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344ed9ec6c
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as a comma separated list. There're a few properties that add leading spaces to the names (e.g. `First, Second, Third`). These spaces are included in the Inspector dropdown, which is unexpected. It's better to leave the surrounding spaces untouched because it could be part of the resulting string value (the variable is a string enum). And most other enum hints don't contain surrounding whitespaces. This PR removes the spaces and documents this `PROPERTY_HINT_ENUM` behavior.
424 lines
14 KiB
C++
424 lines
14 KiB
C++
/*************************************************************************/
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/* bone_attachment_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bone_attachment_3d.h"
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void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "bone_name") {
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// Because it is a constant function, we cannot use the _get_skeleton_3d function.
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const Skeleton3D *parent = nullptr;
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
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}
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} else {
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parent = Object::cast_to<Skeleton3D>(get_parent());
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}
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if (parent) {
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String names;
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for (int i = 0; i < parent->get_bone_count(); i++) {
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if (i > 0) {
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names += ",";
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}
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names += parent->get_bone_name(i);
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}
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p_property.hint = PROPERTY_HINT_ENUM;
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p_property.hint_string = names;
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} else {
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p_property.hint = PROPERTY_HINT_NONE;
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p_property.hint_string = "";
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}
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}
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}
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bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
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if (p_path == SNAME("override_pose")) {
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set_override_pose(p_value);
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} else if (p_path == SNAME("override_mode")) {
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set_override_mode(p_value);
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} else if (p_path == SNAME("use_external_skeleton")) {
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set_use_external_skeleton(p_value);
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} else if (p_path == SNAME("external_skeleton")) {
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set_external_skeleton(p_value);
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}
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return true;
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}
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bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
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if (p_path == SNAME("override_pose")) {
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r_ret = get_override_pose();
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} else if (p_path == SNAME("override_mode")) {
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r_ret = get_override_mode();
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} else if (p_path == SNAME("use_external_skeleton")) {
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r_ret = get_use_external_skeleton();
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} else if (p_path == SNAME("external_skeleton")) {
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r_ret = get_external_skeleton();
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}
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return true;
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}
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void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
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if (override_pose) {
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p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
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}
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p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
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if (use_external_skeleton) {
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p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
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}
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}
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PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node3D::get_configuration_warnings();
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_null()) {
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warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
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}
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} else {
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Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
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if (!parent) {
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warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
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}
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}
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if (bone_idx == -1) {
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warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
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}
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return warnings;
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}
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void BoneAttachment3D::_update_external_skeleton_cache() {
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external_skeleton_node_cache = ObjectID();
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if (has_node(external_skeleton_node)) {
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Node *node = get_node(external_skeleton_node);
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ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Node cannot be found!");
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// Make sure it's a skeleton3D
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Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
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ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!");
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external_skeleton_node_cache = node->get_instance_id();
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} else {
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if (external_skeleton_node.is_empty()) {
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BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent());
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if (parent_attachment) {
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parent_attachment->_update_external_skeleton_cache();
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if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) {
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Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node);
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ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!");
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// Make sure it's a skeleton3D
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Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
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ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!");
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external_skeleton_node_cache = node->get_instance_id();
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external_skeleton_node = get_path_to(node);
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}
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}
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}
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}
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}
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void BoneAttachment3D::_check_bind() {
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Skeleton3D *sk = _get_skeleton3d();
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if (sk && !bound) {
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if (bone_idx <= -1) {
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bone_idx = sk->find_bone(bone_name);
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}
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if (bone_idx != -1) {
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sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
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bound = true;
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call_deferred(SNAME("on_bone_pose_update"), bone_idx);
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}
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}
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}
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Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
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} else {
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_update_external_skeleton_cache();
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if (external_skeleton_node_cache.is_valid()) {
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return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
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}
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}
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} else {
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return Object::cast_to<Skeleton3D>(get_parent());
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}
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return nullptr;
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}
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void BoneAttachment3D::_check_unbind() {
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if (bound) {
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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sk->disconnect(SNAME("bone_pose_changed"), callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
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}
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bound = false;
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}
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}
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void BoneAttachment3D::_transform_changed() {
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if (!is_inside_tree()) {
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return;
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}
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if (override_pose) {
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Skeleton3D *sk = _get_skeleton3d();
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ERR_FAIL_COND_MSG(!sk, "Cannot override pose: Skeleton not found!");
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ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!");
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Transform3D our_trans = get_transform();
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if (use_external_skeleton) {
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our_trans = sk->world_transform_to_global_pose(get_global_transform());
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}
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if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
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sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
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} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
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sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
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}
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}
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}
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void BoneAttachment3D::set_bone_name(const String &p_name) {
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bone_name = p_name;
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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set_bone_idx(sk->find_bone(bone_name));
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}
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}
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String BoneAttachment3D::get_bone_name() const {
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return bone_name;
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}
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void BoneAttachment3D::set_bone_idx(const int &p_idx) {
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if (is_inside_tree()) {
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_check_unbind();
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}
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bone_idx = p_idx;
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
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WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
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bone_idx = -1;
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} else {
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bone_name = sk->get_bone_name(bone_idx);
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}
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}
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if (is_inside_tree()) {
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_check_bind();
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}
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notify_property_list_changed();
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}
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int BoneAttachment3D::get_bone_idx() const {
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return bone_idx;
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}
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void BoneAttachment3D::set_override_pose(bool p_override) {
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override_pose = p_override;
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set_notify_local_transform(override_pose);
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set_process_internal(override_pose);
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if (!override_pose) {
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
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sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
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} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
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sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
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}
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}
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_transform_changed();
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}
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notify_property_list_changed();
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}
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bool BoneAttachment3D::get_override_pose() const {
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return override_pose;
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}
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void BoneAttachment3D::set_override_mode(int p_mode) {
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if (override_pose) {
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
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sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
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} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
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sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
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}
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}
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override_mode = p_mode;
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_transform_changed();
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return;
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}
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override_mode = p_mode;
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}
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int BoneAttachment3D::get_override_mode() const {
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return override_mode;
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}
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void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) {
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use_external_skeleton = p_use_external;
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if (use_external_skeleton) {
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_check_unbind();
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_update_external_skeleton_cache();
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_check_bind();
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_transform_changed();
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}
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notify_property_list_changed();
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}
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bool BoneAttachment3D::get_use_external_skeleton() const {
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return use_external_skeleton;
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}
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void BoneAttachment3D::set_external_skeleton(NodePath p_path) {
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external_skeleton_node = p_path;
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_update_external_skeleton_cache();
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notify_property_list_changed();
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}
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NodePath BoneAttachment3D::get_external_skeleton() const {
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return external_skeleton_node;
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}
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void BoneAttachment3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (use_external_skeleton) {
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_update_external_skeleton_cache();
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}
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_check_bind();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_check_unbind();
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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_transform_changed();
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (_override_dirty) {
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_override_dirty = false;
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}
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} break;
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}
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}
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void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {
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if (bone_idx == p_bone_index) {
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Skeleton3D *sk = _get_skeleton3d();
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if (sk) {
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if (!override_pose) {
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if (use_external_skeleton) {
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set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx)));
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} else {
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set_transform(sk->get_bone_global_pose(bone_idx));
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}
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} else {
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if (!_override_dirty) {
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_transform_changed();
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_override_dirty = true;
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}
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}
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}
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}
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}
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#ifdef TOOLS_ENABLED
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void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map) {
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const Skeleton3D *parent = nullptr;
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
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}
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} else {
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parent = Object::cast_to<Skeleton3D>(get_parent());
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}
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if (parent && parent == p_skeleton) {
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StringName bn = p_bone_map->find_profile_bone_name(bone_name);
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if (bn) {
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set_bone_name(bn);
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}
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}
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}
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#endif // TOOLS_ENABLED
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BoneAttachment3D::BoneAttachment3D() {
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}
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void BoneAttachment3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
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ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
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ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx);
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ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx);
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ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update);
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ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose);
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ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose);
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ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode);
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ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode);
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ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton);
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ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton);
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ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton);
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ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_notify_skeleton_bones_renamed"), &BoneAttachment3D::_notify_skeleton_bones_renamed);
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#endif // TOOLS_ENABLED
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx");
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}
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