godot/drivers
Rémi Verschelde ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
..
alsa [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
alsamidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
coreaudio Audio rename (device, capture_device) -> (output_device, input_device) 2023-01-31 18:25:11 +01:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access 2023-02-01 07:33:18 +01:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio Audio rename (device, capture_device) -> (output_device, input_device) 2023-01-31 18:25:11 +01:00
unix Merge pull request #71514 from akien-mga/os-unset_environment 2023-01-18 08:35:43 +01:00
vulkan Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
wasapi Audio rename (device, capture_device) -> (output_device, input_device) 2023-01-31 18:25:11 +01:00
windows Prevent opening Windows console files 2023-01-11 15:05:29 +01:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00