e) {
|
|
_toggle_editable_children(e->get());
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_toggle_placeholder_from_selection() {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *>::Element *e = selection.front();
|
|
|
|
if (e) {
|
|
Node *node = e->get();
|
|
if (node) {
|
|
_toggle_editable_children(node);
|
|
|
|
bool placeholder = node->get_scene_instance_load_placeholder();
|
|
placeholder = !placeholder;
|
|
|
|
node->set_scene_instance_load_placeholder(placeholder);
|
|
scene_tree->update_tree();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_toggle_editable_children(Node *p_node) {
|
|
if (p_node) {
|
|
bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
|
|
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
|
|
if (editable) {
|
|
p_node->set_scene_instance_load_placeholder(false);
|
|
}
|
|
|
|
Node3DEditor::get_singleton()->update_all_gizmos(p_node);
|
|
|
|
scene_tree->update_tree();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_delete_confirm(bool p_cut) {
|
|
List<Node *> remove_list = editor_selection->get_selected_node_list();
|
|
|
|
if (remove_list.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
bool entire_scene = false;
|
|
|
|
for (const Node *E : remove_list) {
|
|
if (E == edited_scene) {
|
|
entire_scene = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
EditorNode::get_singleton()->hide_unused_editors(this);
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
|
|
|
|
if (entire_scene) {
|
|
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
|
|
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
|
|
undo_redo->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
|
|
undo_redo->add_undo_method(scene_tree, "update_tree");
|
|
undo_redo->add_undo_reference(edited_scene);
|
|
} else {
|
|
if (delete_tracks_checkbox->is_pressed() || p_cut) {
|
|
remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
|
|
HashMap<Node *, NodePath> path_renames;
|
|
|
|
//delete from animation
|
|
for (Node *n : remove_list) {
|
|
if (!n->is_inside_tree() || !n->get_parent()) {
|
|
continue;
|
|
}
|
|
|
|
fill_path_renames(n, nullptr, &path_renames);
|
|
}
|
|
|
|
perform_node_renames(nullptr, &path_renames);
|
|
}
|
|
|
|
//delete for read
|
|
for (Node *n : remove_list) {
|
|
if (!n->is_inside_tree() || !n->get_parent()) {
|
|
continue;
|
|
}
|
|
|
|
List<Node *> owned;
|
|
n->get_owned_by(n->get_owner(), &owned);
|
|
Array owners;
|
|
for (Node *F : owned) {
|
|
owners.push_back(F);
|
|
}
|
|
|
|
undo_redo->add_do_method(n->get_parent(), "remove_child", n);
|
|
undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
|
|
undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
|
|
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
|
|
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
|
|
}
|
|
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
|
|
undo_redo->add_undo_reference(n);
|
|
|
|
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
|
|
undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
|
|
undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
|
|
}
|
|
}
|
|
undo_redo->commit_action();
|
|
|
|
// hack, force 2d editor viewport to refresh after deletion
|
|
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
|
|
editor->get_viewport_control()->queue_redraw();
|
|
}
|
|
|
|
_push_item(nullptr);
|
|
|
|
// Fixes the EditorSelectionHistory from still offering deleted notes
|
|
EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
|
|
editor_history->cleanup_history();
|
|
InspectorDock::get_singleton()->call("_prepare_history");
|
|
}
|
|
|
|
void SceneTreeDock::_update_script_button() {
|
|
if (!profile_allow_script_editing) {
|
|
button_create_script->hide();
|
|
button_detach_script->hide();
|
|
} else if (editor_selection->get_selection().size() == 0) {
|
|
button_create_script->hide();
|
|
button_detach_script->hide();
|
|
} else if (editor_selection->get_selection().size() == 1) {
|
|
Node *n = editor_selection->get_selected_node_list()[0];
|
|
if (n->get_script().is_null()) {
|
|
button_create_script->show();
|
|
button_detach_script->hide();
|
|
} else {
|
|
button_create_script->hide();
|
|
button_detach_script->show();
|
|
}
|
|
} else {
|
|
button_create_script->hide();
|
|
Array selection = editor_selection->get_selected_nodes();
|
|
for (int i = 0; i < selection.size(); i++) {
|
|
Node *n = Object::cast_to<Node>(selection[i]);
|
|
if (!n->get_script().is_null()) {
|
|
button_detach_script->show();
|
|
return;
|
|
}
|
|
}
|
|
button_detach_script->hide();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_selection_changed() {
|
|
int selection_size = editor_selection->get_selection().size();
|
|
if (selection_size > 1) {
|
|
//automatically turn on multi-edit
|
|
_tool_selected(TOOL_MULTI_EDIT);
|
|
} else if (selection_size == 1) {
|
|
_handle_select(editor_selection->get_selection().begin()->key);
|
|
} else if (selection_size == 0) {
|
|
_push_item(nullptr);
|
|
}
|
|
|
|
_update_script_button();
|
|
}
|
|
|
|
void SceneTreeDock::_do_create(Node *p_parent) {
|
|
Variant c = create_dialog->instantiate_selected();
|
|
Node *child = Object::cast_to<Node>(c);
|
|
ERR_FAIL_COND(!child);
|
|
|
|
String new_name = p_parent->validate_child_name(child);
|
|
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
|
|
new_name = adjust_name_casing(new_name);
|
|
}
|
|
child->set_name(new_name);
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id());
|
|
|
|
if (edited_scene) {
|
|
undo_redo->add_do_method(p_parent, "add_child", child, true);
|
|
undo_redo->add_do_method(child, "set_owner", edited_scene);
|
|
undo_redo->add_do_method(editor_selection, "clear");
|
|
undo_redo->add_do_method(editor_selection, "add_node", child);
|
|
undo_redo->add_do_reference(child);
|
|
undo_redo->add_undo_method(p_parent, "remove_child", child);
|
|
|
|
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
|
|
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
|
|
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
|
|
|
|
} else {
|
|
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
|
|
undo_redo->add_do_method(scene_tree, "update_tree");
|
|
undo_redo->add_do_reference(child);
|
|
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
|
|
}
|
|
|
|
undo_redo->commit_action();
|
|
_push_item(c);
|
|
editor_selection->clear();
|
|
editor_selection->add_node(child);
|
|
if (Object::cast_to<Control>(c)) {
|
|
//make editor more comfortable, so some controls don't appear super shrunk
|
|
Control *ct = Object::cast_to<Control>(c);
|
|
|
|
Size2 ms = ct->get_minimum_size();
|
|
if (ms.width < 4) {
|
|
ms.width = 40;
|
|
}
|
|
if (ms.height < 4) {
|
|
ms.height = 40;
|
|
}
|
|
if (ct->is_layout_rtl()) {
|
|
ct->set_position(ct->get_position() - Vector2(ms.x, 0));
|
|
}
|
|
ct->set_size(ms);
|
|
}
|
|
|
|
emit_signal(SNAME("node_created"), c);
|
|
}
|
|
|
|
void SceneTreeDock::_create() {
|
|
if (current_option == TOOL_NEW) {
|
|
Node *parent = nullptr;
|
|
|
|
if (edited_scene) {
|
|
// If root exists in edited scene
|
|
parent = scene_tree->get_selected();
|
|
if (!parent) {
|
|
parent = edited_scene;
|
|
}
|
|
|
|
} else {
|
|
// If no root exist in edited scene
|
|
parent = scene_root;
|
|
ERR_FAIL_COND(!parent);
|
|
}
|
|
|
|
_do_create(parent);
|
|
|
|
} else if (current_option == TOOL_REPLACE) {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
ERR_FAIL_COND(selection.size() <= 0);
|
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
|
|
|
|
for (Node *n : selection) {
|
|
ERR_FAIL_COND(!n);
|
|
|
|
Variant c = create_dialog->instantiate_selected();
|
|
|
|
ERR_FAIL_COND(!c);
|
|
Node *newnode = Object::cast_to<Node>(c);
|
|
ERR_FAIL_COND(!newnode);
|
|
|
|
ur->add_do_method(this, "replace_node", n, newnode, true, false);
|
|
ur->add_do_reference(newnode);
|
|
ur->add_undo_method(this, "replace_node", newnode, n, false, false);
|
|
ur->add_undo_reference(n);
|
|
}
|
|
|
|
ur->commit_action();
|
|
} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
ERR_FAIL_COND(selection.size() <= 0);
|
|
|
|
// Find top level node in selection
|
|
bool only_one_top_node = true;
|
|
|
|
Node *first = selection.front()->get();
|
|
ERR_FAIL_COND(!first);
|
|
int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
|
|
Node *top_node = first;
|
|
|
|
for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
|
|
Node *n = E->get();
|
|
ERR_FAIL_COND(!n);
|
|
|
|
int path_length = n->get_path_to(scene_root).get_name_count();
|
|
|
|
if (top_node != n) {
|
|
if (smaller_path_to_top > path_length) {
|
|
top_node = n;
|
|
smaller_path_to_top = path_length;
|
|
only_one_top_node = true;
|
|
} else if (smaller_path_to_top == path_length) {
|
|
if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
|
|
only_one_top_node = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Node *parent = nullptr;
|
|
if (only_one_top_node) {
|
|
parent = top_node->get_parent();
|
|
} else {
|
|
parent = top_node->get_parent()->get_parent();
|
|
}
|
|
|
|
_do_create(parent);
|
|
|
|
Vector<Node *> nodes;
|
|
for (Node *E : selection) {
|
|
nodes.push_back(E);
|
|
}
|
|
|
|
// This works because editor_selection was cleared and populated with last created node in _do_create()
|
|
Node *last_created = editor_selection->get_selected_node_list().front()->get();
|
|
_do_reparent(last_created, -1, nodes, true);
|
|
}
|
|
|
|
scene_tree->get_scene_tree()->grab_focus();
|
|
}
|
|
|
|
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
|
|
Node *n = p_node;
|
|
Node *newnode = p_by_node;
|
|
|
|
if (p_keep_properties) {
|
|
Node *default_oldnode = Object::cast_to<Node>(ClassDB::instantiate(n->get_class()));
|
|
List<PropertyInfo> pinfo;
|
|
n->get_property_list(&pinfo);
|
|
|
|
for (const PropertyInfo &E : pinfo) {
|
|
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
|
|
continue;
|
|
}
|
|
|
|
if (default_oldnode->get(E.name) != n->get(E.name)) {
|
|
newnode->set(E.name, n->get(E.name));
|
|
}
|
|
}
|
|
|
|
memdelete(default_oldnode);
|
|
}
|
|
|
|
_push_item(nullptr);
|
|
|
|
//reconnect signals
|
|
List<MethodInfo> sl;
|
|
|
|
n->get_signal_list(&sl);
|
|
for (const MethodInfo &E : sl) {
|
|
List<Object::Connection> cl;
|
|
n->get_signal_connection_list(E.name, &cl);
|
|
|
|
for (const Object::Connection &c : cl) {
|
|
if (!(c.flags & Object::CONNECT_PERSIST)) {
|
|
continue;
|
|
}
|
|
newnode->connect(c.signal.get_name(), c.callable, Object::CONNECT_PERSIST);
|
|
}
|
|
}
|
|
|
|
String newname = n->get_name();
|
|
|
|
List<Node *> to_erase;
|
|
for (int i = 0; i < n->get_child_count(); i++) {
|
|
if (n->get_child(i)->get_owner() == nullptr && n->is_owned_by_parent()) {
|
|
to_erase.push_back(n->get_child(i));
|
|
}
|
|
}
|
|
n->replace_by(newnode, true);
|
|
|
|
//small hack to make collisionshapes and other kind of nodes to work
|
|
for (int i = 0; i < newnode->get_child_count(); i++) {
|
|
Node *c = newnode->get_child(i);
|
|
c->call("set_transform", c->call("get_transform"));
|
|
}
|
|
//p_remove_old was added to support undo
|
|
if (p_remove_old) {
|
|
EditorUndoRedoManager::get_singleton()->clear_history();
|
|
}
|
|
newnode->set_name(newname);
|
|
|
|
_push_item(newnode);
|
|
|
|
if (p_remove_old) {
|
|
memdelete(n);
|
|
|
|
while (to_erase.front()) {
|
|
memdelete(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::set_edited_scene(Node *p_scene) {
|
|
edited_scene = p_scene;
|
|
}
|
|
|
|
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
|
|
scene_tree->set_selected(p_node, p_emit_selected);
|
|
}
|
|
|
|
void SceneTreeDock::_new_scene_from(String p_file) {
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.size() != 1) {
|
|
accept->set_text(TTR("This operation requires a single selected node."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
if (EditorNode::get_singleton()->is_scene_open(p_file)) {
|
|
accept->set_text(TTR("Can't overwrite scene that is still open!"));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
Node *base = selection.front()->get();
|
|
|
|
HashMap<const Node *, Node *> duplimap;
|
|
Node *copy = base->duplicate_from_editor(duplimap);
|
|
|
|
if (copy) {
|
|
// Handle Unique Nodes.
|
|
for (int i = 0; i < copy->get_child_count(false); i++) {
|
|
_set_node_owner_recursive(copy->get_child(i, false), copy);
|
|
}
|
|
// Root node cannot ever be unique name in its own Scene!
|
|
copy->set_unique_name_in_owner(false);
|
|
|
|
Ref<PackedScene> sdata = memnew(PackedScene);
|
|
Error err = sdata->pack(copy);
|
|
memdelete(copy);
|
|
|
|
if (err != OK) {
|
|
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
|
|
int flg = 0;
|
|
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
|
|
flg |= ResourceSaver::FLAG_COMPRESS;
|
|
}
|
|
|
|
err = ResourceSaver::save(sdata, p_file, flg);
|
|
if (err != OK) {
|
|
accept->set_text(TTR("Error saving scene."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
_replace_with_branch_scene(p_file, base);
|
|
} else {
|
|
accept->set_text(TTR("Error duplicating scene to save it."));
|
|
accept->popup_centered();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
|
|
if (!p_node->get_owner()) {
|
|
p_node->set_owner(p_owner);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(false); i++) {
|
|
_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
|
|
}
|
|
}
|
|
|
|
static bool _is_node_visible(Node *p_node) {
|
|
if (!p_node->get_owner()) {
|
|
return false;
|
|
}
|
|
if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool _has_visible_children(Node *p_node) {
|
|
bool collapsed = p_node->is_displayed_folded();
|
|
if (collapsed) {
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *child = p_node->get_child(i);
|
|
if (!_is_node_visible(child)) {
|
|
continue;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
|
|
to_pos = -1;
|
|
|
|
if (p_type == -1) {
|
|
//drop at above selected node
|
|
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
|
|
to_node = nullptr;
|
|
ERR_FAIL_MSG("Cannot perform drop above the root node!");
|
|
}
|
|
|
|
to_pos = to_node->get_index();
|
|
to_node = to_node->get_parent();
|
|
|
|
} else if (p_type == 1) {
|
|
//drop at below selected node
|
|
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
|
|
//if at lower sibling of root node
|
|
to_pos = 0; //just insert at beginning of root node
|
|
return;
|
|
}
|
|
|
|
Node *lower_sibling = nullptr;
|
|
|
|
if (_has_visible_children(to_node)) {
|
|
to_pos = 0;
|
|
} else {
|
|
for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
|
|
Node *c = to_node->get_parent()->get_child(i);
|
|
if (_is_node_visible(c)) {
|
|
lower_sibling = c;
|
|
break;
|
|
}
|
|
}
|
|
if (lower_sibling) {
|
|
to_pos = lower_sibling->get_index();
|
|
}
|
|
|
|
to_node = to_node->get_parent();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {
|
|
Node *node = get_node(p_to);
|
|
ERR_FAIL_COND(!node);
|
|
|
|
if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) {
|
|
// Dropped PackedScene, instance it.
|
|
int to_pos = -1;
|
|
_normalize_drop(node, to_pos, p_type);
|
|
_perform_instantiate_scenes(p_files, node, to_pos);
|
|
} else {
|
|
String res_path = p_files[0];
|
|
StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
|
|
List<String> valid_properties;
|
|
|
|
List<PropertyInfo> pinfo;
|
|
node->get_property_list(&pinfo);
|
|
|
|
for (const PropertyInfo &p : pinfo) {
|
|
if (!(p.usage & PROPERTY_USAGE_EDITOR) || !(p.usage & PROPERTY_USAGE_STORAGE) || p.hint != PROPERTY_HINT_RESOURCE_TYPE) {
|
|
continue;
|
|
}
|
|
Vector<String> valid_types = p.hint_string.split(",");
|
|
|
|
for (const String &prop_type : valid_types) {
|
|
if (res_type == prop_type || ClassDB::is_parent_class(res_type, prop_type) || EditorNode::get_editor_data().script_class_is_parent(res_type, prop_type)) {
|
|
valid_properties.push_back(p.name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (valid_properties.size() > 1) {
|
|
property_drop_node = node;
|
|
resource_drop_path = res_path;
|
|
|
|
const EditorPropertyNameProcessor::Style style = InspectorDock::get_singleton()->get_property_name_style();
|
|
menu_properties->clear();
|
|
for (const String &p : valid_properties) {
|
|
menu_properties->add_item(EditorPropertyNameProcessor::get_singleton()->process_name(p, style));
|
|
menu_properties->set_item_metadata(-1, p);
|
|
}
|
|
|
|
menu_properties->reset_size();
|
|
menu_properties->set_position(get_screen_position() + get_local_mouse_position());
|
|
menu_properties->popup();
|
|
} else if (!valid_properties.is_empty()) {
|
|
_perform_property_drop(node, valid_properties[0], ResourceLoader::load(res_path));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
|
|
Ref<Script> scr = ResourceLoader::load(p_file);
|
|
ERR_FAIL_COND(!scr.is_valid());
|
|
Node *n = get_node(p_to);
|
|
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
|
|
Object *obj = ClassDB::instantiate(scr->get_instance_base_type());
|
|
ERR_FAIL_NULL(obj);
|
|
|
|
Node *new_node = Object::cast_to<Node>(obj);
|
|
if (!new_node) {
|
|
if (!obj->is_ref_counted()) {
|
|
memdelete(obj);
|
|
}
|
|
ERR_FAIL_MSG("Script does not extend Node-derived type.");
|
|
}
|
|
new_node->set_name(Node::adjust_name_casing(p_file.get_file().get_basename()));
|
|
new_node->set_script(scr);
|
|
|
|
undo_redo->create_action(TTR("Instantiate Script"));
|
|
undo_redo->add_do_method(n, "add_child", new_node, true);
|
|
undo_redo->add_do_method(new_node, "set_owner", edited_scene);
|
|
undo_redo->add_do_method(editor_selection, "clear");
|
|
undo_redo->add_do_method(editor_selection, "add_node", new_node);
|
|
undo_redo->add_do_reference(new_node);
|
|
undo_redo->add_undo_method(n, "remove_child", new_node);
|
|
|
|
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
|
|
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(n), new_node->get_class(), new_node->get_name());
|
|
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(n)).path_join(new_node->get_name())));
|
|
undo_redo->commit_action();
|
|
} else {
|
|
undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n);
|
|
undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
|
|
undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
|
|
undo_redo->add_do_method(n, "set_script", scr);
|
|
undo_redo->add_undo_method(n, "set_script", n->get_script());
|
|
undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
|
|
undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
|
|
undo_redo->add_do_method(this, "_update_script_button");
|
|
undo_redo->add_undo_method(this, "_update_script_button");
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
|
|
if (!_validate_no_foreign()) {
|
|
return;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.is_empty()) {
|
|
return; //nothing to reparent
|
|
}
|
|
|
|
Node *to_node = get_node(p_to);
|
|
if (!to_node) {
|
|
return;
|
|
}
|
|
|
|
Vector<Node *> nodes;
|
|
for (Node *E : selection) {
|
|
nodes.push_back(E);
|
|
}
|
|
|
|
int to_pos = -1;
|
|
|
|
_normalize_drop(to_node, to_pos, p_type);
|
|
_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
|
|
}
|
|
|
|
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
|
|
if (p_depth > 8) {
|
|
return;
|
|
}
|
|
|
|
List<PropertyInfo> pinfo;
|
|
p_obj->get_property_list(&pinfo);
|
|
for (const PropertyInfo &E : pinfo) {
|
|
if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
|
|
continue;
|
|
}
|
|
if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
|
|
continue;
|
|
}
|
|
|
|
Variant value = p_obj->get(E.name);
|
|
if (value.get_type() != Variant::OBJECT) {
|
|
continue;
|
|
}
|
|
Object *obj = value;
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
|
|
|
|
if (menu->get_item_count() == 0) {
|
|
menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
|
|
}
|
|
menu_subresources->add_icon_item(icon, E.name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
|
|
menu_subresources->set_item_indent(-1, p_depth);
|
|
subresources.push_back(obj->get_instance_id());
|
|
|
|
_add_children_to_popup(obj, p_depth + 1);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
|
|
if (!EditorNode::get_singleton()->get_edited_scene()) {
|
|
menu->clear();
|
|
if (profile_allow_editing) {
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
|
|
}
|
|
|
|
menu->reset_size();
|
|
menu->set_position(get_screen_position() + p_menu_pos);
|
|
menu->popup();
|
|
return;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
List<Node *> full_selection = editor_selection->get_full_selected_node_list(); // Above method only returns nodes with common parent.
|
|
|
|
if (selection.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
menu->clear();
|
|
|
|
Ref<Script> existing_script;
|
|
bool existing_script_removable = true;
|
|
if (selection.size() == 1) {
|
|
Node *selected = selection[0];
|
|
|
|
if (profile_allow_editing) {
|
|
subresources.clear();
|
|
menu_subresources->clear();
|
|
menu_subresources->reset_size();
|
|
_add_children_to_popup(selection.front()->get(), 0);
|
|
if (menu->get_item_count() > 0) {
|
|
menu->add_separator();
|
|
}
|
|
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
|
|
}
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
|
|
menu->add_separator();
|
|
|
|
existing_script = selected->get_script();
|
|
|
|
if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
|
|
existing_script_removable = false;
|
|
}
|
|
}
|
|
|
|
if (profile_allow_editing) {
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCut"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
|
|
if (selection.size() == 1 && !node_clipboard.is_empty()) {
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
|
|
}
|
|
menu->add_separator();
|
|
}
|
|
|
|
if (profile_allow_script_editing) {
|
|
bool add_separator = false;
|
|
|
|
if (full_selection.size() == 1) {
|
|
add_separator = true;
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
|
|
if (existing_script.is_valid()) {
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptExtend"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
|
|
}
|
|
}
|
|
if (existing_script.is_valid() && existing_script_removable) {
|
|
add_separator = true;
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
|
|
} else if (full_selection.size() > 1) {
|
|
bool script_exists = false;
|
|
for (Node *E : full_selection) {
|
|
if (!E->get_script().is_null()) {
|
|
script_exists = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (script_exists) {
|
|
add_separator = true;
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
|
|
}
|
|
}
|
|
|
|
if (add_separator && profile_allow_editing) {
|
|
menu->add_separator();
|
|
}
|
|
}
|
|
|
|
if (profile_allow_editing) {
|
|
bool add_separator = false;
|
|
|
|
if (full_selection.size() == 1) {
|
|
add_separator = true;
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
|
|
}
|
|
|
|
bool can_replace = true;
|
|
for (Node *E : selection) {
|
|
if (E != edited_scene && (E->get_owner() != edited_scene || !E->get_scene_file_path().is_empty())) {
|
|
can_replace = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (can_replace) {
|
|
add_separator = true;
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
|
|
}
|
|
|
|
if (scene_tree->get_selected() != edited_scene) {
|
|
if (add_separator) {
|
|
menu->add_separator();
|
|
}
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Reparent"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("ReparentToNewNode"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE);
|
|
if (selection.size() == 1) {
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("NewRoot"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
|
|
}
|
|
}
|
|
}
|
|
if (selection.size() == 1) {
|
|
if (profile_allow_editing) {
|
|
menu->add_separator();
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
|
|
}
|
|
|
|
if (full_selection.size() == 1) {
|
|
menu->add_separator();
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
|
|
}
|
|
}
|
|
|
|
if (profile_allow_editing) {
|
|
// Allow multi-toggling scene unique names but only if all selected nodes are owned by the edited scene root.
|
|
bool all_owned = true;
|
|
for (Node *node : full_selection) {
|
|
if (node->get_owner() != EditorNode::get_singleton()->get_edited_scene()) {
|
|
all_owned = false;
|
|
break;
|
|
}
|
|
}
|
|
if (all_owned) {
|
|
// Group "toggle_unique_name" with "copy_node_path", if it is available.
|
|
if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) {
|
|
menu->add_separator();
|
|
}
|
|
Node *node = full_selection[0];
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
|
|
menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name"));
|
|
}
|
|
}
|
|
|
|
if (selection.size() == 1) {
|
|
bool is_external = (!selection[0]->get_scene_file_path().is_empty());
|
|
if (is_external) {
|
|
bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
|
|
bool is_top_level = selection[0]->get_owner() == nullptr;
|
|
if (is_inherited && is_top_level) {
|
|
menu->add_separator();
|
|
if (profile_allow_editing) {
|
|
menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
|
|
}
|
|
menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);
|
|
} else if (!is_top_level) {
|
|
menu->add_separator();
|
|
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]);
|
|
bool placeholder = selection[0]->get_scene_instance_load_placeholder();
|
|
if (profile_allow_editing) {
|
|
menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
|
|
menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
|
|
menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
|
|
}
|
|
menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open in Editor"), TOOL_SCENE_OPEN);
|
|
if (profile_allow_editing) {
|
|
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
|
|
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
if (profile_allow_editing && selection.size() > 1) {
|
|
//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
|
|
menu->add_separator();
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
|
|
}
|
|
#endif // MODULE_REGEX_ENABLED
|
|
menu->add_separator();
|
|
menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
|
|
|
|
if (profile_allow_editing) {
|
|
menu->add_separator();
|
|
menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
|
|
}
|
|
menu->reset_size();
|
|
menu->set_position(p_menu_pos);
|
|
menu->popup();
|
|
}
|
|
|
|
void SceneTreeDock::_update_tree_menu() {
|
|
PopupMenu *tree_menu = button_tree_menu->get_popup();
|
|
tree_menu->clear();
|
|
|
|
_append_filter_options_to(tree_menu);
|
|
|
|
tree_menu->add_separator();
|
|
tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
|
|
tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_AUTO_EXPAND), EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
|
|
|
|
PopupMenu *resource_list = memnew(PopupMenu);
|
|
resource_list->set_name("AllResources");
|
|
resource_list->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_list_all_subresources).bind(resource_list));
|
|
resource_list->connect("index_pressed", callable_mp(this, &SceneTreeDock::_edit_subresource).bind(resource_list));
|
|
tree_menu->add_child(resource_list);
|
|
tree_menu->add_submenu_item(TTR("All Scene Sub-Resources"), "AllResources");
|
|
}
|
|
|
|
void SceneTreeDock::_update_filter_menu() {
|
|
_append_filter_options_to(filter->get_menu());
|
|
}
|
|
|
|
void SceneTreeDock::_filter_changed(const String &p_filter) {
|
|
scene_tree->set_filter(p_filter);
|
|
|
|
String warning = scene_tree->get_filter_term_warning();
|
|
if (!warning.is_empty()) {
|
|
filter->add_theme_icon_override(SNAME("clear"), get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
|
|
filter->set_tooltip_text(warning);
|
|
} else {
|
|
filter->remove_theme_icon_override(SNAME("clear"));
|
|
filter->set_tooltip_text("");
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_filter_gui_input(const Ref<InputEvent> &p_event) {
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
if (mb.is_null()) {
|
|
return;
|
|
}
|
|
|
|
if (mb->is_pressed() && mb->get_button_index() == MouseButton::MIDDLE) {
|
|
filter_quick_menu->clear();
|
|
|
|
_append_filter_options_to(filter_quick_menu, false);
|
|
filter_quick_menu->set_position(get_screen_position() + get_local_mouse_position());
|
|
filter_quick_menu->reset_size();
|
|
filter_quick_menu->popup();
|
|
filter_quick_menu->grab_focus();
|
|
accept_event();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_filter_option_selected(int p_option) {
|
|
String filter_parameter;
|
|
switch (p_option) {
|
|
case FILTER_BY_TYPE: {
|
|
filter_parameter = "type";
|
|
} break;
|
|
case FILTER_BY_GROUP: {
|
|
filter_parameter = "group";
|
|
} break;
|
|
}
|
|
|
|
if (!filter_parameter.is_empty()) {
|
|
set_filter((get_filter() + " " + filter_parameter + ":").strip_edges());
|
|
filter->set_caret_column(filter->get_text().length());
|
|
filter->grab_focus();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_append_filter_options_to(PopupMenu *p_menu, bool p_include_separator) {
|
|
if (p_include_separator) {
|
|
p_menu->add_separator();
|
|
|
|
p_menu->set_item_text(-1, TTR("Filters"));
|
|
p_menu->set_item_icon(-1, get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
|
|
p_menu->set_item_indent(-1, -2);
|
|
}
|
|
|
|
p_menu->add_item(TTR("Filter by Type"), FILTER_BY_TYPE);
|
|
p_menu->add_item(TTR("Filter by Group"), FILTER_BY_GROUP);
|
|
p_menu->set_item_icon(p_menu->get_item_index(FILTER_BY_TYPE), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
|
|
p_menu->set_item_icon(p_menu->get_item_index(FILTER_BY_GROUP), get_theme_icon(SNAME("Groups"), SNAME("EditorIcons")));
|
|
p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_TYPE), TTR("Selects all Nodes of the given type."));
|
|
p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_GROUP), TTR("Selects all Nodes belonging to the given group.\nIf empty, selects any Node belonging to any group."));
|
|
}
|
|
|
|
String SceneTreeDock::get_filter() {
|
|
return filter->get_text();
|
|
}
|
|
|
|
void SceneTreeDock::set_filter(const String &p_filter) {
|
|
filter->set_text(p_filter);
|
|
scene_tree->set_filter(p_filter);
|
|
}
|
|
|
|
void SceneTreeDock::save_branch_to_file(String p_directory) {
|
|
new_scene_from_dialog->set_current_dir(p_directory);
|
|
_tool_selected(TOOL_NEW_SCENE_FROM);
|
|
}
|
|
|
|
void SceneTreeDock::_focus_node() {
|
|
Node *node = scene_tree->get_selected();
|
|
ERR_FAIL_COND(!node);
|
|
|
|
if (node->is_class("CanvasItem")) {
|
|
CanvasItemEditorPlugin *editor = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
|
|
editor->get_canvas_item_editor()->focus_selection();
|
|
} else {
|
|
Node3DEditorPlugin *editor = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
|
|
editor->get_spatial_editor()->get_editor_viewport(0)->focus_selection();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::attach_script_to_selected(bool p_extend) {
|
|
if (ScriptServer::get_language_count() == 0) {
|
|
EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
|
|
return;
|
|
}
|
|
|
|
if (!profile_allow_script_editing) {
|
|
return;
|
|
}
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
if (selection.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
Node *selected = scene_tree->get_selected();
|
|
if (!selected) {
|
|
selected = selection.front()->get();
|
|
}
|
|
|
|
Ref<Script> existing = selected->get_script();
|
|
|
|
String path = selected->get_scene_file_path();
|
|
if (path.is_empty()) {
|
|
String root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
|
|
if (root_path.is_empty()) {
|
|
path = String("res://").path_join(selected->get_name());
|
|
} else {
|
|
path = root_path.get_base_dir().path_join(selected->get_name());
|
|
}
|
|
}
|
|
|
|
String inherits = selected->get_class();
|
|
|
|
if (p_extend && existing.is_valid()) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptLanguage *l = ScriptServer::get_language(i);
|
|
if (l->get_type() == existing->get_class()) {
|
|
String name = l->get_global_class_name(existing->get_path());
|
|
if (ScriptServer::is_global_class(name) && EDITOR_GET("interface/editors/derive_script_globals_by_name").operator bool()) {
|
|
inherits = name;
|
|
} else if (l->can_inherit_from_file()) {
|
|
inherits = "\"" + existing->get_path() + "\"";
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
|
|
script_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
|
|
script_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
|
|
script_create_dialog->set_inheritance_base_type("Node");
|
|
script_create_dialog->config(inherits, path);
|
|
script_create_dialog->popup_centered();
|
|
}
|
|
|
|
void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
|
|
scene_tree->set_selected(p_for_node, false);
|
|
|
|
if (p_extend) {
|
|
_tool_selected(TOOL_EXTEND_SCRIPT);
|
|
} else {
|
|
_tool_selected(TOOL_ATTACH_SCRIPT);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
|
|
if (selected_shader_material.is_null()) {
|
|
return;
|
|
}
|
|
|
|
String path = selected_shader_material->get_path();
|
|
if (path.is_empty()) {
|
|
String root_path;
|
|
if (editor_data->get_edited_scene_root()) {
|
|
root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
|
|
}
|
|
String shader_name;
|
|
if (selected_shader_material->get_name().is_empty()) {
|
|
shader_name = root_path.get_file();
|
|
} else {
|
|
shader_name = selected_shader_material->get_name();
|
|
}
|
|
if (root_path.is_empty()) {
|
|
path = String("res://").path_join(shader_name);
|
|
} else {
|
|
path = root_path.get_base_dir().path_join(shader_name);
|
|
}
|
|
}
|
|
|
|
shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
|
|
shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
|
|
shader_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
|
|
shader_create_dialog->config(path, true, true, -1, p_preferred_mode);
|
|
shader_create_dialog->popup_centered();
|
|
}
|
|
|
|
void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
|
|
selected_shader_material = p_for_material;
|
|
attach_shader_to_selected(p_preferred_mode);
|
|
}
|
|
|
|
void SceneTreeDock::open_add_child_dialog() {
|
|
create_dialog->set_base_type("CanvasItem");
|
|
_tool_selected(TOOL_NEW, true);
|
|
reset_create_dialog = true;
|
|
}
|
|
|
|
void SceneTreeDock::open_instance_child_dialog() {
|
|
_tool_selected(TOOL_INSTANTIATE, true);
|
|
}
|
|
|
|
List<Node *> SceneTreeDock::paste_nodes() {
|
|
List<Node *> pasted_nodes;
|
|
|
|
if (node_clipboard.is_empty()) {
|
|
return pasted_nodes;
|
|
}
|
|
|
|
bool has_cycle = false;
|
|
if (edited_scene && !edited_scene->get_scene_file_path().is_empty()) {
|
|
for (Node *E : node_clipboard) {
|
|
if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
|
|
has_cycle = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (has_cycle) {
|
|
current_option = -1;
|
|
accept->set_text(TTR("Can't paste root node into the same scene."));
|
|
accept->popup_centered();
|
|
return pasted_nodes;
|
|
}
|
|
|
|
Node *paste_parent = edited_scene;
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
if (selection.size() > 0) {
|
|
paste_parent = selection.back()->get();
|
|
}
|
|
|
|
Node *owner = nullptr;
|
|
if (paste_parent) {
|
|
owner = paste_parent->get_owner();
|
|
}
|
|
if (!owner) {
|
|
owner = paste_parent;
|
|
}
|
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
|
|
ur->add_do_method(editor_selection, "clear");
|
|
|
|
HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
|
|
String target_scene;
|
|
if (edited_scene) {
|
|
target_scene = edited_scene->get_scene_file_path();
|
|
}
|
|
if (target_scene != clipboard_source_scene) {
|
|
if (!clipboard_resource_remap.has(target_scene)) {
|
|
HashMap<Ref<Resource>, Ref<Resource>> remap;
|
|
for (Node *E : node_clipboard) {
|
|
_create_remap_for_node(E, remap);
|
|
}
|
|
clipboard_resource_remap[target_scene] = remap;
|
|
}
|
|
resource_remap = clipboard_resource_remap[target_scene];
|
|
}
|
|
|
|
for (Node *node : node_clipboard) {
|
|
HashMap<const Node *, Node *> duplimap;
|
|
|
|
Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
|
|
ERR_CONTINUE(!dup);
|
|
|
|
pasted_nodes.push_back(dup);
|
|
|
|
if (!paste_parent) {
|
|
paste_parent = dup;
|
|
owner = dup;
|
|
dup->set_scene_file_path(String()); // Make sure the scene path is empty, to avoid accidental references.
|
|
ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
|
|
} else {
|
|
ur->add_do_method(paste_parent, "add_child", dup, true);
|
|
}
|
|
|
|
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
|
|
Node *d = E2.value;
|
|
// When copying, all nodes that should have an owner assigned here were given node as an owner.
|
|
if (d != dup && E2.key->get_owner() == node) {
|
|
ur->add_do_method(d, "set_owner", owner);
|
|
}
|
|
}
|
|
|
|
if (dup != owner) {
|
|
ur->add_do_method(dup, "set_owner", owner);
|
|
}
|
|
ur->add_do_method(editor_selection, "add_node", dup);
|
|
|
|
if (dup == paste_parent) {
|
|
ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
|
|
} else {
|
|
ur->add_undo_method(paste_parent, "remove_child", dup);
|
|
}
|
|
ur->add_do_reference(dup);
|
|
|
|
if (node_clipboard.size() == 1) {
|
|
ur->add_do_method(EditorNode::get_singleton(), "push_item", dup);
|
|
}
|
|
}
|
|
|
|
ur->commit_action();
|
|
return pasted_nodes;
|
|
}
|
|
|
|
List<Node *> SceneTreeDock::get_node_clipboard() const {
|
|
return node_clipboard;
|
|
}
|
|
|
|
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
|
|
ERR_FAIL_COND(remote_tree != nullptr);
|
|
add_child(p_remote);
|
|
remote_tree = p_remote;
|
|
remote_tree->hide();
|
|
remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
|
|
}
|
|
|
|
void SceneTreeDock::show_remote_tree() {
|
|
_remote_tree_selected();
|
|
}
|
|
|
|
void SceneTreeDock::hide_remote_tree() {
|
|
_local_tree_selected();
|
|
}
|
|
|
|
void SceneTreeDock::show_tab_buttons() {
|
|
button_hb->show();
|
|
}
|
|
|
|
void SceneTreeDock::hide_tab_buttons() {
|
|
button_hb->hide();
|
|
}
|
|
|
|
void SceneTreeDock::_remote_tree_selected() {
|
|
scene_tree->hide();
|
|
create_root_dialog->hide();
|
|
if (remote_tree) {
|
|
remote_tree->show();
|
|
}
|
|
edit_remote->set_pressed(true);
|
|
edit_local->set_pressed(false);
|
|
|
|
emit_signal(SNAME("remote_tree_selected"));
|
|
}
|
|
|
|
void SceneTreeDock::_local_tree_selected() {
|
|
if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
|
|
scene_tree->show();
|
|
}
|
|
if (remote_tree) {
|
|
remote_tree->hide();
|
|
}
|
|
edit_remote->set_pressed(false);
|
|
edit_local->set_pressed(true);
|
|
}
|
|
|
|
void SceneTreeDock::_update_create_root_dialog() {
|
|
EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
|
|
EditorSettings::get_singleton()->save();
|
|
if (node_shortcuts_toggle->is_pressed()) {
|
|
for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
|
|
favorite_node_shortcuts->get_child(i)->queue_free();
|
|
}
|
|
|
|
Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);
|
|
if (f.is_valid()) {
|
|
while (!f->eof_reached()) {
|
|
String l = f->get_line().strip_edges();
|
|
|
|
if (!l.is_empty()) {
|
|
Button *button = memnew(Button);
|
|
favorite_node_shortcuts->add_child(button);
|
|
button->set_text(l);
|
|
button->set_clip_text(true);
|
|
String name = l.get_slicec(' ', 0);
|
|
if (ScriptServer::is_global_class(name)) {
|
|
name = ScriptServer::get_global_class_native_base(name);
|
|
}
|
|
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
|
|
button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!favorite_node_shortcuts->is_visible_in_tree()) {
|
|
favorite_node_shortcuts->show();
|
|
beginner_node_shortcuts->hide();
|
|
}
|
|
} else {
|
|
if (!beginner_node_shortcuts->is_visible_in_tree()) {
|
|
beginner_node_shortcuts->show();
|
|
favorite_node_shortcuts->hide();
|
|
}
|
|
button_clipboard->set_visible(!node_clipboard.is_empty());
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_favorite_root_selected(const String &p_class) {
|
|
selected_favorite_root = p_class;
|
|
_tool_selected(TOOL_CREATE_FAVORITE);
|
|
}
|
|
|
|
void SceneTreeDock::_feature_profile_changed() {
|
|
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
|
|
|
|
if (profile.is_valid()) {
|
|
profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
|
|
profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
|
|
bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
|
|
|
|
button_3d->set_visible(profile_allow_3d);
|
|
button_add->set_visible(profile_allow_editing);
|
|
button_instance->set_visible(profile_allow_editing);
|
|
scene_tree->set_can_rename(profile_allow_editing);
|
|
|
|
} else {
|
|
button_3d->set_visible(true);
|
|
button_add->set_visible(true);
|
|
button_instance->set_visible(true);
|
|
scene_tree->set_can_rename(true);
|
|
profile_allow_editing = true;
|
|
profile_allow_script_editing = true;
|
|
}
|
|
|
|
_update_script_button();
|
|
}
|
|
|
|
void SceneTreeDock::_clear_clipboard() {
|
|
for (Node *E : node_clipboard) {
|
|
memdelete(E);
|
|
}
|
|
node_clipboard.clear();
|
|
clipboard_resource_remap.clear();
|
|
}
|
|
|
|
void SceneTreeDock::_create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
|
|
List<PropertyInfo> props;
|
|
p_node->get_property_list(&props);
|
|
|
|
Vector<SceneState::PackState> states_stack;
|
|
bool states_stack_ready = false;
|
|
|
|
for (const PropertyInfo &E : props) {
|
|
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
|
|
continue;
|
|
}
|
|
|
|
Variant v = p_node->get(E.name);
|
|
if (v.is_ref_counted()) {
|
|
Ref<Resource> res = v;
|
|
if (res.is_valid()) {
|
|
if (!states_stack_ready) {
|
|
states_stack = PropertyUtils::get_node_states_stack(p_node);
|
|
states_stack_ready = true;
|
|
}
|
|
|
|
bool is_valid_default = false;
|
|
Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack);
|
|
if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
|
|
continue;
|
|
}
|
|
|
|
if (res->is_built_in() && !r_remap.has(res)) {
|
|
_create_remap_for_resource(res, r_remap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_create_remap_for_node(p_node->get_child(i), r_remap);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
|
|
r_remap[p_resource] = p_resource->duplicate();
|
|
|
|
List<PropertyInfo> props;
|
|
p_resource->get_property_list(&props);
|
|
|
|
for (const PropertyInfo &E : props) {
|
|
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
|
|
continue;
|
|
}
|
|
|
|
Variant v = p_resource->get(E.name);
|
|
if (v.is_ref_counted()) {
|
|
Ref<Resource> res = v;
|
|
if (res.is_valid()) {
|
|
if (res->is_built_in() && !r_remap.has(res)) {
|
|
_create_remap_for_resource(res, r_remap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_list_all_subresources(PopupMenu *p_menu) {
|
|
p_menu->clear();
|
|
|
|
List<Pair<Ref<Resource>, Node *>> all_resources;
|
|
if (edited_scene) {
|
|
_gather_resources(edited_scene, all_resources);
|
|
}
|
|
|
|
HashMap<String, List<Pair<Ref<Resource>, Node *>>> resources_by_type;
|
|
HashMap<Ref<Resource>, int> unique_resources;
|
|
|
|
for (const Pair<Ref<Resource>, Node *> &pair : all_resources) {
|
|
if (!unique_resources.has(pair.first)) {
|
|
resources_by_type[pair.first->get_class()].push_back(pair);
|
|
}
|
|
unique_resources[pair.first]++;
|
|
}
|
|
|
|
for (KeyValue<String, List<Pair<Ref<Resource>, Node *>>> kv : resources_by_type) {
|
|
p_menu->add_icon_item(EditorNode::get_singleton()->get_class_icon(kv.key), kv.key);
|
|
p_menu->set_item_as_separator(-1, true);
|
|
|
|
for (const Pair<Ref<Resource>, Node *> &pair : kv.value) {
|
|
String display_text;
|
|
if (pair.first->get_name().is_empty()) {
|
|
display_text = vformat(TTR("<Unnamed> at %s"), pair.second->get_name());
|
|
} else {
|
|
display_text = pair.first->get_name();
|
|
}
|
|
|
|
if (unique_resources[pair.first] > 1) {
|
|
display_text += " " + vformat(TTR("(used %d times)"), unique_resources[pair.first]);
|
|
}
|
|
|
|
p_menu->add_item(display_text);
|
|
p_menu->set_item_metadata(-1, pair.first->get_instance_id());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_gather_resources(Node *p_node, List<Pair<Ref<Resource>, Node *>> &r_resources) {
|
|
if (p_node != edited_scene && p_node->get_owner() != edited_scene) {
|
|
return;
|
|
}
|
|
|
|
List<PropertyInfo> pinfo;
|
|
p_node->get_property_list(&pinfo);
|
|
for (const PropertyInfo &E : pinfo) {
|
|
if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
|
|
continue;
|
|
}
|
|
if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
|
|
continue;
|
|
}
|
|
|
|
Variant value = p_node->get(E.name);
|
|
if (value.get_type() != Variant::OBJECT) {
|
|
continue;
|
|
}
|
|
Ref<Resource> res = value;
|
|
if (res.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
const Pair<Ref<Resource>, Node *> pair(res, p_node);
|
|
r_resources.push_back(pair);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_gather_resources(p_node->get_child(i), r_resources);
|
|
}
|
|
}
|
|
|
|
void SceneTreeDock::_edit_subresource(int p_idx, const PopupMenu *p_from_menu) {
|
|
const ObjectID &id = p_from_menu->get_item_metadata(p_idx);
|
|
|
|
Object *obj = ObjectDB::get_instance(id);
|
|
ERR_FAIL_COND(!obj);
|
|
|
|
_push_item(obj);
|
|
}
|
|
|
|
void SceneTreeDock::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
|
|
|
|
ClassDB::bind_method(D_METHOD("instantiate"), &SceneTreeDock::instantiate);
|
|
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
|
|
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
|
|
|
|
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
|
|
ADD_SIGNAL(MethodInfo("add_node_used"));
|
|
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
|
}
|
|
|
|
SceneTreeDock *SceneTreeDock::singleton = nullptr;
|
|
|
|
void SceneTreeDock::_update_configuration_warning() {
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if (singleton) {
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MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
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}
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}
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SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
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singleton = this;
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set_name("Scene");
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edited_scene = nullptr;
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editor_data = &p_editor_data;
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editor_selection = p_editor_selection;
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scene_root = p_scene_root;
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VBoxContainer *vbc = this;
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HBoxContainer *filter_hbc = memnew(HBoxContainer);
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filter_hbc->add_theme_constant_override("separate", 0);
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ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
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ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
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ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2);
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ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
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ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD_OR_CTRL | Key::A);
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ED_SHORTCUT("scene_tree/instantiate_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
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ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch"));
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ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X);
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ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C);
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ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V);
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ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
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ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
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ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
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ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
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ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD_OR_CTRL | Key::UP);
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ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD_OR_CTRL | Key::DOWN);
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ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD_OR_CTRL | Key::D);
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ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
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ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
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ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
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ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
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ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
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ED_SHORTCUT("scene_tree/toggle_unique_name", TTR("Toggle Access as Unique Name"));
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ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE);
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ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE);
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button_add = memnew(Button);
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button_add->set_flat(true);
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button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
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button_add->set_tooltip_text(TTR("Add/Create a New Node."));
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button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
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filter_hbc->add_child(button_add);
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button_instance = memnew(Button);
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button_instance->set_flat(true);
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button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false));
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button_instance->set_tooltip_text(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists."));
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button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instantiate_scene"));
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filter_hbc->add_child(button_instance);
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vbc->add_child(filter_hbc);
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// The "Filter Nodes" text input above the Scene Tree Editor.
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filter = memnew(LineEdit);
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filter->set_h_size_flags(SIZE_EXPAND_FILL);
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filter->set_placeholder(TTR("Filter Nodes"));
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filter_hbc->add_child(filter);
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filter->add_theme_constant_override("minimum_character_width", 0);
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filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
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filter->connect("gui_input", callable_mp(this, &SceneTreeDock::_filter_gui_input));
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filter->get_menu()->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_update_filter_menu));
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filter->get_menu()->connect("id_pressed", callable_mp(this, &SceneTreeDock::_filter_option_selected));
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filter_quick_menu = memnew(PopupMenu);
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filter_quick_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_filter_option_selected));
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filter->add_child(filter_quick_menu);
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button_create_script = memnew(Button);
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button_create_script->set_flat(true);
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button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
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button_create_script->set_tooltip_text(TTR("Attach a new or existing script to the selected node."));
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button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
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filter_hbc->add_child(button_create_script);
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button_create_script->hide();
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button_detach_script = memnew(Button);
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button_detach_script->set_flat(true);
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button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false));
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button_detach_script->set_tooltip_text(TTR("Detach the script from the selected node."));
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button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
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filter_hbc->add_child(button_detach_script);
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button_detach_script->hide();
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button_tree_menu = memnew(MenuButton);
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button_tree_menu->set_flat(true);
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button_tree_menu->set_tooltip_text(TTR("Extra scene options."));
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button_tree_menu->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_update_tree_menu));
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filter_hbc->add_child(button_tree_menu);
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PopupMenu *tree_menu = button_tree_menu->get_popup();
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tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
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button_hb = memnew(HBoxContainer);
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vbc->add_child(button_hb);
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edit_remote = memnew(Button);
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edit_remote->set_flat(true);
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button_hb->add_child(edit_remote);
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edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
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edit_remote->set_text(TTR("Remote"));
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edit_remote->set_toggle_mode(true);
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edit_remote->set_tooltip_text(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
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edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
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edit_local = memnew(Button);
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edit_local->set_flat(true);
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button_hb->add_child(edit_local);
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edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
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edit_local->set_text(TTR("Local"));
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edit_local->set_toggle_mode(true);
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edit_local->set_pressed(true);
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edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
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remote_tree = nullptr;
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button_hb->hide();
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create_root_dialog = memnew(VBoxContainer);
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vbc->add_child(create_root_dialog);
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create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL);
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create_root_dialog->hide();
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scene_tree = memnew(SceneTreeEditor(false, true, true));
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vbc->add_child(scene_tree);
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scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
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scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
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scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
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scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
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scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
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scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
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scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
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scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
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scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
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scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
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scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
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scene_tree->get_scene_tree()->connect("item_icon_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
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editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
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scene_tree->set_as_scene_tree_dock();
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scene_tree->set_editor_selection(editor_selection);
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create_dialog = memnew(CreateDialog);
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create_dialog->set_base_type("Node");
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add_child(create_dialog);
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create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
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create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
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#ifdef MODULE_REGEX_ENABLED
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rename_dialog = memnew(RenameDialog(scene_tree));
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add_child(rename_dialog);
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#endif // MODULE_REGEX_ENABLED
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script_create_dialog = memnew(ScriptCreateDialog);
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script_create_dialog->set_inheritance_base_type("Node");
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add_child(script_create_dialog);
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shader_create_dialog = memnew(ShaderCreateDialog);
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add_child(shader_create_dialog);
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reparent_dialog = memnew(ReparentDialog);
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add_child(reparent_dialog);
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reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
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accept = memnew(AcceptDialog);
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add_child(accept);
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quick_open = memnew(EditorQuickOpen);
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add_child(quick_open);
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quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open));
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set_process_shortcut_input(true);
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delete_dialog = memnew(ConfirmationDialog);
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add_child(delete_dialog);
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delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));
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VBoxContainer *vb = memnew(VBoxContainer);
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delete_dialog->add_child(vb);
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delete_dialog_label = memnew(Label);
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vb->add_child(delete_dialog_label);
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delete_tracks_checkbox = memnew(CheckBox(TTR("Delete Related Animation Tracks")));
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delete_tracks_checkbox->set_pressed(true);
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vb->add_child(delete_tracks_checkbox);
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editable_instance_remove_dialog = memnew(ConfirmationDialog);
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add_child(editable_instance_remove_dialog);
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editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
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placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
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add_child(placeholder_editable_instance_remove_dialog);
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placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
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new_scene_from_dialog = memnew(EditorFileDialog);
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new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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add_child(new_scene_from_dialog);
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new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
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menu = memnew(PopupMenu);
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add_child(menu);
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menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
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|
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menu_subresources = memnew(PopupMenu);
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menu_subresources->set_name("Sub-Resources");
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menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
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menu->add_child(menu_subresources);
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|
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menu_properties = memnew(PopupMenu);
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add_child(menu_properties);
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menu_properties->connect("id_pressed", callable_mp(this, &SceneTreeDock::_property_selected));
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clear_inherit_confirm = memnew(ConfirmationDialog);
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clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
|
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clear_inherit_confirm->set_ok_button_text(TTR("Clear"));
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add_child(clear_inherit_confirm);
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|
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set_process_input(true);
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set_process(true);
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
|
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EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
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EDITOR_DEF("_use_favorites_root_selection", false);
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Resource::_update_configuration_warning = _update_configuration_warning;
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}
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SceneTreeDock::~SceneTreeDock() {
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singleton = nullptr;
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if (!node_clipboard.is_empty()) {
|
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_clear_clipboard();
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}
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}
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