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ufbx has special logic to handle animation/trimming, and most users expect trimming to be on. For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility. |
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editor_scene_importer_fbx2gltf.cpp | ||
editor_scene_importer_fbx2gltf.h | ||
editor_scene_importer_ufbx.cpp | ||
editor_scene_importer_ufbx.h |