mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 14:43:44 +00:00
118 lines
5.8 KiB
C++
118 lines
5.8 KiB
C++
/*************************************************************************/
|
|
/* navigation_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "navigation_3d.h"
|
|
|
|
#include "servers/navigation_server_3d.h"
|
|
|
|
Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
|
|
return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
|
|
}
|
|
|
|
Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
|
|
return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
|
|
}
|
|
|
|
Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
|
|
return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
|
|
}
|
|
|
|
Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
|
|
return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
|
|
}
|
|
|
|
RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
|
|
return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
|
|
}
|
|
|
|
void Navigation3D::set_up_vector(const Vector3 &p_up) {
|
|
up = p_up;
|
|
NavigationServer3D::get_singleton()->map_set_up(map, up);
|
|
}
|
|
|
|
Vector3 Navigation3D::get_up_vector() const {
|
|
return up;
|
|
}
|
|
|
|
void Navigation3D::set_cell_size(float p_cell_size) {
|
|
cell_size = p_cell_size;
|
|
NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
|
|
}
|
|
|
|
void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
|
|
edge_connection_margin = p_edge_connection_margin;
|
|
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
|
|
}
|
|
|
|
void Navigation3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
|
|
ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
|
|
ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
|
|
ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
|
|
ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
|
|
}
|
|
|
|
void Navigation3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
NavigationServer3D::get_singleton()->map_set_active(map, true);
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
NavigationServer3D::get_singleton()->map_set_active(map, false);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
Navigation3D::Navigation3D() {
|
|
map = NavigationServer3D::get_singleton()->map_create();
|
|
|
|
set_cell_size(0.3);
|
|
set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
|
|
}
|
|
|
|
Navigation3D::~Navigation3D() {
|
|
NavigationServer3D::get_singleton()->free(map);
|
|
}
|