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79f8b5eff1
This helps achieve a visually "smoother" transition between the splash
screen and the editor.
(cherry picked from commit ff2871f9ac
)
131 lines
4.4 KiB
Python
131 lines
4.4 KiB
Python
"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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from platform_methods import subprocess_main
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from compat import byte_to_str
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from collections import OrderedDict
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def make_splash(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_H\n")
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g.write("#define BOOT_SPLASH_H\n")
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# Use a neutral gray color to better fit various kinds of projects.
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g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
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g.write("static const unsigned char boot_splash_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_splash_editor(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
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g.write("#define BOOT_SPLASH_EDITOR_H\n")
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# The editor splash background color is taken from the default editor theme's background color.
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# This helps achieve a visually "smoother" transition between the splash screen and the editor.
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g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
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g.write("static const unsigned char boot_splash_editor_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_app_icon(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef APP_ICON_H\n")
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g.write("#define APP_ICON_H\n")
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g.write("static const unsigned char app_icon_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_default_controller_mappings(target, source, env):
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dst = target[0]
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g = open(dst, "w")
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write('#include "core/typedefs.h"\n')
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g.write('#include "main/default_controller_mappings.h"\n')
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# ensure mappings have a consistent order
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platform_mappings = OrderedDict()
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for src_path in source:
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with open(src_path, "r") as f:
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# read mapping file and skip header
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mapping_file_lines = f.readlines()[2:]
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current_platform = None
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for line in mapping_file_lines:
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if not line:
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continue
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line = line.strip()
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if len(line) == 0:
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continue
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if line[0] == "#":
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current_platform = line[1:].strip()
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if current_platform not in platform_mappings:
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platform_mappings[current_platform] = {}
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elif current_platform:
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line_parts = line.split(",")
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guid = line_parts[0]
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if guid in platform_mappings[current_platform]:
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g.write(
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"// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(
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src_path, current_platform, platform_mappings[current_platform][guid]
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)
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)
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platform_mappings[current_platform][guid] = line
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platform_variables = {
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"Linux": "#if X11_ENABLED",
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"Windows": "#ifdef WINDOWS_ENABLED",
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"Mac OS X": "#ifdef OSX_ENABLED",
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"Android": "#if defined(__ANDROID__)",
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"iOS": "#ifdef IPHONE_ENABLED",
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"Javascript": "#ifdef JAVASCRIPT_ENABLED",
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"UWP": "#ifdef UWP_ENABLED",
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}
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g.write("const char* DefaultControllerMappings::mappings[] = {\n")
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for platform, mappings in platform_mappings.items():
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variable = platform_variables[platform]
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g.write("{}\n".format(variable))
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for mapping in mappings.values():
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g.write('\t"{}",\n'.format(mapping))
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g.write("#endif\n")
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g.write("\tNULL\n};\n")
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g.close()
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if __name__ == "__main__":
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subprocess_main(globals())
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