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animated_sprite.cpp
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Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
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2019-04-23 06:36:32 +03:00 |
animated_sprite.h
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Make AnimatedSprite able to play backwards
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2019-03-17 04:03:23 -03:00 |
area_2d.cpp
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Removed unnecessary error from _area_inout
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2019-04-15 09:19:30 -07:00 |
area_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.cpp
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Revert "Fix AudioStreams::stop possibly causing a small noise"
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2019-04-27 12:17:54 -03:00 |
audio_stream_player_2d.h
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Revert "Fix AudioStreams::stop possibly causing a small noise"
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2019-04-27 12:17:54 -03:00 |
back_buffer_copy.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
back_buffer_copy.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
camera_2d.cpp
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Add process_mode property to Camera2D
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2019-01-06 15:44:17 +01:00 |
camera_2d.h
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Add process_mode property to Camera2D
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2019-01-06 15:44:17 +01:00 |
canvas_item.cpp
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
canvas_item.h
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
canvas_modulate.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
canvas_modulate.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_object_2d.cpp
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Allow adding disabled shapes
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2019-04-23 18:06:48 +02:00 |
collision_object_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.cpp
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TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
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2019-03-04 21:03:10 -03:00 |
collision_polygon_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_shape_2d.cpp
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
collision_shape_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
cpu_particles_2d.cpp
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Fix typos with codespell
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2019-05-19 13:10:35 +02:00 |
cpu_particles_2d.h
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Prevent invisible/inactive cpupparticles2d to redraw
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2019-03-08 16:05:00 +09:00 |
joints_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
joints_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
light_2d.cpp
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Light2D height range expanded to -2048 to 2048.
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2019-04-05 07:44:05 +03:00 |
light_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
light_occluder_2d.cpp
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Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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2019-04-15 16:10:48 -03:00 |
light_occluder_2d.h
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Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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2019-04-15 16:10:48 -03:00 |
line_2d.cpp
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Add optional position argument for add_point in Line2D
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2019-04-08 11:29:13 +02:00 |
line_2d.h
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Add optional position argument for add_point in Line2D
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2019-04-08 11:29:13 +02:00 |
line_builder.cpp
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Merge pull request #24691 from BlackCatter/line2d-fix
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2019-01-02 19:39:31 +01:00 |
line_builder.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
mesh_instance_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
mesh_instance_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
navigation_2d.cpp
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Use approximate equallity methods in many places
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2019-04-25 13:20:29 -04:00 |
navigation_2d.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
navigation_polygon.cpp
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
navigation_polygon.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
node_2d.cpp
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Fix look_at with non uniform scaling
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2019-02-08 18:00:54 +01:00 |
node_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
parallax_background.cpp
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Ability to make CanvasLayers have pseudo 3D depth.
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2019-04-05 10:25:51 -03:00 |
parallax_background.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
parallax_layer.cpp
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Fix ParallaxBackground breaking when moving it out the scene tree
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2019-05-04 17:09:33 -07:00 |
parallax_layer.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
particles_2d.cpp
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Warn when using GPU particles with GLES2
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2019-02-09 20:49:58 +01:00 |
particles_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_2d.cpp
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Replace a few #if/#elif with #ifdef and "#elif defined"
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2019-04-05 23:41:51 +02:00 |
path_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_texture.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_texture.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_body_2d.cpp
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
physics_body_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
polygon_2d.cpp
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Clean up and fix some situations where triangulation may fail, closes #26366
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2019-03-02 12:04:24 -03:00 |
polygon_2d.h
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Updat polygons when skeleton setup changes, fixes #25949
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2019-02-16 20:08:17 -03:00 |
position_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
position_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
ray_cast_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
ray_cast_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
remote_transform_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
remote_transform_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
skeleton_2d.cpp
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Updat polygons when skeleton setup changes, fixes #25949
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2019-02-16 20:08:17 -03:00 |
skeleton_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
sprite.cpp
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Fixes bad gizmo alignment for textures with odd size
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2019-03-07 21:05:23 +01:00 |
sprite.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
tile_map.cpp
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Fix typos with codespell
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2019-05-19 13:10:35 +02:00 |
tile_map.h
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added negative X and negative Y offset to TileMap
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2019-04-05 10:37:35 +02:00 |
touch_screen_button.cpp
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
touch_screen_button.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
visibility_notifier_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
y_sort.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
y_sort.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |