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8836f2160a
This solves the problem, that mouse events get sent to SubViewports even if they are outside of the visible area of the SubViewport. This changes makes SubViewportContainer::unhandled_input redundand. Shortcut Events now need to be distributed via push_input, in order for them to be able to reach SubViewports.
73 lines
3.4 KiB
C++
73 lines
3.4 KiB
C++
/**************************************************************************/
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/* subviewport_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SUBVIEWPORT_CONTAINER_H
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#define SUBVIEWPORT_CONTAINER_H
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#include "scene/gui/container.h"
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class SubViewportContainer : public Container {
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GDCLASS(SubViewportContainer, Container);
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bool stretch = false;
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int shrink = 1;
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void _notify_viewports(int p_notification);
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bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
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void _send_event_to_viewports(const Ref<InputEvent> &p_event);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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public:
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void set_stretch(bool p_enable);
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bool is_stretch_enabled() const;
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virtual void input(const Ref<InputEvent> &p_event) override;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void set_stretch_shrink(int p_shrink);
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int get_stretch_shrink() const;
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void recalc_force_viewport_sizes();
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virtual Size2 get_minimum_size() const override;
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virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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virtual Vector<int> get_allowed_size_flags_vertical() const override;
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PackedStringArray get_configuration_warnings() const override;
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SubViewportContainer();
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};
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#endif // SUBVIEWPORT_CONTAINER_H
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