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area_3d.cpp
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2022-01-03 21:27:34 +01:00 |
area_3d.h
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2022-01-03 21:27:34 +01:00 |
audio_listener_3d.cpp
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2022-01-03 21:27:34 +01:00 |
audio_listener_3d.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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2022-01-03 21:27:34 +01:00 |
camera_3d.cpp
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camera_3d.h
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collision_object_3d.cpp
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collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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2022-01-03 21:27:34 +01:00 |
cpu_particles_3d.cpp
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cpu_particles_3d.h
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2022-01-03 21:27:34 +01:00 |
decal.cpp
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2022-01-03 21:27:34 +01:00 |
decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.cpp
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2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.h
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2022-01-03 21:27:34 +01:00 |
joint_3d.cpp
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joint_3d.h
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2022-01-03 21:27:34 +01:00 |
light_3d.cpp
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2022-01-03 21:27:34 +01:00 |
light_3d.h
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2022-01-03 21:27:34 +01:00 |
lightmap_gi.cpp
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Use fill() to fill an entire image instead of setting pixels individually.
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2022-01-08 17:43:15 +05:45 |
lightmap_gi.h
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2022-01-03 21:27:34 +01:00 |
lightmap_probe.cpp
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lightmap_probe.h
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2022-01-03 21:27:34 +01:00 |
lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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mesh_instance_3d.h
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2022-01-03 21:27:34 +01:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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2022-01-03 21:27:34 +01:00 |
navigation_agent_3d.cpp
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2022-01-03 21:27:34 +01:00 |
navigation_agent_3d.h
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2022-01-03 21:27:34 +01:00 |
navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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2022-01-03 21:27:34 +01:00 |
navigation_region_3d.cpp
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2022-01-03 21:27:34 +01:00 |
navigation_region_3d.h
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2022-01-03 21:27:34 +01:00 |
node_3d.cpp
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Fix incorrect default transform values on foreign 3D nodes
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2022-01-06 15:52:22 +00:00 |
node_3d.h
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Fix incorrect default transform values on foreign 3D nodes
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2022-01-06 15:52:22 +00:00 |
occluder_instance_3d.cpp
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2022-01-03 21:27:34 +01:00 |
occluder_instance_3d.h
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2022-01-03 21:27:34 +01:00 |
path_3d.cpp
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path_3d.h
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2022-01-03 21:27:34 +01:00 |
physics_body_3d.cpp
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2022-01-03 21:27:34 +01:00 |
physics_body_3d.h
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2022-01-03 21:27:34 +01:00 |
position_3d.cpp
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position_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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2022-01-03 21:27:34 +01:00 |
reflection_probe.cpp
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Merge pull request #56305 from Calinou/rename-lod-threshold
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2022-01-04 15:28:06 +01:00 |
reflection_probe.h
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Merge pull request #56305 from Calinou/rename-lod-threshold
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2022-01-04 15:28:06 +01:00 |
remote_transform_3d.cpp
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2022-01-03 21:27:34 +01:00 |
remote_transform_3d.h
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2022-01-03 21:27:34 +01:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
skeleton_3d.cpp
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2022-01-03 21:27:34 +01:00 |
skeleton_3d.h
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skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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soft_dynamic_body_3d.cpp
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soft_dynamic_body_3d.h
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2022-01-03 21:27:34 +01:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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2022-01-03 21:27:34 +01:00 |
sprite_3d.cpp
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2022-01-03 21:27:34 +01:00 |
sprite_3d.h
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2022-01-03 21:27:34 +01:00 |
vehicle_body_3d.cpp
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2022-01-03 21:27:34 +01:00 |
vehicle_body_3d.h
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.cpp
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.h
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2022-01-03 21:27:34 +01:00 |
visible_on_screen_notifier_3d.cpp
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2022-01-03 21:27:34 +01:00 |
visible_on_screen_notifier_3d.h
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2022-01-03 21:27:34 +01:00 |
visual_instance_3d.cpp
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
visual_instance_3d.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
voxel_gi.cpp
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Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
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2022-01-04 09:59:26 +01:00 |
voxel_gi.h
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Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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2022-01-04 17:18:28 +01:00 |
voxelizer.cpp
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2022-01-03 21:27:34 +01:00 |
voxelizer.h
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2022-01-03 21:27:34 +01:00 |
world_environment.cpp
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2022-01-03 21:27:34 +01:00 |
world_environment.h
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2022-01-03 21:27:34 +01:00 |
xr_nodes.cpp
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2022-01-03 21:27:34 +01:00 |
xr_nodes.h
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2022-01-03 21:27:34 +01:00 |