mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* scene_string_names.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCENE_STRING_NAMES_H
|
|
#define SCENE_STRING_NAMES_H
|
|
|
|
#include "path_db.h"
|
|
#include "string_db.h"
|
|
class SceneStringNames {
|
|
|
|
friend void register_scene_types();
|
|
friend void unregister_scene_types();
|
|
|
|
static SceneStringNames *singleton;
|
|
|
|
static void create() { singleton = memnew(SceneStringNames); }
|
|
static void free() {
|
|
memdelete(singleton);
|
|
singleton = NULL;
|
|
}
|
|
|
|
SceneStringNames();
|
|
|
|
public:
|
|
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
|
|
|
|
StringName _estimate_cost;
|
|
StringName _compute_cost;
|
|
|
|
StringName resized;
|
|
StringName dot;
|
|
StringName doubledot;
|
|
StringName draw;
|
|
StringName hide;
|
|
StringName visibility_changed;
|
|
StringName input_event;
|
|
StringName _input_event;
|
|
StringName gui_input;
|
|
StringName _gui_input;
|
|
StringName item_rect_changed;
|
|
StringName shader_shader;
|
|
StringName shader_unshaded;
|
|
StringName shading_mode;
|
|
StringName tree_entered;
|
|
StringName tree_exited;
|
|
StringName size_flags_changed;
|
|
StringName minimum_size_changed;
|
|
StringName sleeping_state_changed;
|
|
StringName idle;
|
|
StringName iteration;
|
|
StringName update;
|
|
StringName updated;
|
|
|
|
StringName line_separation;
|
|
|
|
StringName mouse_entered;
|
|
StringName mouse_exited;
|
|
StringName focus_entered;
|
|
StringName focus_exited;
|
|
|
|
StringName sort_children;
|
|
|
|
StringName finished;
|
|
StringName emission_finished;
|
|
StringName animation_finished;
|
|
StringName animation_changed;
|
|
StringName animation_started;
|
|
|
|
StringName body_shape_entered;
|
|
StringName body_entered;
|
|
StringName body_shape_exited;
|
|
StringName body_exited;
|
|
|
|
StringName area_shape_entered;
|
|
StringName area_shape_exited;
|
|
|
|
StringName _body_inout;
|
|
StringName _area_inout;
|
|
|
|
StringName _get_gizmo_geometry;
|
|
StringName _can_gizmo_scale;
|
|
|
|
StringName _fixed_process;
|
|
StringName _process;
|
|
StringName _enter_world;
|
|
StringName _exit_world;
|
|
StringName _enter_tree;
|
|
StringName _exit_tree;
|
|
StringName _draw;
|
|
StringName _input;
|
|
StringName _ready;
|
|
StringName _unhandled_input;
|
|
StringName _unhandled_key_input;
|
|
|
|
StringName _pressed;
|
|
StringName _toggled;
|
|
|
|
StringName _update_scroll;
|
|
StringName _update_xform;
|
|
|
|
StringName _proxgroup_add;
|
|
StringName _proxgroup_remove;
|
|
|
|
StringName grouped;
|
|
StringName ungrouped;
|
|
|
|
StringName has_point;
|
|
StringName get_drag_data;
|
|
StringName can_drop_data;
|
|
StringName drop_data;
|
|
|
|
StringName screen_entered;
|
|
StringName screen_exited;
|
|
StringName viewport_entered;
|
|
StringName viewport_exited;
|
|
StringName camera_entered;
|
|
StringName camera_exited;
|
|
|
|
StringName _body_enter_tree;
|
|
StringName _body_exit_tree;
|
|
|
|
StringName _area_enter_tree;
|
|
StringName _area_exit_tree;
|
|
|
|
StringName changed;
|
|
StringName _shader_changed;
|
|
|
|
StringName _spatial_editor_group;
|
|
StringName _request_gizmo;
|
|
|
|
StringName offset;
|
|
StringName unit_offset;
|
|
StringName rotation_mode;
|
|
StringName rotate;
|
|
StringName v_offset;
|
|
StringName h_offset;
|
|
|
|
StringName transform_pos;
|
|
StringName transform_rot;
|
|
StringName transform_scale;
|
|
|
|
StringName _update_remote;
|
|
StringName _update_pairs;
|
|
|
|
StringName area_entered;
|
|
StringName area_exited;
|
|
|
|
StringName _get_minimum_size;
|
|
|
|
StringName play_play;
|
|
|
|
StringName _im_update;
|
|
StringName _queue_update;
|
|
|
|
StringName baked_light_changed;
|
|
StringName _baked_light_changed;
|
|
|
|
StringName _mouse_enter;
|
|
StringName _mouse_exit;
|
|
|
|
StringName frame_changed;
|
|
|
|
StringName playback_speed;
|
|
StringName playback_active;
|
|
StringName autoplay;
|
|
StringName blend_times;
|
|
StringName speed;
|
|
|
|
NodePath path_pp;
|
|
|
|
StringName _default;
|
|
|
|
StringName node_configuration_warning_changed;
|
|
|
|
enum {
|
|
MAX_MATERIALS = 32
|
|
};
|
|
StringName mesh_materials[MAX_MATERIALS];
|
|
StringName _mesh_changed;
|
|
};
|
|
|
|
#endif // SCENE_STRING_NAMES_H
|