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ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
72 lines
2.9 KiB
XML
72 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDShaderBytecode" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_stage_bytecode" qualifiers="const">
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<return type="PackedByteArray">
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</return>
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_stage_compile_error" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_stage_bytecode">
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<return type="void">
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</return>
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
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</argument>
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<argument index="1" name="bytecode" type="PackedByteArray">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_stage_compile_error">
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<return type="void">
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</return>
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<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
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</argument>
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<argument index="1" name="compile_error" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="bytecode_compute" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
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</member>
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<member name="bytecode_fragment" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
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</member>
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<member name="bytecode_tesselation_control" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
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</member>
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<member name="bytecode_tesselation_evaluation" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
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</member>
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<member name="bytecode_vertex" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
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</member>
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<member name="compile_error_compute" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_fragment" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_tesselation_control" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_tesselation_evaluation" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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<member name="compile_error_vertex" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="""">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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