mirror of
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a9ec69663f
Remove script preview to inspector dock
599 lines
16 KiB
C++
599 lines
16 KiB
C++
/*************************************************************************/
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/* editor_properties.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_PROPERTIES_H
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#define EDITOR_PROPERTIES_H
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#include "editor/create_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/property_selector.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/color_picker.h"
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class EditorPropertyNil : public EditorProperty {
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GDCLASS(EditorPropertyNil, EditorProperty)
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LineEdit *text;
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public:
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virtual void update_property();
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EditorPropertyNil();
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};
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class EditorPropertyText : public EditorProperty {
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GDCLASS(EditorPropertyText, EditorProperty)
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LineEdit *text;
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bool updating;
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void _text_changed(const String &p_string);
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void _text_entered(const String &p_string);
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void set_placeholder(const String &p_string);
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EditorPropertyText();
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};
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class EditorPropertyMultilineText : public EditorProperty {
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GDCLASS(EditorPropertyMultilineText, EditorProperty)
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TextEdit *text;
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AcceptDialog *big_text_dialog;
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TextEdit *big_text;
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Button *open_big_text;
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void _big_text_changed();
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void _text_changed();
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void _open_big_text();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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EditorPropertyMultilineText();
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};
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class EditorPropertyTextEnum : public EditorProperty {
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GDCLASS(EditorPropertyTextEnum, EditorProperty)
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OptionButton *options;
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void _option_selected(int p_which);
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protected:
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static void _bind_methods();
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public:
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void setup(const Vector<String> &p_options);
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virtual void update_property();
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EditorPropertyTextEnum();
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};
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class EditorPropertyPath : public EditorProperty {
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GDCLASS(EditorPropertyPath, EditorProperty)
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Vector<String> extensions;
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bool folder;
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bool global;
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EditorFileDialog *dialog;
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LineEdit *path;
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Button *path_edit;
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void _path_selected(const String &p_path);
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void _path_pressed();
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void _path_focus_exited();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
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virtual void update_property();
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EditorPropertyPath();
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};
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class EditorPropertyClassName : public EditorProperty {
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GDCLASS(EditorPropertyClassName, EditorProperty)
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private:
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CreateDialog *dialog;
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Button *property;
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String selected_type;
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String base_type;
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void _property_selected();
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void _dialog_created();
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protected:
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static void _bind_methods();
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public:
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void setup(const String &p_base_type, const String &p_selected_type);
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virtual void update_property();
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EditorPropertyClassName();
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};
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class EditorPropertyMember : public EditorProperty {
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GDCLASS(EditorPropertyMember, EditorProperty)
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public:
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enum Type {
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MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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MEMBER_METHOD_OF_BASE_TYPE, ///< a method of a base type
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MEMBER_METHOD_OF_INSTANCE, ///< a method of an instance
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MEMBER_METHOD_OF_SCRIPT, ///< a method of a script & base
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MEMBER_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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MEMBER_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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MEMBER_PROPERTY_OF_INSTANCE, ///< a property of an instance
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MEMBER_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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};
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private:
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Type hint;
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PropertySelector *selector;
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Button *property;
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String hint_text;
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void _property_selected(const String &p_selected);
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void _property_select();
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protected:
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static void _bind_methods();
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public:
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void setup(Type p_hint, const String &p_hint_text);
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virtual void update_property();
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EditorPropertyMember();
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};
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class EditorPropertyCheck : public EditorProperty {
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GDCLASS(EditorPropertyCheck, EditorProperty)
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CheckBox *checkbox;
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void _checkbox_pressed();
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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EditorPropertyCheck();
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};
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class EditorPropertyEnum : public EditorProperty {
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GDCLASS(EditorPropertyEnum, EditorProperty)
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OptionButton *options;
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void _option_selected(int p_which);
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protected:
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static void _bind_methods();
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public:
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void setup(const Vector<String> &p_options);
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virtual void update_property();
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void set_option_button_clip(bool p_enable);
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EditorPropertyEnum();
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};
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class EditorPropertyFlags : public EditorProperty {
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GDCLASS(EditorPropertyFlags, EditorProperty)
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VBoxContainer *vbox;
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Vector<CheckBox *> flags;
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Vector<int> flag_indices;
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void _flag_toggled();
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protected:
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static void _bind_methods();
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public:
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void setup(const Vector<String> &p_options);
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virtual void update_property();
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EditorPropertyFlags();
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};
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class EditorPropertyLayersGrid;
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class EditorPropertyLayers : public EditorProperty {
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GDCLASS(EditorPropertyLayers, EditorProperty)
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public:
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enum LayerType {
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LAYER_PHYSICS_2D,
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LAYER_RENDER_2D,
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LAYER_PHYSICS_3D,
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LAYER_RENDER_3D,
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};
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private:
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EditorPropertyLayersGrid *grid;
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void _grid_changed(uint32_t p_grid);
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LayerType layer_type;
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PopupMenu *layers;
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Button *button;
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void _button_pressed();
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void _menu_pressed(int p_menu);
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protected:
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static void _bind_methods();
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public:
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void setup(LayerType p_layer_type);
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virtual void update_property();
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EditorPropertyLayers();
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};
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class EditorPropertyInteger : public EditorProperty {
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GDCLASS(EditorPropertyInteger, EditorProperty)
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EditorSpinSlider *spin;
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bool setting;
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void _value_changed(double p_val);
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(int p_min, int p_max, int p_step, bool p_allow_greater, bool p_allow_lesser);
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EditorPropertyInteger();
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};
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class EditorPropertyObjectID : public EditorProperty {
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GDCLASS(EditorPropertyObjectID, EditorProperty)
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Button *edit;
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String base_type;
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void _edit_pressed();
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(const String &p_base_type);
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EditorPropertyObjectID();
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};
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class EditorPropertyFloat : public EditorProperty {
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GDCLASS(EditorPropertyFloat, EditorProperty)
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EditorSpinSlider *spin;
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bool setting;
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void _value_changed(double p_val);
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser);
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EditorPropertyFloat();
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};
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class EditorPropertyEasing : public EditorProperty {
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GDCLASS(EditorPropertyEasing, EditorProperty)
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Control *easing_draw;
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PopupMenu *preset;
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bool full;
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enum {
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EASING_ZERO,
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EASING_LINEAR,
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EASING_IN,
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EASING_OUT,
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EASING_IN_OUT,
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EASING_OUT_IN,
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EASING_MAX
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};
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bool flip;
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void _drag_easing(const Ref<InputEvent> &p_ev);
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void _draw_easing();
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void _notification(int p_what);
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void _set_preset(int);
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(bool p_full, bool p_flip);
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EditorPropertyEasing();
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};
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class EditorPropertyVector2 : public EditorProperty {
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GDCLASS(EditorPropertyVector2, EditorProperty)
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EditorSpinSlider *spin[2];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyVector2();
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};
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class EditorPropertyRect2 : public EditorProperty {
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GDCLASS(EditorPropertyRect2, EditorProperty)
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EditorSpinSlider *spin[4];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyRect2();
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};
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class EditorPropertyVector3 : public EditorProperty {
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GDCLASS(EditorPropertyVector3, EditorProperty)
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EditorSpinSlider *spin[3];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyVector3();
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};
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class EditorPropertyPlane : public EditorProperty {
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GDCLASS(EditorPropertyPlane, EditorProperty)
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EditorSpinSlider *spin[4];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyPlane();
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};
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class EditorPropertyQuat : public EditorProperty {
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GDCLASS(EditorPropertyQuat, EditorProperty)
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EditorSpinSlider *spin[4];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyQuat();
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};
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class EditorPropertyAABB : public EditorProperty {
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GDCLASS(EditorPropertyAABB, EditorProperty)
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EditorSpinSlider *spin[6];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyAABB();
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};
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class EditorPropertyTransform2D : public EditorProperty {
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GDCLASS(EditorPropertyTransform2D, EditorProperty)
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EditorSpinSlider *spin[6];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyTransform2D();
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};
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class EditorPropertyBasis : public EditorProperty {
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GDCLASS(EditorPropertyBasis, EditorProperty)
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EditorSpinSlider *spin[9];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyBasis();
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};
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class EditorPropertyTransform : public EditorProperty {
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GDCLASS(EditorPropertyTransform, EditorProperty)
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EditorSpinSlider *spin[12];
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bool setting;
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void _value_changed(double p_val);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyTransform();
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};
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class EditorPropertyColor : public EditorProperty {
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GDCLASS(EditorPropertyColor, EditorProperty)
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ColorPickerButton *picker;
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void _color_changed(const Color &p_color);
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void _popup_closed();
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protected:
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static void _bind_methods();
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public:
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virtual void update_property();
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void setup(bool p_show_alpha);
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EditorPropertyColor();
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};
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class EditorPropertyNodePath : public EditorProperty {
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GDCLASS(EditorPropertyNodePath, EditorProperty)
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Button *assign;
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Button *clear;
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SceneTreeDialog *scene_tree;
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NodePath base_hint;
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Vector<StringName> valid_types;
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void _node_selected(const NodePath &p_path);
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void _node_assign();
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void _node_clear();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void update_property();
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void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types);
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EditorPropertyNodePath();
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};
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class EditorPropertyResource : public EditorProperty {
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GDCLASS(EditorPropertyResource, EditorProperty)
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enum MenuOption {
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OBJ_MENU_LOAD = 0,
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OBJ_MENU_EDIT = 1,
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OBJ_MENU_CLEAR = 2,
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OBJ_MENU_MAKE_UNIQUE = 3,
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OBJ_MENU_COPY = 4,
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OBJ_MENU_PASTE = 5,
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OBJ_MENU_NEW_SCRIPT = 6,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM = 7,
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TYPE_BASE_ID = 100,
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CONVERT_BASE_ID = 1000
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};
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Button *assign;
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TextureRect *preview;
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Button *edit;
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PopupMenu *menu;
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EditorFileDialog *file;
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Vector<String> inheritors_array;
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EditorInspector *sub_inspector;
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VBoxContainer *sub_inspector_vbox;
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bool use_sub_inspector;
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bool dropping;
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String base_type;
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SceneTreeDialog *scene_tree;
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void _file_selected(const String &p_path);
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void _menu_option(int p_which);
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void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _viewport_selected(const NodePath &p_path);
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void _update_menu();
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void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool);
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void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
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void _sub_inspector_object_id_selected(int p_id);
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void _button_draw();
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool _is_drop_valid(const Dictionary &p_drag_data) const;
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _open_editor_pressed();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void update_property();
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void setup(const String &p_base_type);
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void collapse_all_folding();
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void expand_all_folding();
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void set_use_sub_inspector(bool p_enable);
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EditorPropertyResource();
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};
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///////////////////////////////////////////////////
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/// \brief The EditorInspectorDefaultPlugin class
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///
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class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin)
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
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virtual void parse_end();
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};
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#endif // EDITOR_PROPERTIES_H
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