godot/platform
Emmanouil Papadeas c662491bd4
Fix JavaScriptBridge.eval() never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
..
android Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
ios Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
linuxbsd Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog 2023-08-17 11:23:00 +02:00
macos Fix various typos in classref 2023-08-22 18:05:50 +08:00
uwp Merge pull request #79351 from Repiteo/dotnet-handle-warnings 2023-07-26 18:40:06 +02:00
web Fix JavaScriptBridge.eval() never returning PackedByteArray 2023-08-28 11:37:55 +02:00
windows [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2023-08-23 09:54:06 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00