godot/scene/3d
2022-01-13 11:13:31 +01:00
..
area_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
area_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_listener_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_listener_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bone_attachment_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bone_attachment_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_3d.cpp CameraMatrix: Pre-allocate Vector in get_projection_planes(). 2022-01-13 10:14:59 +05:45
camera_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_object_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_polygon_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_polygon_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
decal.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
decal.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_volume.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_volume.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_collision_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_collision_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
joint_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_gi.cpp Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
lightmap_gi.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_agent_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_agent_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_obstacle_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_obstacle_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_region_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_region_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_3d.cpp Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
node_3d.h Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
occluder_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
occluder_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp Fixed incorrect property types 2022-01-11 17:17:11 +05:30
ray_cast_3d.h Fixed incorrect property types 2022-01-11 17:17:11 +05:30
reflection_probe.cpp Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
reflection_probe.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
remote_transform_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
remote_transform_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_ik_3d.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
skeleton_ik_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
soft_dynamic_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
soft_dynamic_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
spring_arm_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
spring_arm_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_3d.cpp Merge pull request #55446 from Calinou/spritebase3d-remove-opacity 2022-01-12 16:49:57 +01:00
sprite_3d.h Merge pull request #55446 from Calinou/spritebase3d-remove-opacity 2022-01-12 16:49:57 +01:00
vehicle_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
vehicle_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visible_on_screen_notifier_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visible_on_screen_notifier_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_instance_3d.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
visual_instance_3d.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
voxel_gi.cpp Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property 2022-01-04 09:59:26 +01:00
voxel_gi.h Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range 2022-01-04 17:18:28 +01:00
voxelizer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
voxelizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_environment.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_environment.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xr_nodes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xr_nodes.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00