godot/scene
2024-09-03 15:38:51 +02:00
..
2d Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
3d Merge pull request #96270 from TokageItLab/physical-bone-update 2024-09-03 11:43:39 +02:00
animation Merge pull request #92838 from Nazarwadim/small_animation_optimization 2024-09-02 12:12:46 +02:00
audio Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #96460 from bruvzg/rtl_para_breaks 2024-09-03 11:44:02 +02:00
main Merge pull request #94477 from RedMser/typos-batch-1 2024-08-28 00:12:12 +02:00
resources Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
theme Merge pull request #94995 from Repiteo/scons/raw-cstrings 2024-08-28 00:12:47 +02:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat MenuBar and MenuButton as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00