godot/scene
clayjohn c6316bff65 Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
..
2d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
3d Merge pull request #87050 from nikitalita/convert-3.x-skeletons 2024-01-22 20:38:51 +01:00
animation Merge pull request #86221 from TokageItLab/fix-blend-left 2024-01-22 20:38:42 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist 2024-01-22 20:39:36 +01:00
main Merge pull request #77730 from Jummit/fix-subviewport-1 2024-01-22 20:38:22 +01:00
resources Avoid saving the texture_rd_rid property of TextureRD resources 2024-01-24 10:34:51 -08:00
theme Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub