godot/main
Calinou cc5a020afe Change low processor usage mode to cap to 60 FPS rather than 40 FPS
This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
2016-05-22 23:51:38 +02:00
..
input_default.cpp Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
input_default.h use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
main.cpp Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-05-22 23:51:38 +02:00
main.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
splash.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00