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95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
255 lines
7.9 KiB
C++
255 lines
7.9 KiB
C++
/**************************************************************************/
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/* progress_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "progress_dialog.h"
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#include "core/os/os.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/themes/editor_scale.h"
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#include "main/main.h"
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#include "servers/display_server.h"
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void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists.");
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BackgroundProgress::Task t;
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t.hb = memnew(HBoxContainer);
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Label *l = memnew(Label);
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l->set_text(p_label + " ");
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t.hb->add_child(l);
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t.progress = memnew(ProgressBar);
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t.progress->set_max(p_steps);
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t.progress->set_value(p_steps);
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Control *ec = memnew(Control);
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ec->set_h_size_flags(SIZE_EXPAND_FILL);
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ec->set_v_size_flags(SIZE_EXPAND_FILL);
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t.progress->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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ec->add_child(t.progress);
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ec->set_custom_minimum_size(Size2(80, 5) * EDSCALE);
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t.hb->add_child(ec);
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add_child(t.hb);
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tasks[p_task] = t;
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}
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void BackgroundProgress::_update() {
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_THREAD_SAFE_METHOD_
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for (const KeyValue<String, int> &E : updates) {
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if (tasks.has(E.key)) {
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_task_step(E.key, E.value);
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}
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}
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updates.clear();
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}
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void BackgroundProgress::_task_step(const String &p_task, int p_step) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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if (p_step < 0) {
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t.progress->set_value(t.progress->get_value() + 1);
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} else {
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t.progress->set_value(p_step);
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}
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}
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void BackgroundProgress::_end_task(const String &p_task) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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memdelete(t.hb);
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tasks.erase(p_task);
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}
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void BackgroundProgress::add_task(const String &p_task, const String &p_label, int p_steps) {
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callable_mp(this, &BackgroundProgress::_add_task).call_deferred(p_task, p_label, p_steps);
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}
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void BackgroundProgress::task_step(const String &p_task, int p_step) {
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//this code is weird, but it prevents deadlock.
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bool no_updates = true;
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{
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_THREAD_SAFE_METHOD_
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no_updates = updates.is_empty();
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}
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if (no_updates) {
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callable_mp(this, &BackgroundProgress::_update).call_deferred();
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}
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{
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_THREAD_SAFE_METHOD_
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updates[p_task] = p_step;
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}
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}
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void BackgroundProgress::end_task(const String &p_task) {
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callable_mp(this, &BackgroundProgress::_end_task).call_deferred(p_task);
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}
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////////////////////////////////////////////////
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ProgressDialog *ProgressDialog::singleton = nullptr;
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void ProgressDialog::_popup() {
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Size2 ms = main->get_combined_minimum_size();
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ms.width = MAX(500 * EDSCALE, ms.width);
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Ref<StyleBox> style = main->get_theme_stylebox(SNAME("panel"), SNAME("PopupMenu"));
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ms += style->get_minimum_size();
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main->set_offset(SIDE_LEFT, style->get_margin(SIDE_LEFT));
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main->set_offset(SIDE_RIGHT, -style->get_margin(SIDE_RIGHT));
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main->set_offset(SIDE_TOP, style->get_margin(SIDE_TOP));
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main->set_offset(SIDE_BOTTOM, -style->get_margin(SIDE_BOTTOM));
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if (!is_inside_tree()) {
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for (Window *window : host_windows) {
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if (window->has_focus()) {
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popup_exclusive_centered(window, ms);
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return;
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}
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}
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// No host window found, use main window.
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EditorInterface::get_singleton()->popup_dialog_centered(this, ms);
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}
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}
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void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
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if (MessageQueue::get_singleton()->is_flushing()) {
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ERR_PRINT("Do not use progress dialog (task) while flushing the message queue or using call_deferred()!");
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return;
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}
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ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists.");
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ProgressDialog::Task t;
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t.vb = memnew(VBoxContainer);
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VBoxContainer *vb2 = memnew(VBoxContainer);
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t.vb->add_margin_child(p_label, vb2);
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t.progress = memnew(ProgressBar);
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t.progress->set_max(p_steps);
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t.progress->set_value(p_steps);
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vb2->add_child(t.progress);
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t.state = memnew(Label);
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t.state->set_clip_text(true);
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vb2->add_child(t.state);
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main->add_child(t.vb);
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tasks[p_task] = t;
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if (p_can_cancel) {
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cancel_hb->show();
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} else {
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cancel_hb->hide();
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}
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cancel_hb->move_to_front();
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canceled = false;
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_popup();
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if (p_can_cancel) {
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cancel->grab_focus();
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}
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}
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bool ProgressDialog::task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) {
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ERR_FAIL_COND_V(!tasks.has(p_task), canceled);
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if (!p_force_redraw) {
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uint64_t tus = OS::get_singleton()->get_ticks_usec();
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if (tus - last_progress_tick < 200000) { //200ms
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return canceled;
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}
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}
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Task &t = tasks[p_task];
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if (p_step < 0) {
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t.progress->set_value(t.progress->get_value() + 1);
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} else {
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t.progress->set_value(p_step);
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}
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t.state->set_text(p_state);
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last_progress_tick = OS::get_singleton()->get_ticks_usec();
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DisplayServer::get_singleton()->process_events();
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#ifndef ANDROID_ENABLED
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Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
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#endif
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return canceled;
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}
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void ProgressDialog::end_task(const String &p_task) {
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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memdelete(t.vb);
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tasks.erase(p_task);
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if (tasks.is_empty()) {
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hide();
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} else {
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_popup();
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}
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}
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void ProgressDialog::add_host_window(Window *p_window) {
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ERR_FAIL_NULL(p_window);
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host_windows.push_back(p_window);
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}
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void ProgressDialog::_cancel_pressed() {
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canceled = true;
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}
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ProgressDialog::ProgressDialog() {
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main = memnew(VBoxContainer);
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add_child(main);
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main->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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set_exclusive(true);
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set_flag(Window::FLAG_POPUP, false);
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last_progress_tick = 0;
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singleton = this;
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cancel_hb = memnew(HBoxContainer);
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main->add_child(cancel_hb);
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cancel_hb->hide();
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cancel = memnew(Button);
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cancel_hb->add_spacer();
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cancel_hb->add_child(cancel);
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cancel->set_text(TTR("Cancel"));
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cancel_hb->add_spacer();
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cancel->connect("pressed", callable_mp(this, &ProgressDialog::_cancel_pressed));
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}
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