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* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats. * As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music. * This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music. |
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.. | ||
doc_classes | ||
audio_stream_ogg_vorbis.cpp | ||
audio_stream_ogg_vorbis.h | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
resource_importer_ogg_vorbis.cpp | ||
resource_importer_ogg_vorbis.h | ||
SCsub |