godot/platform
BastiaanOlij d9cefb34c1 ARKit for Godot 3.2
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
2019-06-30 18:54:48 +10:00
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android Fix some keyboards not working with Android 2019-06-21 12:57:33 +01:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
javascript Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
osx Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
x11 Merge pull request #29941 from qarmin/redundant_code_and_others 2019-06-27 01:05:18 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00