godot/scene/2d/parallax_layer.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

70 lines
3.0 KiB
C++

/*************************************************************************/
/* parallax_layer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H
#include "scene/2d/node_2d.h"
class ParallaxLayer : public Node2D {
GDCLASS(ParallaxLayer, Node2D);
Point2 orig_offset;
Point2 orig_scale;
Size2 motion_scale;
Vector2 motion_offset;
Vector2 mirroring;
void _update_mirroring();
Point2 screen_offset;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_motion_offset(const Size2 &p_offset);
Size2 get_motion_offset() const;
void set_motion_scale(const Size2 &p_scale);
Size2 get_motion_scale() const;
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
virtual String get_configuration_warning() const;
ParallaxLayer();
};
#endif // PARALLAX_LAYER_H